Player Matchup

Hun Batz
Hun Batz
ASandoval21
Hun Batz
Level 130
God Stats
1W - 2L
1,563 SR
Queue Stats
108W - 106L
1,576 Elo+
Party 1
Artio
Artio
BryceOn720p
Artio
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 56L
1,692 Elo+
Party 3
Zeus
Zeus
GoldenBalmung
Zeus
Level 106
God Stats
4W - 5L
1,715 SR
Queue Stats
152W - 111L
1,626 Elo+
Party 3
Cernunnos
Cernunnos
itsRehsba
Cernunnos
Level 122
God Stats
9W - 2L
1,610 SR
Queue Stats
402W - 399L
1,532 Elo+
Solo
Ne Zha
Ne Zha
letapved
Ne Zha
Level 133
God Stats
3W - 2L
1,554 SR
Queue Stats
101W - 104L
1,530 Elo+
Party 1
Team Averages
Level 104
1,588 SR
1,591 Elo+

VS

Team Averages
Level 84
1,614 SR
1,623 Elo+
Artio
Artio
Chestnut69
Artio
Level 107
God Stats
0W - 1L
1,559 SR
Queue Stats
4W - 3L
1,823 Elo+
Party 2
Cerberus
Cerberus
Dragontoast56
Cerberus
Level 108
God Stats
17W - 10L
1,631 SR
Queue Stats
457W - 450L
1,537 Elo+
Solo
Charybdis
Charybdis
Krocodilian
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Loki
Loki
LegoTheHobbit
Loki
Level 101
God Stats
0W - 1L
1,876 SR
Queue Stats
8W - 4L
1,740 Elo+
Party 2
Tiamat
Tiamat
jayford1298
Tiamat
Level 88
God Stats
14W - 16L
1,505 SR
Queue Stats
330W - 326L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ASandoval21
Hun Batz
18
7 / 3 / 17
10,040
913
18,055
12,623
5,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 21
9,441
858
4,893
15,815
16,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 2 / 15
10,238
931
17,132
8,441
3,867
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
itsRehsba
Cernunnos
17
5 / 2 / 16
9,869
897
12,955
10,220
4,680
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
letapved
Ne Zha
16
9 / 4 / 15
9,978
907
14,325
10,188
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
2 / 7 / 4
8,881
807
3,496
17,451
17,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Dragontoast56
Cerberus
16
3 / 5 / 8
8,368
761
10,882
18,679
14,521
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Krocodilian
Charybdis
14
0 / 9 / 5
7,475
680
6,084
14,017
5,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 9 / 3
8,861
806
10,314
13,343
4,692
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
18
4 / 2 / 7
9,536
867
11,542
8,955
5,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
40
32
Kills
13
13
Deaths
32
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ASandoval21
Hun Batz
7
3
17
5.17
W
1
2
21
5.75
L
Artio
2
7
4
0.57
L
Cerberus
Dragontoast56
Cerberus
3
5
8
1.4
W
10
2
15
8.75
L
Charybdis
Krocodilian
Charybdis
0
9
5
0.28
L
4
9
3
0.61
W
Cernunnos
itsRehsba
Cernunnos
5
2
16
6.5
L
Tiamat
4
2
7
3.75
W
Ne Zha
letapved
Ne Zha
9
4
15
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,360
Damage
42,318
57,287
Taken
72,445
37,376
Mitigated
47,087
21,362
Healing
13,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ASandoval21
Hun Batz
18,055
3,029
2,253
2,979
12,623
5,719
0
6,476
5,691
0
33,155
W
4,893
677
2,963
5,110
15,815
16,214
27
7,523
8,056
10,850
0
L
Artio
3,496
121
1,741
2,385
17,451
17,491
0
5,649
11,730
9,765
0
L
Cerberus
Dragontoast56
Cerberus
10,882
381
0
2,530
18,679
14,521
0
5,443
11,885
14,611
1,393
W
17,132
2,178
1,164
1,562
8,441
3,867
1,067
3,923
4,518
35,042
0
L
Charybdis
Krocodilian
Charybdis
6,084
2,873
63
514
14,017
5,360
0
4,617
9,400
0
14,961
L
10,314
1,764
633
747
13,343
4,692
0
3,071
10,116
0
18,552
W
Cernunnos
itsRehsba
Cernunnos
12,955
6,635
333
3,667
10,220
4,680
2,862
1,699
8,521
0
28,091
L
Tiamat
11,542
922
1,364
3,305
8,955
5,023
0
2,976
5,799
28,682
0
W
Ne Zha
letapved
Ne Zha
14,325
1,354
169
1,162
10,188
6,896
36
4,852
5,160
0
23,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,566
Gold Earned
43,121
155
Minions Killed
112
0
Camps Cleared
0
1,125,741
Distance Traveled
985,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,040
913
34
3
0
232,048
0
W
Artio
9,441
858
11
1
0
240,793
0
L
Artio
8,881
807
10
1
0
203,334
0
L
Cerberus
8,368
761
21
2
0
209,660
0
W
Zeus
10,238
931
46
4
0
217,405
0
L
Charybdis
7,475
680
24
2
0
162,427
0
L
Loki
8,861
806
14
1
0
197,990
0
W
Cernunnos
9,869
897
44
4
0
215,356
0
L
Tiamat
9,536
867
43
4
0
211,876
0
W
Ne Zha
9,978
907
20
2
0
220,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role