Player Matchup

Cthulhu
Cthulhu
AppleBad
Cthulhu
Level 107
God Stats
3W - 3L
1,499 SR
Queue Stats
105W - 100L
1,494 Elo+
Party 1
Ra
Ra
LBxss0
Ra
Level 118
God Stats
4W - 1L
1,747 SR
Queue Stats
55W - 60L
1,363 Elo+
Party 2
Ishtar
Ishtar
Slayer_Ataraxia
Ishtar
Level 148
God Stats
7W - 5L
1,504 SR
Queue Stats
66W - 54L
1,557 Elo+
Solo
Khepri
Khepri
Thee12fear
Khepri
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,489 Elo+
Party 1
Fenrir
Fenrir
sS5OMBR4Aaa
Fenrir
Level 84
God Stats
36W - 33L
1,379 SR
Queue Stats
96W - 84L
1,391 Elo+
Party 2
Team Averages
Level 109
1,526 SR
1,459 Elo+

VS

Team Averages
Level 104
1,556 SR
1,491 Elo+
Bakasura
Bakasura
Covenator
Bakasura
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 31L
1,566 Elo+
Party 3
Xing Tian
Xing Tian
K3rn3lP4nic
Xing Tian
Level 123
God Stats
15W - 24L
1,635 SR
Queue Stats
146W - 149L
1,488 Elo+
Solo
Janus
Janus
LacedCatnip
Janus
Level 157
God Stats
5W - 6L
1,369 SR
Queue Stats
198W - 196L
1,493 Elo+
Solo
Horus
Horus
ShishiiShishii
Horus
Level 59
God Stats
0W - 1L
1,770 SR
Queue Stats
19W - 15L
1,508 Elo+
Party 3
Zeus
Zeus
jakerh09
Zeus
Level 98
God Stats
36W - 18L
1,506 SR
Queue Stats
519W - 487L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AppleBad
Cthulhu
15
1 / 1 / 0
8,614
574
4,695
11,345
7,131
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
12
1 / 2 / 0
7,411
494
7,448
8,516
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 1 / 2
8,116
541
2,382
6,992
2,852
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Thee12fear
Khepri
11
1 / 1 / 1
7,043
470
3,478
9,276
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
12
2 / 3 / 1
6,948
463
7,460
12,609
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Covenator
Bakasura
16
5 / 0 / 1
8,733
582
10,720
14,803
6,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
K3rn3lP4nic
Xing Tian
11
1 / 0 / 2
6,850
457
3,663
11,288
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 3 / 1
6,546
436
5,649
9,241
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 0
7,231
482
6,518
8,641
5,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
8
1 / 1 / 0
5,897
393
3,130
3,485
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
8
8
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AppleBad
Cthulhu
1
1
0
1
L
Bakasura
Covenator
Bakasura
5
0
1
5.5
L
Xing Tian
K3rn3lP4nic
Xing Tian
1
0
2
2
W
Ra
1
2
0
0.5
L
0
3
1
0.17
L
1
1
0
1
W
0
1
2
1
W
Khepri
Thee12fear
Khepri
1
1
1
1.5
L
Zeus
1
1
0
1
W
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,463
Damage
29,680
48,738
Taken
47,458
25,228
Mitigated
26,025
21,153
Healing
13,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AppleBad
Cthulhu
4,695
207
0
5,898
11,345
7,131
0
0
10,290
71,771
0
L
Bakasura
Covenator
Bakasura
10,720
6,452
0
3,578
14,803
6,946
0
3,089
11,714
0
82,064
L
Xing Tian
K3rn3lP4nic
Xing Tian
3,663
575
122
3,710
11,288
9,351
0
3,517
7,683
25,222
0
W
Ra
7,448
814
752
3,915
8,516
3,335
59
4,029
3,877
69,074
0
L
5,649
263
0
2,557
9,241
3,110
0
3,665
5,502
52,848
0
L
6,518
2,799
0
1,827
8,641
5,706
0
4,412
4,229
0
46,621
W
2,382
1,680
0
3,422
6,992
2,852
408
1,637
5,056
0
71,655
W
Khepri
Thee12fear
Khepri
3,478
708
0
2,432
9,276
6,793
0
4,779
3,915
20,549
0
L
Zeus
3,130
1,174
0
1,666
3,485
912
0
776
2,709
31,000
0
W
Fenrir
7,460
1,136
0
4,734
12,609
5,117
0
2,922
9,050
0
38,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,132
Gold Earned
35,257
443
Minions Killed
416
0
Camps Cleared
0
1,443,616
Distance Traveled
1,355,724
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,614
574
116
8
0
251,641
0
L
Bakasura
8,733
582
135
9
0
350,116
0
L
Xing Tian
6,850
457
36
2
0
292,400
5
W
Ra
7,411
494
106
7
0
293,322
0
L
Janus
6,546
436
88
6
0
249,949
0
L
Horus
7,231
482
95
6
0
297,860
0
W
Ishtar
8,116
541
129
9
0
252,973
0
W
Khepri
7,043
470
32
2
0
308,623
7
L
Zeus
5,897
393
62
4
0
165,399
1
W
Fenrir
6,948
463
60
4
0
337,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role