Player Matchup

King Arthur
King Arthur
AwakenedDecay
King Arthur
Level 147
God Stats
1W - 3L
1,318 SR
Queue Stats
73W - 78L
1,432 Elo+
Solo
Bastet
Bastet
KingDavion
Bastet
Level 159
God Stats
25W - 33L
1,402 SR
Queue Stats
833W - 754L
1,572 Elo+
Solo
Yemoja
Yemoja
OldMan Pride
Yemoja
Level 159
God Stats
1W - 1L
1,689 SR
Queue Stats
69W - 123L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
sharkhammr
Baron Samedi
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 35L
1,610 Elo+
Solo
Bakasura
Bakasura
tsm-santino98
Bakasura
Level 109
God Stats
1W - 1L
1,904 SR
Queue Stats
113W - 87L
1,591 Elo+
Solo
Team Averages
Level 142
1,563 SR
1,519 Elo+

VS

Team Averages
Level 128
1,558 SR
1,558 Elo+
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AuTheMystic
Thoth
Level 153
God Stats
31W - 26L
1,583 SR
Queue Stats
445W - 381L
1,549 Elo+
Solo
Skadi
Skadi
Bijan The God
Skadi
Level 127
God Stats
4W - 7L
1,335 SR
Queue Stats
282W - 267L
1,529 Elo+
Party 1
Surtr
Surtr
CausticBlaze
Surtr
Level 149
God Stats
17W - 15L
1,739 SR
Queue Stats
242W - 194L
1,665 Elo+
Solo
Serqet
Serqet
MoDz xHuStL3r
Serqet
Level 123
God Stats
28W - 25L
1,634 SR
Queue Stats
174W - 170L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AwakenedDecay
King Arthur
10
1 / 1 / 0
5,117
853
5,024
8,041
7,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
KingDavion
Bastet
10
0 / 1 / 0
4,717
786
2,842
3,402
1,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
10
0 / 1 / 1
5,057
843
1,904
5,006
2,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
sharkhammr
Baron Samedi
10
0 / 0 / 0
4,731
789
3,359
3,125
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
tsm-santino98
Bakasura
9
0 / 3 / 1
4,611
769
1,730
5,186
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 0
4,954
826
2,157
2,321
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 0 / 1
5,402
900
4,333
2,185
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 0
5,136
856
3,771
3,173
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 4
5,132
855
6,552
6,585
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
1 / 0 / 3
5,112
852
2,455
4,358
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
6
6
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
W
1
0
1
1.5
L
King Arthur
AwakenedDecay
King Arthur
1
1
0
1
W
2
1
0
2
W
1
0
4
3
L
Bastet
KingDavion
Bastet
0
1
0
0
W
1
0
3
2.5
L
Yemoja
0
1
1
0.5
L
Baron Samedi
sharkhammr
Baron Samedi
0
0
0
0
L
Bakasura
tsm-santino98
Bakasura
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,859
Damage
19,268
24,760
Taken
18,622
15,070
Mitigated
7,808
7,682
Healing
2,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,157
603
0
949
2,321
955
0
1,226
951
0
11,254
W
4,333
43
0
333
2,185
759
762
903
1,188
17,645
0
L
King Arthur
AwakenedDecay
King Arthur
5,024
861
0
2,463
8,041
7,555
46
543
7,152
0
14,521
W
3,771
1,592
0
0
3,173
1,065
835
697
2,338
0
15,366
W
6,552
3,008
0
849
6,585
2,950
10
1,687
4,720
212
11,527
L
Bastet
KingDavion
Bastet
2,842
459
0
620
3,402
1,089
0
1,461
1,749
0
13,303
W
2,455
958
0
425
4,358
2,079
0
322
3,896
0
9,635
L
Yemoja
1,904
483
1,819
1,090
5,006
2,682
0
1,074
3,840
10,374
0
L
Baron Samedi
sharkhammr
Baron Samedi
3,359
53
180
964
3,125
1,238
0
1,010
1,967
13,833
0
L
Bakasura
tsm-santino98
Bakasura
1,730
1,174
0
546
5,186
2,506
120
25
5,061
0
6,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,233
Gold Earned
25,736
115
Minions Killed
135
0
Camps Cleared
0
611,106
Distance Traveled
704,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,954
826
25
4
0
132,649
0
W
Thoth
5,402
900
47
8
0
145,021
0
L
King Arthur
5,117
853
26
4
0
130,302
0
W
Skadi
5,136
856
29
5
0
117,837
0
W
Surtr
5,132
855
15
3
0
150,413
0
L
Bastet
4,717
786
25
4
0
132,452
0
W
Serqet
5,112
852
19
3
0
158,511
0
L
Yemoja
5,057
843
20
3
0
121,046
0
L
Baron Samedi
4,731
789
27
5
0
122,192
0
L
Bakasura
4,611
769
17
3
0
105,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role