Player Matchup

Neith
Neith
AdrianSD
Neith
Level 80
God Stats
2W - 1L
1,630 SR
Queue Stats
17W - 14L
1,506 Elo+
Solo
Scylla
Scylla
SEXYVEGAN69
Scylla
Level 69
God Stats
37W - 18L
1,718 SR
Queue Stats
64W - 55L
1,444 Elo+
Solo
Tyr
Tyr
Svage Gr8 Boobo
Tyr
Level 140
God Stats
2W - 4L
1,300 SR
Queue Stats
135W - 158L
1,479 Elo+
Solo
Team Averages
Level 96
1,549 SR
1,476 Elo+

VS

Team Averages
Level 112
1,618 SR
1,476 Elo+
Nox
Nox
Solo_Manny
Nox
Level 132
God Stats
7W - 6L
1,508 SR
Queue Stats
102W - 96L
1,464 Elo+
Party 1
Fenrir
Fenrir
SquidManJo
Fenrir
Level 49
God Stats
13W - 6L
1,644 SR
Queue Stats
224W - 212L
1,512 Elo+
Solo
Discordia
Discordia
gamechaser76
Discordia
Level 156
God Stats
4W - 2L
1,703 SR
Queue Stats
135W - 144L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdrianSD
Neith
18
6 / 4 / 1
13,945
820
21,884
16,180
6,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
3
0 / 0 / 1
7,812
460
0
0
0
16
1 / 4 / 4
11,810
695
8,911
22,379
26,110
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 5
12,667
745
8,897
11,010
4,709
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
SquidManJo
Fenrir
18
8 / 2 / 0
14,744
867
15,664
21,091
10,039
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
gamechaser76
Discordia
13
0 / 4 / 5
11,423
672
6,186
9,906
3,011
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
8
8
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
AdrianSD
Neith
6
4
1
1.63
L
Scylla
0
0
1
0.5
W
0
1
5
2.5
W
Fenrir
SquidManJo
Fenrir
8
2
0
4
L
1
4
4
0.75
W
Discordia
gamechaser76
Discordia
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,795
Damage
30,747
38,559
Taken
42,007
32,982
Mitigated
17,759
10,533
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AdrianSD
Neith
21,884
4,778
0
5,760
16,180
6,872
840
7,167
9,013
0
86,007
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
8,897
1,557
316
2,207
11,010
4,709
677
266
10,744
69,757
0
W
Fenrir
SquidManJo
Fenrir
15,664
5,529
0
8,912
21,091
10,039
1,986
732
20,359
0
60,934
L
8,911
544
0
4,773
22,379
26,110
0
8,169
14,055
322
45,234
W
Discordia
gamechaser76
Discordia
6,186
663
0
487
9,906
3,011
384
254
9,652
30,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,567
Gold Earned
38,834
164
Minions Killed
188
0
Camps Cleared
0
642,166
Distance Traveled
903,955
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,945
820
113
7
0
302,088
0
L
Scylla
7,812
460
0
0
0
0
0
W
Nox
12,667
745
105
6
0
291,811
4
W
Fenrir
14,744
867
53
3
0
333,447
1
L
Tyr
11,810
695
51
3
0
340,078
0
W
Discordia
11,423
672
30
2
0
278,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role