Player Matchup

Neith
Neith
Gold II
Bunkist
Neith
Gold II
Level 159
God Stats
1W - 0L
1,284 SR
Queue Stats
42W - 36L
1,514 MMR
Party 1
Athena
Athena
Gold II
JuTuSaeguoo
Athena
Gold II
Level 167
God Stats
4W - 2L
1,614 SR
Queue Stats
45W - 38L
1,493 MMR
Party 1
Hel
Hel
Gold III
Verendus121
Hel
Gold III
Level 149
God Stats
10W - 5L
1,674 SR
Queue Stats
34W - 31L
1,501 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,524 SR
1,502 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,488 SR
1,480 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
 
Ah Muzen Cab
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Gold IV
IcnoPain
Mulan
Gold IV
Level 123
God Stats
29W - 33L
1,524 SR
Queue Stats
54W - 70L
1,439 MMR
Solo
Ix Chel
Ix Chel
Bronze III
Stagg5
Ix Chel
Bronze III
Level 144
God Stats
0W - 1L
1,440 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bunkist
Neith
15
5 / 4 / 9
11,999
800
13,439
14,299
6,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
16
7 / 1 / 11
12,572
838
11,062
18,022
19,666
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

17
6 / 0 / 12
12,730
849
17,297
12,623
8,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
DiscordiaAchillesGebPoseidonHachiman

VS

Bans
ThothAphroditePersephoneGaneshaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 5 / 2
10,400
693
13,321
12,745
5,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
IcnoPain
Mulan
12
2 / 7 / 2
10,457
697
8,249
17,715
9,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
Stagg5
Ix Chel
14
1 / 6 / 3
10,893
726
15,612
16,206
6,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
5
5
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
5
2
0.6
W
Neith
Bunkist
Neith
5
4
9
2.38
L
Mulan
IcnoPain
Mulan
2
7
2
0.43
W
Athena
7
1
11
12.5
L
Ix Chel
Stagg5
Ix Chel
1
6
3
0.42
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,798
Damage
37,182
44,944
Taken
46,666
34,229
Mitigated
21,408
23,278
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
13,321
2,911
0
788
12,745
5,506
0
7,270
5,375
0
42,869
W
Neith
Bunkist
Neith
13,439
2,194
0
2,423
14,299
6,385
2,589
4,372
9,623
0
66,010
L
Mulan
IcnoPain
Mulan
8,249
2,310
528
2,107
17,715
9,114
0
11,250
6,329
0
26,022
W
Athena
11,062
2,062
0
1,027
18,022
19,666
0
6,738
10,427
20,247
0
L
Ix Chel
Stagg5
Ix Chel
15,612
2,476
912
1,928
16,206
6,788
0
10,172
5,838
56,516
0
W
17,297
951
9,314
10,514
12,623
8,178
203
5,289
6,989
68,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,301
Gold Earned
31,750
220
Minions Killed
142
0
Camps Cleared
0
877,261
Distance Traveled
789,327
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,400
693
43
3
0
266,906
0
W
Neith
11,999
800
95
6
0
253,595
2
L
Mulan
10,457
697
31
2
0
261,450
6
W
Athena
12,572
838
35
2
0
309,897
1
L
Ix Chel
10,893
726
68
5
0
260,971
0
W
Hel
12,730
849
90
6
0
313,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role