Player Matchup

Tsukuyomi
Tsukuyomi
Fallonzer
Tsukuyomi
Level 147
God Stats
4W - 2L
1,862 SR
Queue Stats
271W - 264L
1,541 Elo+
Party 2
Yemoja
Yemoja
Greenben77
Yemoja
Level 139
God Stats
0W - 3L
1,467 SR
Queue Stats
137W - 115L
1,585 Elo+
Party 2
Nemesis
Nemesis
MrReck1ess01
Nemesis
Level 49
God Stats
0W - 2L
1,261 SR
Queue Stats
28W - 40L
1,447 Elo+
Party 3
Atlas
Atlas
Teroxis
Atlas
Level 107
God Stats
0W - 4L
1,367 SR
Queue Stats
52W - 38L
1,588 Elo+
Party 2
Bastet
Bastet
XxkkkxX
Bastet
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 51L
1,706 Elo+
Party 3
Team Averages
Level 93
1,491 SR
1,573 Elo+

VS

Team Averages
Level 112
1,520 SR
1,458 Elo+
Khepri
Khepri
ColeIgnios
Khepri
Level 67
God Stats
2W - 0L
1,737 SR
Queue Stats
15W - 21L
1,403 Elo+
Party 1
Zeus
Zeus
EasyDelete
Zeus
Level 153
God Stats
7W - 1L
1,914 SR
Queue Stats
294W - 269L
1,496 Elo+
Party 1
Aphrodite
Aphrodite
Elliea-
Aphrodite
Level 117
God Stats
2W - 2L
1,331 SR
Queue Stats
195W - 192L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
SIowBrew
Danzaburou
Level 89
God Stats
4W - 4L
1,132 SR
Queue Stats
98W - 92L
1,401 Elo+
Solo
Vulcan
Vulcan
paisano1393
Vulcan
Level 134
God Stats
6W - 7L
1,485 SR
Queue Stats
194W - 193L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Fallonzer
Tsukuyomi
18
6 / 5 / 4
10,084
840
14,025
13,928
5,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Greenben77
Yemoja
15
0 / 4 / 7
8,532
711
3,610
17,237
14,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
MrReck1ess01
Nemesis
11
2 / 12 / 2
7,390
616
7,994
18,933
8,200
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Teroxis
Atlas
16
2 / 6 / 3
8,681
723
13,016
18,931
21,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
XxkkkxX
Bastet
14
0 / 9 / 2
7,448
621
4,344
18,259
7,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ColeIgnios
Khepri
16
3 / 3 / 24
10,407
867
5,351
15,943
19,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
10 / 3 / 15
11,040
920
30,207
13,297
6,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Elliea-
Aphrodite
17
5 / 1 / 23
10,054
838
9,669
10,655
6,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SIowBrew
Danzaburou
17
7 / 1 / 19
10,378
865
13,398
11,542
6,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
19
10 / 2 / 19
11,275
940
21,784
10,921
6,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
135
10
Kills
35
36
Deaths
10
18
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Khepri
ColeIgnios
Khepri
3
3
24
5
W
10
3
15
5.83
W
Aphrodite
Elliea-
Aphrodite
5
1
23
16.5
L
Tsukuyomi
Fallonzer
Tsukuyomi
6
5
4
1.6
L
Yemoja
Greenben77
Yemoja
0
4
7
0.88
L
Nemesis
MrReck1ess01
Nemesis
2
12
2
0.25
W
Danzaburou
SIowBrew
Danzaburou
7
1
19
16.5
L
Atlas
Teroxis
Atlas
2
6
3
0.58
L
Bastet
XxkkkxX
Bastet
0
9
2
0.11
W
Vulcan
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,989
Damage
80,409
87,288
Taken
62,358
57,247
Mitigated
45,698
19,957
Healing
30,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ColeIgnios
Khepri
5,351
584
1,018
1,294
15,943
19,561
735
4,096
11,683
9,146
0
W
30,207
2,798
862
1,541
13,297
6,736
1,805
4,381
8,688
38,591
0
W
Aphrodite
Elliea-
Aphrodite
9,669
1,073
15,281
7,397
10,655
6,301
960
1,762
8,617
16,329
0
L
Tsukuyomi
Fallonzer
Tsukuyomi
14,025
3,624
1,702
2,126
13,928
5,871
0
10,060
3,646
0
28,692
L
Yemoja
Greenben77
Yemoja
3,610
1,066
6,383
4,332
17,237
14,138
0
13,683
3,057
6,929
0
L
Nemesis
MrReck1ess01
Nemesis
7,994
3,423
345
1,189
18,933
8,200
0
13,498
5,378
0
10,188
W
Danzaburou
SIowBrew
Danzaburou
13,398
6,639
0
1,390
11,542
6,498
2,619
2,439
8,759
0
37,268
L
Atlas
Teroxis
Atlas
13,016
4,729
66
1,001
18,931
21,227
0
14,501
4,146
24,500
0
L
Bastet
XxkkkxX
Bastet
4,344
969
182
2,631
18,259
7,811
0
14,193
3,990
0
17,341
W
Vulcan
21,784
9,646
846
564
10,921
6,602
1,600
3,416
7,288
46,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,135
Gold Earned
53,154
89
Minions Killed
150
0
Camps Cleared
0
1,046,540
Distance Traveled
1,193,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,407
867
7
1
0
243,273
0
W
Zeus
11,040
920
29
2
0
228,919
0
W
Aphrodite
10,054
838
8
1
0
247,028
0
L
Tsukuyomi
10,084
840
30
3
0
243,164
0
L
Yemoja
8,532
711
10
1
0
189,870
1
L
Nemesis
7,390
616
8
1
0
190,964
0
W
Danzaburou
10,378
865
40
3
0
224,756
0
L
Atlas
8,681
723
15
1
0
211,411
0
L
Bastet
7,448
621
26
2
0
211,131
0
W
Vulcan
11,275
940
66
6
0
249,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role