Player Matchup

Gilgamesh
Gilgamesh
A FALL3N ANG3L
Gilgamesh
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
302W - 309L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Bruder Bobody
Cthulhu
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 89L
1,398 Elo+
Party 2
Aphrodite
Aphrodite
BwgMischief
Aphrodite
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 143L
1,494 Elo+
Party 1
Geb
Geb
DarcKnyt
Geb
Level 156
God Stats
7W - 3L
1,641 SR
Queue Stats
423W - 419L
1,424 Elo+
Solo
Izanami
Izanami
VivaElVladLenin
Izanami
Level 27
God Stats
3W - 0L
1,798 SR
Queue Stats
44W - 53L
1,352 Elo+
Party 2
Team Averages
Level 117
1,588 SR
1,424 Elo+

VS

Team Averages
Level 95
1,494 SR
1,476 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GingerJeezy
Yemoja
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
367W - 349L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mantis1099
Ah Muzen Cab
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,540 Elo+
Solo
Sol
Sol
Sherm401
Sol
Level 122
God Stats
4W - 4L
1,493 SR
Queue Stats
174W - 205L
1,451 Elo+
Solo
Scylla
Scylla
satosugu
Scylla
Level 56
God Stats
1W - 1L
1,479 SR
Queue Stats
19W - 32L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A FALL3N ANG3L
Gilgamesh
17
8 / 3 / 8
10,810
832
13,129
18,165
19,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
17
2 / 2 / 11
10,594
815
12,826
16,005
19,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
BwgMischief
Aphrodite
16
3 / 1 / 6
9,469
728
1,923
15,571
11,553
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
2 / 2 / 12
10,205
785
12,679
20,484
18,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 10
10,138
780
11,990
13,321
7,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 4 / 1
8,814
678
10,847
10,739
6,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
15
0 / 2 / 6
8,110
624
6,878
9,744
9,988
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Mantis1099
Ah Muzen Cab
16
1 / 4 / 4
8,956
689
13,889
13,307
7,097
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 3 / 4
9,079
698
15,628
12,374
6,439
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
satosugu
Scylla
14
1 / 4 / 2
8,277
637
8,802
9,004
4,568
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
17
Kills
9
9
Deaths
17
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
4
1
1.38
W
Gilgamesh
A FALL3N ANG3L
Gilgamesh
8
3
8
4
W
Cthulhu
2
2
11
3.75
W
Aphrodite
BwgMischief
Aphrodite
3
1
6
6
W
2
2
12
4
L
Yemoja
0
2
6
1.5
L
Ah Muzen Cab
Mantis1099
Ah Muzen Cab
1
4
4
0.75
L
2
3
4
1.33
W
2
1
10
7
L
Scylla
satosugu
Scylla
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,547
Damage
56,044
83,546
Taken
55,168
76,936
Mitigated
34,207
41,019
Healing
18,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,847
3,378
0
1,132
10,739
6,115
0
4,633
6,054
0
17,929
W
Gilgamesh
A FALL3N ANG3L
Gilgamesh
13,129
1,755
774
2,057
18,165
19,135
1,022
4,112
14,025
0
19,148
W
Cthulhu
12,826
189
1,756
2,260
16,005
19,606
182
6,040
9,965
28,456
0
W
Aphrodite
BwgMischief
Aphrodite
1,923
749
10,845
7,668
15,571
11,553
665
6,596
8,975
8,650
0
W
12,679
483
5,686
7,679
20,484
18,797
563
7,834
12,293
21,783
0
L
Yemoja
6,878
1,033
5,879
2,808
9,744
9,988
0
4,360
5,113
12,558
0
L
Ah Muzen Cab
Mantis1099
Ah Muzen Cab
13,889
6,657
1,298
761
13,307
7,097
0
6,851
5,974
0
32,145
L
15,628
4,241
1,559
5,129
12,374
6,439
0
6,849
5,285
26,625
0
W
11,990
5,994
875
1,419
13,321
7,845
5,471
6,916
6,405
0
44,922
L
Scylla
satosugu
Scylla
8,802
537
158
241
9,004
4,568
0
4,844
3,981
19,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,216
Gold Earned
43,236
161
Minions Killed
130
0
Camps Cleared
0
1,308,665
Distance Traveled
1,076,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,814
678
15
1
0
175,028
0
W
Gilgamesh
10,810
832
13
1
0
254,834
0
W
Cthulhu
10,594
815
31
2
0
256,709
0
W
Aphrodite
9,469
728
26
2
0
258,717
0
W
Geb
10,205
785
21
2
0
274,594
0
L
Yemoja
8,110
624
9
1
0
238,658
0
L
Ah Muzen Cab
8,956
689
36
3
0
203,304
0
L
Sol
9,079
698
30
2
0
245,265
0
W
Izanami
10,138
780
70
5
0
263,811
0
L
Scylla
8,277
637
40
3
0
213,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role