Player Matchup

Discordia
Discordia
CAutION000ME
Discordia
Level 121
God Stats
24W - 38L
1,501 SR
Queue Stats
81W - 136L
1,429 Elo+
Party 2
Chernobog
Chernobog
Oh Yup Facts
Chernobog
Level 155
God Stats
3W - 4L
1,635 SR
Queue Stats
105W - 140L
1,488 Elo+
Party 2
Maui
Maui
Omegared225
Maui
Level 129
God Stats
3W - 3L
1,606 SR
Queue Stats
76W - 114L
1,474 Elo+
Party 2
Amaterasu
Amaterasu
Slerbinger
Amaterasu
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 56L
1,453 Elo+
Party 2
Pele
Pele
a wax pen
Pele
Level 130
God Stats
0W - 1L
1,317 SR
Queue Stats
23W - 37L
1,514 Elo+
Party 2
Team Averages
Level 133
1,512 SR
1,472 Elo+

VS

Team Averages
Level 145
1,609 SR
1,530 Elo+
Mulan
Mulan
 
Mulan
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Ishanghada
Ravana
Level 145
God Stats
8W - 5L
1,930 SR
Queue Stats
287W - 247L
1,543 Elo+
Solo
Nu Wa
Nu Wa
Jumjii
Nu Wa
Level 125
God Stats
8W - 6L
1,614 SR
Queue Stats
338W - 317L
1,515 Elo+
Party 1
Nemesis
Nemesis
TickTitanic47
Nemesis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 205L
1,536 Elo+
Party 1
Zhong Kui
Zhong Kui
Xonjee
Zhong Kui
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
419W - 410L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CAutION000ME
Discordia
13
0 / 3 / 1
7,718
482
6,880
7,093
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Oh Yup Facts
Chernobog
15
0 / 0 / 0
8,283
518
3,470
9,878
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
7,419
464
2,984
12,679
10,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
Slerbinger
Amaterasu
12
1 / 3 / 0
7,066
442
2,119
18,537
18,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Pele
13
1 / 7 / 1
7,550
472
5,934
18,024
6,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 0 / 1
7,376
461
3,370
7,095
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
Ishanghada
Ravana
16
4 / 1 / 2
9,809
613
16,149
8,263
6,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Jumjii
Nu Wa
16
2 / 0 / 3
9,238
577
11,693
5,719
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
16
3 / 1 / 7
9,545
597
7,668
12,872
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Xonjee
Zhong Kui
15
5 / 1 / 0
8,968
561
6,320
9,066
8,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
15
15
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
0
1
1.5
L
Discordia
CAutION000ME
Discordia
0
3
1
0.17
W
Ravana
Ishanghada
Ravana
4
1
2
5
W
Nu Wa
Jumjii
Nu Wa
2
0
3
3.5
L
Chernobog
Oh Yup Facts
Chernobog
0
0
0
0
L
1
2
2
1
L
Amaterasu
Slerbinger
Amaterasu
1
3
0
0.33
W
Nemesis
3
1
7
6.5
W
Zhong Kui
Xonjee
Zhong Kui
5
1
0
5
L
Pele
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,387
Damage
45,200
66,211
Taken
43,015
41,443
Mitigated
27,172
18,181
Healing
17,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,370
110
0
3,665
7,095
4,816
0
1,308
5,787
0
45,083
L
Discordia
CAutION000ME
Discordia
6,880
168
0
1,250
7,093
2,529
0
3,541
3,503
73,573
0
W
Ravana
Ishanghada
Ravana
16,149
4,059
0
3,628
8,263
6,767
170
442
7,571
469
69,309
W
Nu Wa
Jumjii
Nu Wa
11,693
4,123
0
2,184
5,719
1,875
80
485
5,234
82,675
0
L
Chernobog
Oh Yup Facts
Chernobog
3,470
2,080
0
5,082
9,878
2,904
1,034
6,515
3,287
0
89,177
L
2,984
990
0
2,814
12,679
10,892
0
3,077
9,224
23,875
0
L
Amaterasu
Slerbinger
Amaterasu
2,119
899
0
7,208
18,537
18,808
0
1,199
16,014
890
32,819
W
Nemesis
7,668
2,476
0
2,768
12,872
5,402
190
3,125
9,747
0
89,893
W
Zhong Kui
Xonjee
Zhong Kui
6,320
429
0
5,274
9,066
8,312
1,091
4,717
4,349
69,812
0
L
Pele
5,934
1,395
0
1,827
18,024
6,310
0
4,195
13,690
0
64,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,036
Gold Earned
44,936
467
Minions Killed
544
0
Camps Cleared
0
1,526,113
Distance Traveled
1,679,058
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,376
461
59
4
0
329,680
0
L
Discordia
7,718
482
128
8
0
304,641
2
W
Ravana
9,809
613
104
7
0
296,804
0
W
Nu Wa
9,238
577
137
9
0
318,613
3
L
Chernobog
8,283
518
149
9
0
337,898
3
L
Maui
7,419
464
40
3
0
319,311
0
L
Amaterasu
7,066
442
56
4
0
258,458
0
W
Nemesis
9,545
597
123
8
0
391,127
3
W
Zhong Kui
8,968
561
121
8
0
342,834
0
L
Pele
7,550
472
94
6
0
305,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role