Player Matchup

Kukulkan
Kukulkan
AfroWinja
Kukulkan
Level 151
God Stats
5W - 3L
1,497 SR
Queue Stats
372W - 386L
1,453 Elo+
Party 1
Hades
Hades
Damme Van
Hades
Level 171
God Stats
8W - 3L
1,885 SR
Queue Stats
401W - 398L
1,523 Elo+
Solo
Bakasura
Bakasura
ESPNoza118
Bakasura
Level 147
God Stats
4W - 2L
1,763 SR
Queue Stats
496W - 467L
1,592 Elo+
Solo
Anubis
Anubis
Octagonal Echo
Anubis
Level 132
God Stats
2W - 1L
1,260 SR
Queue Stats
144W - 148L
1,521 Elo+
Party 1
Skadi
Skadi
xNeonShinji
Skadi
Level 154
God Stats
6W - 3L
1,752 SR
Queue Stats
275W - 279L
1,521 Elo+
Solo
Team Averages
Level 151
1,631 SR
1,522 Elo+

VS

Team Averages
Level 146
1,414 SR
1,506 Elo+
Hun Batz
Hun Batz
Gallatik
Hun Batz
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 4L
1,615 Elo+
Solo
Nemesis
Nemesis
Loquitur
Nemesis
Level 149
God Stats
0W - 2L
1,276 SR
Queue Stats
100W - 108L
1,538 Elo+
Solo
Athena
Athena
Pepino123456789
Athena
Level 191
God Stats
9W - 7L
1,688 SR
Queue Stats
203W - 220L
1,430 Elo+
Solo
Nike
Nike
TastiSenpai
Nike
Level 138
God Stats
5W - 8L
1,277 SR
Queue Stats
382W - 384L
1,454 Elo+
Party 2
Erlang Shen
Erlang Shen
WINGDINGFC
Erlang Shen
Level 142
God Stats
5W - 5L
1,330 SR
Queue Stats
393W - 402L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AfroWinja
Kukulkan
17
4 / 5 / 16
10,467
748
12,903
12,365
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Damme Van
Hades
18
3 / 3 / 19
11,027
788
12,858
15,074
16,130
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
ESPNoza118
Bakasura
18
2 / 2 / 22
11,621
830
9,557
21,852
32,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
4 / 2 / 17
10,889
778
13,090
11,188
6,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 3 / 12
12,586
899
23,062
15,646
8,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gallatik
Hun Batz
13
2 / 9 / 4
8,521
609
9,461
14,696
5,408
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Loquitur
Nemesis
17
1 / 4 / 10
8,848
632
10,060
17,322
8,883
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 5 / 12
9,449
675
9,634
13,902
14,199
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
5 / 4 / 9
10,313
737
14,289
17,582
20,858
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
WINGDINGFC
Erlang Shen
20
5 / 4 / 8
9,937
710
17,490
18,545
20,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
58
26
Kills
15
15
Deaths
26
86
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AfroWinja
Kukulkan
4
5
16
2.4
W
Hades
Damme Van
Hades
3
3
19
4.17
W
Bakasura
ESPNoza118
Bakasura
2
2
22
6.5
L
Hun Batz
Gallatik
Hun Batz
2
9
4
0.44
L
Nemesis
Loquitur
Nemesis
1
4
10
1.5
W
4
2
17
6.25
L
2
5
12
1.6
L
5
4
9
2.38
L
Erlang Shen
WINGDINGFC
Erlang Shen
5
4
8
2.25
W
13
3
12
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,470
Damage
60,934
76,125
Taken
82,047
71,632
Mitigated
69,945
24,290
Healing
22,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AfroWinja
Kukulkan
12,903
1,558
0
254
12,365
7,400
1,487
1,428
10,873
26,057
0
W
Hades
Damme Van
Hades
12,858
974
2,936
2,784
15,074
16,130
711
2,419
11,960
23,819
1,160
W
Bakasura
ESPNoza118
Bakasura
9,557
6,012
1,906
8,142
21,852
32,760
361
2,501
18,956
0
11,901
L
Hun Batz
Gallatik
Hun Batz
9,461
615
338
662
14,696
5,408
0
6,764
7,197
0
21,170
L
Nemesis
Loquitur
Nemesis
10,060
2,521
988
2,849
17,322
8,883
0
9,240
8,028
0
24,601
W
13,090
1,044
948
3,618
11,188
6,838
2,246
1,263
9,492
41,084
0
L
9,634
1,005
1,749
1,535
13,902
14,199
114
6,025
6,396
15,856
0
L
14,289
682
2,868
4,304
17,582
20,858
0
7,621
9,399
0
31,691
L
Erlang Shen
WINGDINGFC
Erlang Shen
17,490
5,368
1,116
5,598
18,545
20,597
0
7,834
9,079
0
33,704
W
23,062
8,856
1,595
2,107
15,646
8,504
3,819
1,684
13,282
0
37,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,590
Gold Earned
47,068
181
Minions Killed
135
0
Camps Cleared
0
1,163,694
Distance Traveled
1,133,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,467
748
35
3
0
211,759
0
W
Hades
11,027
788
33
2
0
209,199
0
W
Bakasura
11,621
830
37
3
0
262,910
0
L
Hun Batz
8,521
609
26
2
0
180,126
0
L
Nemesis
8,848
632
42
3
0
248,006
0
W
Anubis
10,889
778
57
4
0
231,869
0
L
Athena
9,449
675
8
1
0
196,096
0
L
Nike
10,313
737
30
2
0
256,845
0
L
Erlang Shen
9,937
710
29
2
0
252,308
0
W
Skadi
12,586
899
19
1
0
247,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role