Player Matchup

Hel
Hel
JaytheGallant
Hel
Level 77
God Stats
12W - 13L
1,412 SR
Queue Stats
43W - 39L
1,493 Elo+
Party 1
King Arthur
King Arthur
Mayhem740
King Arthur
Level 137
God Stats
3W - 2L
1,592 SR
Queue Stats
153W - 151L
1,479 Elo+
Party 1
Ra
Ra
Susanoosolo
Ra
Level 104
God Stats
1W - 2L
1,532 SR
Queue Stats
48W - 55L
1,534 Elo+
Solo
Nemesis
Nemesis
Yellowshadow100
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,447 Elo+
Solo
Izanami
Izanami
maadkimbo
Izanami
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 78
1,507 SR
1,491 Elo+

VS

Team Averages
Level 74
1,478 SR
1,457 Elo+
Nike
Nike
CloudyHalo
Nike
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 20L
1,657 Elo+
Solo
Cthulhu
Cthulhu
Meyeu
Cthulhu
Level 107
God Stats
1W - 1L
1,292 SR
Queue Stats
11W - 19L
1,274 Elo+
Solo
Izanami
Izanami
MissVyxen
Izanami
Level 56
God Stats
14W - 15L
1,472 SR
Queue Stats
37W - 36L
1,419 Elo+
Party 2
Discordia
Discordia
NeonHaloo
Discordia
Level 14
God Stats
16W - 11L
1,550 SR
Queue Stats
22W - 17L
1,446 Elo+
Party 2
Chang'e
Chang'e
Rjrij
Chang'e
Level 82
God Stats
114W - 88L
1,576 SR
Queue Stats
684W - 690L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,693
1,339
4,614
8,331
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Mayhem740
King Arthur
11
0 / 4 / 2
6,263
1,253
6,809
11,605
7,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 0
5,673
1,135
1,220
2,104
713
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
6,314
1,263
6,620
9,044
3,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
maadkimbo
Izanami
11
0 / 5 / 2
6,280
1,256
3,924
8,570
3,440
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

270

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 11
7,612
1,522
7,095
4,730
3,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Meyeu
Cthulhu
12
3 / 0 / 6
7,268
1,454
7,920
7,605
6,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
MissVyxen
Izanami
12
1 / 0 / 8
7,099
1,420
2,852
3,759
1,251
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
NeonHaloo
Discordia
12
4 / 2 / 9
7,260
1,452
7,772
4,833
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Rjrij
Chang'e
13
5 / 1 / 10
8,038
1,608
9,220
6,577
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
3
Kills
17
17
Deaths
3
4
Assists
44
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
2
4
0
0.5
L
King Arthur
Mayhem740
King Arthur
0
4
2
0.25
W
Cthulhu
Meyeu
Cthulhu
3
0
6
6
W
Izanami
MissVyxen
Izanami
1
0
8
5
W
Discordia
NeonHaloo
Discordia
4
2
9
4.25
W
Chang'e
Rjrij
Chang'e
5
1
10
10
L
0
2
0
0
L
1
2
0
0.5
L
Izanami
maadkimbo
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,187
Damage
34,859
39,654
Taken
27,504
18,267
Mitigated
15,206
4,505
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,095
702
0
1,080
4,730
3,869
0
1,028
3,332
0
16,891
L
4,614
136
1,204
2,194
8,331
2,977
0
4,296
4,035
16,487
0
L
King Arthur
Mayhem740
King Arthur
6,809
1,033
0
0
11,605
7,406
0
7,259
4,346
983
12,382
W
Cthulhu
Meyeu
Cthulhu
7,920
435
533
2,162
7,605
6,335
0
2,262
5,293
14,079
0
W
Izanami
MissVyxen
Izanami
2,852
2,372
0
12
3,759
1,251
0
745
2,960
0
18,351
W
Discordia
NeonHaloo
Discordia
7,772
845
0
540
4,833
1,587
0
1,128
3,705
12,403
0
W
Chang'e
Rjrij
Chang'e
9,220
1,195
1,000
2,075
6,577
2,164
0
1,339
5,218
24,439
0
L
1,220
82
36
66
2,104
713
0
900
1,204
4,205
0
L
6,620
1,452
0
526
9,044
3,731
0
7,178
1,852
0
16,318
L
Izanami
maadkimbo
Izanami
3,924
2,450
0
479
8,570
3,440
0
5,257
3,265
0
18,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,223
Gold Earned
37,277
103
Minions Killed
129
3
Camps Cleared
7
477,621
Distance Traveled
589,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,612
1,522
15
3
0
133,837
0
L
Hel
6,693
1,339
27
5
1
103,685
0
L
King Arthur
6,263
1,253
17
3
0
110,005
0
W
Cthulhu
7,268
1,454
14
3
0
128,302
0
W
Izanami
7,099
1,420
47
9
6
99,326
0
W
Discordia
7,260
1,452
16
3
0
114,095
0
W
Chang'e
8,038
1,608
37
7
1
114,053
0
L
Ra
5,673
1,135
7
1
1
34,027
0
L
Nemesis
6,314
1,263
16
3
0
139,750
0
L
Izanami
6,280
1,256
36
7
1
90,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role