Player Matchup

Cerberus
Cerberus
JediMasterYaddle
Cerberus
Level 115
God Stats
29W - 27L
1,399 SR
Queue Stats
170W - 164L
1,454 Elo+
Party 3
Cthulhu
Cthulhu
SorHades
Cthulhu
Level 300
God Stats
6W - 0L
1,681 SR
Queue Stats
160W - 118L
1,612 Elo+
Party 2
Izanami
Izanami
SuRRendeR78
Izanami
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 138L
1,496 Elo+
Party 3
Vulcan
Vulcan
abriot
Vulcan
Level 195
God Stats
4W - 3L
1,553 SR
Queue Stats
168W - 117L
1,590 Elo+
Party 2
Thanatos
Thanatos
pasteque27200
Thanatos
Level 41
God Stats
1W - 3L
1,035 SR
Queue Stats
32W - 36L
1,484 Elo+
Solo
Team Averages
Level 148
1,434 SR
1,527 Elo+

VS

Team Averages
Level 74
1,519 SR
1,462 Elo+
Izanami
Izanami
 
Izanami
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BlackShoot22
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 88L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
EnricoDoritos
Cthulhu
Level 125
God Stats
2W - 4L
1,611 SR
Queue Stats
256W - 251L
1,575 Elo+
Solo
Nemesis
Nemesis
NOKHOL
Nemesis
Level 132
God Stats
5W - 7L
1,501 SR
Queue Stats
505W - 533L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
Nokhol3
Baron Samedi
Level 49
God Stats
9W - 6L
1,485 SR
Queue Stats
280W - 351L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,711
516
4,767
8,016
5,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
SorHades
Cthulhu
14
2 / 0 / 3
8,519
655
6,895
8,526
6,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SuRRendeR78
Izanami
12
2 / 0 / 1
6,791
522
6,504
5,891
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Vulcan
abriot
Vulcan
15
3 / 0 / 6
9,004
693
8,266
4,728
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
pasteque27200
Thanatos
12
7 / 0 / 2
7,801
600
6,783
8,385
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 0
5,916
455
3,658
5,405
1,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
5,876
452
3,763
9,866
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
11
0 / 3 / 0
6,510
501
4,088
12,746
5,931
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Nemesis
NOKHOL
Nemesis
10
0 / 3 / 0
5,894
453
4,311
10,449
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Nokhol3
Baron Samedi
10
0 / 4 / 0
5,927
456
1,293
7,494
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
0
3
0
0
L
Cthulhu
0
3
0
0
W
0
0
4
2
L
Nemesis
NOKHOL
Nemesis
0
3
0
0
L
Baron Samedi
Nokhol3
Baron Samedi
0
4
0
0
W
Cthulhu
SorHades
Cthulhu
2
0
3
3.5
W
Izanami
SuRRendeR78
Izanami
2
0
1
2.5
W
Vulcan
abriot
Vulcan
3
0
6
6
W
Thanatos
pasteque27200
Thanatos
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,215
Damage
17,113
35,546
Taken
45,960
20,016
Mitigated
20,940
19,838
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,658
2,881
0
1,012
5,405
1,659
0
1,194
4,211
0
48,584
L
3,763
248
0
867
9,866
7,543
0
3,801
6,022
18,297
0
L
Cthulhu
4,088
598
0
3,137
12,746
5,931
0
7,563
5,121
51,048
0
W
4,767
305
0
3,371
8,016
5,861
0
2,223
5,793
18,714
0
L
Nemesis
NOKHOL
Nemesis
4,311
1,496
0
1,212
10,449
2,899
0
3,341
7,032
0
42,391
L
Baron Samedi
Nokhol3
Baron Samedi
1,293
112
0
1,097
7,494
2,908
0
3,882
3,527
31,901
0
W
Cthulhu
SorHades
Cthulhu
6,895
1,152
337
5,535
8,526
6,633
0
3,771
4,755
63,192
0
W
Izanami
SuRRendeR78
Izanami
6,504
4,250
0
1,978
5,891
2,236
0
1,425
4,466
0
58,681
W
Vulcan
abriot
Vulcan
8,266
2,741
0
1,077
4,728
1,954
273
867
3,861
87,388
0
W
Thanatos
pasteque27200
Thanatos
6,783
2,284
0
7,540
8,385
3,332
0
969
7,416
0
53,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,826
Gold Earned
30,123
513
Minions Killed
317
0
Camps Cleared
0
1,397,984
Distance Traveled
1,364,854
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,916
455
71
5
0
231,934
2
L
Ymir
5,876
452
21
2
0
257,790
0
L
Cthulhu
6,510
501
83
6
0
280,491
6
W
Cerberus
6,711
516
47
4
0
283,467
0
L
Nemesis
5,894
453
72
6
0
331,781
0
L
Baron Samedi
5,927
456
70
5
0
262,858
4
W
Cthulhu
8,519
655
121
9
0
256,065
1
W
Izanami
6,791
522
107
8
0
249,635
6
W
Vulcan
9,004
693
160
12
0
292,142
2
W
Thanatos
7,801
600
78
6
0
316,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role