Player Matchup

Fenrir
Fenrir
Emp_Crimson
Fenrir
Level 126
God Stats
5W - 2L
1,731 SR
Queue Stats
179W - 156L
1,489 Elo+
Party 4
Scylla
Scylla
FroFroo
Scylla
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 195L
1,552 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JuJuMooFoo
Kumbhakarna
Level 155
God Stats
1W - 2L
1,366 SR
Queue Stats
40W - 60L
1,522 Elo+
Party 2
King Arthur
King Arthur
QuasarCross
King Arthur
Level 106
God Stats
5W - 8L
1,654 SR
Queue Stats
137W - 103L
1,504 Elo+
Solo
Hou Yi
Hou Yi
Sovietscar0322
Hou Yi
Level 65
God Stats
0W - 2L
1,407 SR
Queue Stats
124W - 115L
1,460 Elo+
Party 4
Team Averages
Level 113
1,532 SR
1,505 Elo+

VS

Team Averages
Level 119
1,565 SR
1,500 Elo+
Chronos
Chronos
EloKiller
Chronos
Level 133
God Stats
3W - 4L
1,684 SR
Queue Stats
100W - 112L
1,465 Elo+
Party 3
Achilles
Achilles
IIbestofdabestII
Achilles
Level 126
God Stats
11W - 8L
1,730 SR
Queue Stats
568W - 485L
1,550 Elo+
Solo
Sylvanus
Sylvanus
MEDELLIN50
Sylvanus
Level 108
God Stats
5W - 0L
1,500 SR
Queue Stats
87W - 59L
1,595 Elo+
Party 1
Raijin
Raijin
death_knight5589
Raijin
Level 141
God Stats
1W - 1L
1,320 SR
Queue Stats
709W - 666L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
shewasntssimon
Danzaburou
Level 87
God Stats
7W - 5L
1,591 SR
Queue Stats
15W - 17L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 0 / 1
6,609
472
2,860
10,075
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
FroFroo
Scylla
12
3 / 4 / 0
7,228
516
10,569
9,598
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
JuJuMooFoo
Kumbhakarna
5
0 / 0 / 1
5,202
372
656
4,321
2,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
QuasarCross
King Arthur
12
2 / 4 / 1
7,426
530
9,325
17,142
11,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 2
6,502
464
4,438
10,429
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EloKiller
Chronos
16
2 / 0 / 6
8,996
643
8,440
13,037
5,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
4 / 4 / 1
7,703
550
6,482
12,683
15,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
MEDELLIN50
Sylvanus
12
2 / 1 / 4
7,729
552
6,140
11,435
8,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 1 / 1
8,090
578
8,177
9,258
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
shewasntssimon
Danzaburou
12
2 / 1 / 3
7,594
542
6,819
7,435
3,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
12
12
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
EloKiller
Chronos
2
0
6
5
L
Fenrir
2
0
1
2.5
L
Scylla
FroFroo
Scylla
3
4
0
0.75
W
4
4
1
1.13
L
Kumbhakarna
JuJuMooFoo
Kumbhakarna
0
0
1
0.5
W
Sylvanus
MEDELLIN50
Sylvanus
2
1
4
4
L
King Arthur
QuasarCross
King Arthur
2
4
1
0.63
L
0
4
2
0.25
W
2
1
1
2.5
W
Danzaburou
shewasntssimon
Danzaburou
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,848
Damage
36,058
51,565
Taken
53,848
25,246
Mitigated
35,868
10,634
Healing
26,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
EloKiller
Chronos
8,440
3,395
0
7,926
13,037
5,029
573
3,246
9,791
89,007
0
L
Fenrir
2,860
826
0
2,901
10,075
4,110
0
4,738
5,337
0
38,408
L
Scylla
FroFroo
Scylla
10,569
1,300
0
546
9,598
3,358
0
5,908
3,690
54,999
0
W
6,482
1,261
0
3,282
12,683
15,137
77
1,176
11,386
36
45,548
L
Kumbhakarna
JuJuMooFoo
Kumbhakarna
656
76
0
2,040
4,321
2,437
0
908
3,413
8,970
0
W
Sylvanus
MEDELLIN50
Sylvanus
6,140
1,752
4,997
6,134
11,435
8,950
100
2,092
9,189
22,161
0
L
King Arthur
QuasarCross
King Arthur
9,325
954
0
2,570
17,142
11,829
0
8,022
9,092
0
47,344
L
4,438
1,746
0
2,577
10,429
3,512
746
3,294
7,135
0
42,342
W
8,177
816
0
1,864
9,258
3,662
0
3,273
5,985
64,532
0
W
Danzaburou
shewasntssimon
Danzaburou
6,819
3,027
0
2,736
7,435
3,090
1,343
1,576
5,859
0
51,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
40,112
281
Minions Killed
411
0
Camps Cleared
0
1,115,858
Distance Traveled
1,396,177
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,996
643
142
10
0
302,183
1
L
Fenrir
6,609
472
63
5
0
214,755
0
L
Scylla
7,228
516
76
5
0
266,266
1
W
Achilles
7,703
550
63
5
0
272,346
0
L
Kumbhakarna
5,202
372
9
1
0
132,878
1
W
Sylvanus
7,729
552
23
2
0
264,256
0
L
King Arthur
7,426
530
62
4
0
272,485
0
L
Hou Yi
6,502
464
71
5
0
229,474
0
W
Raijin
8,090
578
111
8
0
271,047
2
W
Danzaburou
7,594
542
72
5
0
286,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role