Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Grandmaster
HandsomeHugo
Thanatos
Grandmaster
Level 131
God Stats
162W - 109L
1,737 SR
Queue Stats
602W - 552L
2,866 MMR
Solo
Jormungandr
Jormungandr
Masters
Kosjenka
Jormungandr
Masters
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
2,620 MMR
Solo
Ullr
Ullr
Masters
MonksLegacy
Ullr
Masters
Level 94
God Stats
27W - 15L
1,696 SR
Queue Stats
595W - 530L
2,730 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 120
1,587 SR
2,243 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 168
1,654 SR
2,426 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond I
DutchWhisperer
Janus
Diamond I
Level 153
God Stats
77W - 79L
1,615 SR
Queue Stats
1,199W - 1,179L
2,454 MMR
Solo
Cabrakan
Cabrakan
Masters
Dutsher
Cabrakan
Masters
Level 186
God Stats
9W - 6L
1,861 SR
Queue Stats
291W - 221L
2,722 MMR
Party 1
Tyr
Tyr
Masters
Varis
Tyr
Masters
Level 159
God Stats
5W - 8L
1,722 SR
Queue Stats
164W - 132L
2,823 MMR
Solo
Guan Yu
Guan Yu
Masters
bMathew
Guan Yu
Masters
Level 136
God Stats
1W - 3L
1,572 SR
Queue Stats
277W - 250L
2,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 1 / 2
8,938
596
11,924
11,599
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
 
Jing Wei
14
1 / 3 / 3
8,372
558
8,741
9,276
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
HandsomeHugo
Thanatos
14
3 / 2 / 6
8,306
554
7,983
11,912
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Kosjenka
Jormungandr
11
2 / 2 / 7
7,441
496
7,977
10,575
7,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 1 / 2
9,262
617
6,933
9,252
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
BakasuraAphroditeAthenaKuzenbo

VS

Bans
HorusAo KuangRavanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 4 / 0
8,870
591
4,532
11,564
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 2 / 2
7,802
520
5,053
8,378
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Dutsher
Cabrakan
10
2 / 3 / 2
6,922
461
3,354
12,188
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tyr
Varis
Tyr
11
1 / 2 / 4
6,801
453
4,031
9,035
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
bMathew
Guan Yu
14
3 / 2 / 1
8,177
545
9,211
16,151
20,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
9
9
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
2
5
W
Jing Wei
 
Jing Wei
1
3
3
0.83
L
Anhur
 
Anhur
2
4
0
0.5
L
1
2
2
1
L
Cabrakan
Dutsher
Cabrakan
2
3
2
1
W
Thanatos
HandsomeHugo
Thanatos
3
2
6
3
W
Jormungandr
Kosjenka
Jormungandr
2
2
7
2.75
W
3
1
2
4
L
Tyr
Varis
Tyr
1
2
4
1.5
L
Guan Yu
bMathew
Guan Yu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,558
Damage
26,181
52,614
Taken
57,316
29,053
Mitigated
42,588
21,472
Healing
18,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,924
2,635
0
5,531
11,599
10,123
14
68
11,531
32
67,994
W
Jing Wei
 
Jing Wei
8,741
7,643
0
2,315
9,276
2,767
2,684
789
8,487
0
66,793
L
Anhur
 
Anhur
4,532
3,022
0
4,084
11,564
3,597
180
1,463
9,797
0
81,624
L
5,053
52
0
510
8,378
3,103
0
1,096
7,178
68,400
0
L
Cabrakan
Dutsher
Cabrakan
3,354
669
0
2,353
12,188
10,296
0
2,880
8,812
11,536
0
W
Thanatos
HandsomeHugo
Thanatos
7,983
2,289
0
10,233
11,912
4,582
0
1,318
10,552
0
70,215
W
Jormungandr
Kosjenka
Jormungandr
7,977
2,012
0
2,283
10,575
7,907
0
3,158
7,324
26,260
0
W
6,933
2,154
0
1,110
9,252
3,674
131
2,903
6,147
0
92,855
L
Tyr
Varis
Tyr
4,031
382
0
3,878
9,035
5,571
0
726
7,797
0
45,756
L
Guan Yu
bMathew
Guan Yu
9,211
1,815
170
7,493
16,151
20,021
0
926
14,147
0
62,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
38,572
528
Minions Killed
496
0
Camps Cleared
0
1,612,385
Distance Traveled
1,520,366
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,938
596
112
7
0
333,933
6
W
Jing Wei
8,372
558
125
8
0
301,229
1
L
Anhur
8,870
591
156
10
0
260,610
0
L
Janus
7,802
520
142
9
0
341,623
0
L
Cabrakan
6,922
461
11
1
0
302,963
4
W
Thanatos
8,306
554
102
7
0
353,483
0
W
Jormungandr
7,441
496
30
2
0
323,717
0
W
Ullr
9,262
617
159
11
0
300,023
2
L
Tyr
6,801
453
85
6
0
293,560
0
L
Guan Yu
8,177
545
102
7
0
321,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role