Player Matchup

Fenrir
Fenrir
AEssentials
Fenrir
Level 157
God Stats
5W - 10L
1,348 SR
Queue Stats
176W - 192L
1,522 Elo+
Party 1
Hou Yi
Hou Yi
Lotalis
Hou Yi
Level 158
God Stats
12W - 9L
1,684 SR
Queue Stats
477W - 456L
1,526 Elo+
Party 1
Horus
Horus
Necirt
Horus
Level 107
God Stats
31W - 20L
1,578 SR
Queue Stats
805W - 758L
1,482 Elo+
Party 1
Arachne
Arachne
Swiftly RamPage
Arachne
Level 156
God Stats
1W - 6L
1,291 SR
Queue Stats
103W - 113L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
llGroundZeroll
Nu Wa
Level 40
God Stats
13W - 10L
1,933 SR
Queue Stats
111W - 115L
1,564 Elo+
Party 1
Team Averages
Level 124
1,567 SR
1,523 Elo+

VS

Team Averages
Level 115
1,535 SR
1,476 Elo+
Fenrir
Fenrir
Bologaming7
Fenrir
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 198L
1,486 Elo+
Party 2
Erlang Shen
Erlang Shen
EnragedNor
Erlang Shen
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 61L
1,377 Elo+
Party 2
Ix Chel
Ix Chel
KimBudge
Ix Chel
Level 148
God Stats
25W - 19L
1,533 SR
Queue Stats
361W - 286L
1,608 Elo+
Solo
Cthulhu
Cthulhu
ransel-1
Cthulhu
Level 124
God Stats
1W - 1L
1,486 SR
Queue Stats
61W - 102L
1,354 Elo+
Party 2
Heimdallr
Heimdallr
weckmon
Heimdallr
Level 159
God Stats
21W - 14L
1,655 SR
Queue Stats
480W - 438L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 1 / 1
7,520
470
7,647
14,435
13,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Lotalis
Hou Yi
12
1 / 4 / 1
7,455
466
11,107
16,155
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Necirt
Horus
10
0 / 3 / 1
6,684
418
2,815
13,043
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 1 / 2
8,201
513
7,709
13,572
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 1
7,440
465
6,338
8,341
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 1 / 2
8,201
513
5,268
14,548
6,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
EnragedNor
Erlang Shen
13
0 / 2 / 0
7,711
482
4,831
13,516
11,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
KimBudge
Ix Chel
16
4 / 0 / 2
9,784
612
11,684
8,008
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ransel-1
Cthulhu
10
2 / 2 / 0
6,511
407
6,879
13,631
11,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
weckmon
Heimdallr
15
4 / 0 / 2
9,113
570
11,036
12,703
6,159
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
11
11
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
1
1
1.5
W
Fenrir
1
1
2
2
W
Erlang Shen
EnragedNor
Erlang Shen
0
2
0
0
W
Ix Chel
KimBudge
Ix Chel
4
0
2
5
L
Hou Yi
Lotalis
Hou Yi
1
4
1
0.38
L
Horus
Necirt
Horus
0
3
1
0.17
L
2
1
2
3
L
0
2
1
0.25
W
Cthulhu
ransel-1
Cthulhu
2
2
0
1
W
Heimdallr
weckmon
Heimdallr
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,616
Damage
39,698
65,546
Taken
62,406
37,182
Mitigated
39,449
25,338
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,647
1,650
0
5,227
14,435
13,263
0
1,287
13,032
825
45,688
W
Fenrir
5,268
1,565
0
3,300
14,548
6,817
0
1,630
12,918
0
75,186
W
Erlang Shen
EnragedNor
Erlang Shen
4,831
2,434
0
4,875
13,516
11,711
865
587
12,929
0
42,049
W
Ix Chel
KimBudge
Ix Chel
11,684
752
762
1,480
8,008
3,426
66
2,330
5,678
87,747
0
L
Hou Yi
Lotalis
Hou Yi
11,107
6,351
0
6,074
16,155
5,711
178
2,040
13,575
0
60,385
L
Horus
Necirt
Horus
2,815
1,181
1,595
4,759
13,043
9,531
0
4,857
7,480
0
17,791
L
7,709
5,163
0
6,103
13,572
5,655
0
3,200
10,081
0
79,975
L
6,338
1,493
0
1,580
8,341
3,022
0
5,219
2,546
61,198
0
W
Cthulhu
ransel-1
Cthulhu
6,879
615
336
1,576
13,631
11,336
0
2,123
11,508
25,083
0
W
Heimdallr
weckmon
Heimdallr
11,036
4,945
0
7,115
12,703
6,159
0
260
12,443
0
79,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
41,320
437
Minions Killed
496
0
Camps Cleared
0
1,637,942
Distance Traveled
1,557,913
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,520
470
75
5
0
292,409
0
W
Fenrir
8,201
513
109
7
0
325,583
1
W
Erlang Shen
7,711
482
58
4
0
272,735
6
W
Ix Chel
9,784
612
169
11
0
315,477
6
L
Hou Yi
7,455
466
96
6
0
354,758
0
L
Horus
6,684
418
26
2
0
327,248
1
L
Arachne
8,201
513
118
7
0
362,560
0
L
Nu Wa
7,440
465
122
8
0
300,967
0
W
Cthulhu
6,511
407
37
2
0
338,721
0
W
Heimdallr
9,113
570
123
8
0
305,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role