Player Matchup

Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
CpDaDon013
Achilles
Silver I
Level 140
God Stats
14W - 31L
1,196 SR
Queue Stats
165W - 187L
1,248 MMR
Solo
Athena
Athena
Silver I
DarkPrince124
Athena
Silver I
Level 191
God Stats
4W - 3L
1,441 SR
Queue Stats
38W - 40L
1,299 MMR
Party 1
Neith
Neith
Gold IV
SnowMann34
Neith
Gold IV
Level 146
God Stats
13W - 10L
1,496 SR
Queue Stats
243W - 253L
1,321 MMR
Party 1
Agni
Agni
Silver I
hydubby
Agni
Silver I
Level 128
God Stats
92W - 58L
1,546 SR
Queue Stats
190W - 179L
1,254 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,436 SR
1,324 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,555 SR
1,380 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver III
 
Cliodhna
Silver III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
OceanicWolf0111
Izanami
Bronze IV
Level 117
God Stats
0W - 5L
1,548 SR
Queue Stats
7W - 18L
1,148 MMR
Party 2
Geb
Geb
Silver I
matthew6590
Geb
Silver I
Level 66
God Stats
6W - 9L
1,572 SR
Queue Stats
7W - 9L
1,459 MMR
Party 2
Jormungandr
Jormungandr
Gold V
suissse
Jormungandr
Gold V
Level 127
God Stats
0W - 1L
1,656 SR
Queue Stats
88W - 78L
1,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 0 / 5
7,518
627
3,840
9,023
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
CpDaDon013
Achilles
12
1 / 0 / 0
6,057
505
4,788
11,250
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 2
6,573
548
4,871
9,553
7,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
12
3 / 1 / 1
6,900
575
4,798
4,677
1,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
hydubby
Agni
11
4 / 0 / 2
6,770
564
7,850
4,359
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
TyrRavanaLokiHe Bo

VS

Bans
ArtioThanatosSkadiHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 2 / 0
6,101
508
3,835
6,752
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
 
Cliodhna
2
0 / 5 / 0
3,999
333
0
3,522
683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 3 / 1
5,834
486
4,288
8,255
2,524
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
6,094
508
2,934
9,424
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
suissse
Jormungandr
13
0 / 1 / 0
7,261
605
6,516
8,117
5,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
2
2
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
0
5
4.5
L
Vulcan
 
Vulcan
1
2
0
0.5
L
Cliodhna
 
Cliodhna
0
5
0
0
W
Achilles
CpDaDon013
Achilles
1
0
0
1
W
2
1
2
3
L
0
3
1
0.17
W
Neith
3
1
1
3.5
W
Agni
hydubby
Agni
4
0
2
5
L
1
1
0
1
L
Jormungandr
suissse
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
17,573
38,862
Taken
36,070
24,551
Mitigated
17,603
11,488
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,840
1,709
0
1,310
9,023
3,705
0
1,021
7,986
0
81,058
L
Vulcan
 
Vulcan
3,835
1,382
0
375
6,752
2,439
0
5,104
1,339
42,773
0
L
Cliodhna
 
Cliodhna
0
0
0
0
3,522
683
0
402
3,033
0
0
W
Achilles
CpDaDon013
Achilles
4,788
897
0
5,503
11,250
10,607
0
5,580
4,826
0
36,464
W
4,871
1,174
0
2,034
9,553
7,198
163
3,597
5,898
24,109
0
L
4,288
3,095
0
2,690
8,255
2,524
0
2,431
5,701
0
44,343
W
Neith
4,798
916
0
1,168
4,677
1,469
1,076
525
4,108
0
51,679
W
Agni
hydubby
Agni
7,850
735
0
1,473
4,359
1,572
442
1,802
2,553
44,008
0
L
2,934
283
0
3,461
9,424
6,907
0
4,282
4,827
18,321
0
L
Jormungandr
suissse
Jormungandr
6,516
1,850
0
1,651
8,117
5,050
0
0
7,416
57,957
92

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
29,289
395
Minions Killed
309
0
Camps Cleared
0
1,200,268
Distance Traveled
1,023,564
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,518
627
122
10
0
288,754
2
L
Vulcan
6,101
508
82
7
0
230,055
2
L
Cliodhna
3,999
333
0
0
0
119,564
0
W
Achilles
6,057
505
58
5
0
223,530
1
W
Athena
6,573
548
29
2
0
252,244
0
L
Izanami
5,834
486
81
7
0
221,155
0
W
Neith
6,900
575
100
8
0
213,774
4
W
Agni
6,770
564
86
7
0
221,966
1
L
Geb
6,094
508
33
3
0
252,236
0
L
Jormungandr
7,261
605
113
9
0
200,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role