Player Matchup

Thanatos
Thanatos
IMadisaurexDaddy
Thanatos
Level 8
God Stats
3W - 0L
1,752 SR
Queue Stats
15W - 3L
1,772 Elo+
Party 3
Medusa
Medusa
Madisaurex
Medusa
Level 88
God Stats
63W - 69L
1,516 SR
Queue Stats
305W - 295L
1,517 Elo+
Party 3
Gilgamesh
Gilgamesh
Proud Alpha
Gilgamesh
Level 136
God Stats
28W - 27L
1,743 SR
Queue Stats
362W - 365L
1,484 Elo+
Solo
Bacchus
Bacchus
ellie-mussr
Bacchus
Level 121
God Stats
14W - 18L
1,588 SR
Queue Stats
151W - 148L
1,546 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kiddragon6
Morgan Le Fay
Level 152
God Stats
25W - 12L
1,697 SR
Queue Stats
263W - 257L
1,466 Elo+
Solo
Team Averages
Level 101
1,659 SR
1,557 Elo+

VS

Team Averages
Level 134
1,350 SR
1,419 Elo+
Tiamat
Tiamat
ArozeBeat45
Tiamat
Level 122
God Stats
3W - 3L
1,324 SR
Queue Stats
278W - 289L
1,428 Elo+
Party 1
Ares
Ares
Gen-Kenobi-212th
Ares
Level 169
God Stats
0W - 1L
1,171 SR
Queue Stats
18W - 24L
1,451 Elo+
Party 2
Serqet
Serqet
XGhost-DeltaX
Serqet
Level 157
God Stats
3W - 8L
1,336 SR
Queue Stats
61W - 65L
1,454 Elo+
Party 1
Cupid
Cupid
hoodyOD
Cupid
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,530 Elo+
Solo
King Arthur
King Arthur
icecoldgamerskid
King Arthur
Level 101
God Stats
0W - 3L
1,421 SR
Queue Stats
2W - 8L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 6 / 7
10,867
724
23,738
21,043
8,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Madisaurex
Medusa
11
1 / 4 / 2
7,190
479
4,917
9,536
3,781
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Proud Alpha
Gilgamesh
14
3 / 1 / 5
9,099
607
8,965
16,136
13,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
ellie-mussr
Bacchus
11
1 / 3 / 10
7,562
504
4,261
14,795
17,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
kiddragon6
Morgan Le Fay
13
4 / 2 / 6
8,475
565
9,581
7,924
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 8 / 2
7,241
483
4,196
13,069
5,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 4
6,683
446
4,211
13,004
11,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 7 / 6
8,015
534
6,317
15,984
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
hoodyOD
Cupid
12
4 / 3 / 5
7,585
506
8,395
11,641
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
icecoldgamerskid
King Arthur
12
3 / 4 / 4
7,679
512
9,269
14,998
11,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
26
Kills
15
16
Deaths
26
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
8
2
0.38
L
2
4
4
1
W
17
6
7
3.42
W
Medusa
Madisaurex
Medusa
1
4
2
0.5
W
Gilgamesh
Proud Alpha
Gilgamesh
3
1
5
5.5
L
4
7
6
1
W
Bacchus
ellie-mussr
Bacchus
1
3
10
2
L
Cupid
hoodyOD
Cupid
4
3
5
2.17
L
King Arthur
icecoldgamerskid
King Arthur
3
4
4
1.25
W
Morgan Le Fay
kiddragon6
Morgan Le Fay
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,462
Damage
32,388
69,434
Taken
68,696
46,424
Mitigated
37,884
25,657
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,196
459
0
1,199
13,069
5,808
0
3,704
9,088
43,692
0
L
4,211
430
273
1,317
13,004
11,723
38
3,907
8,941
24,776
0
W
23,738
9,743
0
13,901
21,043
8,788
340
2,289
18,305
0
84,729
W
Medusa
Madisaurex
Medusa
4,917
1,142
90
2,298
9,536
3,781
806
826
8,595
0
52,325
W
Gilgamesh
Proud Alpha
Gilgamesh
8,965
2,965
0
5,396
16,136
13,384
0
1,918
14,098
0
61,607
L
6,317
2,431
0
821
15,984
4,928
0
2,586
12,995
0
40,108
W
Bacchus
ellie-mussr
Bacchus
4,261
290
0
3,617
14,795
17,193
32
2,130
11,902
12,722
0
L
Cupid
hoodyOD
Cupid
8,395
5,089
270
4,261
11,641
3,591
0
1,451
10,190
0
48,577
L
King Arthur
icecoldgamerskid
King Arthur
9,269
1,328
0
1,496
14,998
11,834
0
2,202
11,893
724
42,412
W
Morgan Le Fay
kiddragon6
Morgan Le Fay
9,581
1,238
0
355
7,924
3,278
649
1,383
6,373
54,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,193
Gold Earned
37,203
393
Minions Killed
310
0
Camps Cleared
0
1,444,449
Distance Traveled
1,451,498
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,241
483
74
5
0
264,579
0
L
Ares
6,683
446
26
2
0
276,876
5
W
Thanatos
10,867
724
105
7
0
323,387
2
W
Medusa
7,190
479
80
5
0
281,898
0
W
Gilgamesh
9,099
607
95
6
0
270,724
0
L
Serqet
8,015
534
59
4
0
338,247
4
W
Bacchus
7,562
504
14
1
0
297,191
4
L
Cupid
7,585
506
90
6
0
280,907
2
L
King Arthur
7,679
512
61
4
0
290,889
0
W
Morgan Le Fay
8,475
565
99
7
0
271,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role