Player Matchup

Artemis
Artemis
Feddy op8569
Artemis
Level 129
God Stats
10W - 6L
1,387 SR
Queue Stats
205W - 204L
1,413 Elo+
Party 4
Eset
Eset
GeigerClown
Eset
Level 120
God Stats
9W - 4L
1,811 SR
Queue Stats
46W - 33L
1,540 Elo+
Solo
Bacchus
Bacchus
Infrared_Esper
Bacchus
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Nike
Nike
LITTLE DEMON04
Nike
Level 26
God Stats
4W - 2L
1,744 SR
Queue Stats
40W - 64L
1,336 Elo+
Party 4
Fenrir
Fenrir
Warlokk_TTV
Fenrir
Level 129
God Stats
4W - 4L
1,650 SR
Queue Stats
261W - 242L
1,500 Elo+
Party 3
Team Averages
Level 85
1,618 SR
1,458 Elo+

VS

Team Averages
Level 76
1,461 SR
1,383 Elo+
Sol
Sol
InvaderHim__
Sol
Level 142
God Stats
6W - 8L
1,438 SR
Queue Stats
287W - 302L
1,423 Elo+
Party 2
Surtr
Surtr
Z3R0-Rushifa
Surtr
Level 69
God Stats
27W - 25L
1,436 SR
Queue Stats
138W - 161L
1,366 Elo+
Party 2
Loki
Loki
dream_smiley2356
Loki
Level 23
God Stats
1W - 2L
1,248 SR
Queue Stats
15W - 26L
1,352 Elo+
Party 1
Hades
Hades
prophettttttttt
Hades
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,493 Elo+
Solo
King Arthur
King Arthur
temp-921734
King Arthur
Level 44
God Stats
5W - 4L
1,682 SR
Queue Stats
127W - 129L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Feddy op8569
Artemis
10
1 / 0 / 1
5,381
538
3,287
5,371
1,816
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 0 / 1
6,197
620
3,370
3,765
1,165
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 1 / 3
5,147
515
2,051
6,502
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 3
5,242
524
3,498
8,502
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
10
1 / 0 / 3
5,928
593
1,693
6,454
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,276
528
5,448
3,421
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 1
4,984
498
2,773
7,311
4,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 1
5,434
543
806
5,929
2,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,004
200
0
0
0
King Arthur
temp-921734
King Arthur
10
2 / 2 / 0
6,131
613
6,171
9,262
8,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
3
3
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
Feddy op8569
Artemis
1
0
1
1.5
W
3
0
1
3.5
W
1
1
3
2.5
L
1
1
0
1
W
0
2
3
0.75
W
Fenrir
1
0
3
2.5
L
0
1
1
0.5
L
0
2
1
0.25
L
0
0
0
0
L
King Arthur
temp-921734
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,899
Damage
15,198
30,594
Taken
25,923
14,145
Mitigated
15,859
8,321
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Feddy op8569
Artemis
3,287
1,479
0
2,131
5,371
1,816
0
3,129
2,242
0
34,184
W
3,370
176
100
1,100
3,765
1,165
576
649
3,116
42,930
0
W
2,051
149
98
1,400
6,502
4,926
0
1,770
4,732
7,010
0
L
5,448
900
0
1,552
3,421
1,026
328
675
2,746
38,836
0
W
3,498
304
0
1,530
8,502
3,488
0
0
8,502
0
27,681
W
Fenrir
1,693
530
0
1,962
6,454
2,750
0
118
6,336
0
41,157
L
2,773
1,111
35
1,378
7,311
4,385
211
1,619
5,672
268
25,637
L
806
185
0
0
5,929
2,026
0
1,941
3,988
0
32,819
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
temp-921734
King Arthur
6,171
1,182
0
420
9,262
8,422
0
1,166
8,096
0
42,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,895
Gold Earned
23,829
251
Minions Killed
228
0
Camps Cleared
0
1,068,167
Distance Traveled
841,499
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,381
538
63
6
0
202,833
2
W
Eset
6,197
620
71
7
0
197,161
0
W
Bacchus
5,147
515
13
1
0
226,764
0
L
Sol
5,276
528
62
6
0
192,739
0
W
Nike
5,242
524
33
3
0
205,227
0
W
Fenrir
5,928
593
71
7
0
236,182
0
L
Surtr
4,984
498
34
3
0
210,995
2
L
Loki
5,434
543
70
7
0
219,447
0
L
Hades
2,004
200
0
0
0
0
0
L
King Arthur
6,131
613
62
6
0
218,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role