Player Matchup

Horus
Horus
 
Horus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BW x FLYNN
Anubis
Level 98
God Stats
11W - 5L
1,474 SR
Queue Stats
309W - 270L
1,453 Elo+
Solo
He Bo
He Bo
LoftyEnd386
He Bo
Level 94
God Stats
8W - 3L
1,500 SR
Queue Stats
163W - 155L
1,428 Elo+
Solo
Athena
Athena
RampagingOgre21
Athena
Level 89
God Stats
39W - 30L
1,643 SR
Queue Stats
59W - 57L
1,523 Elo+
Solo
Anhur
Anhur
XltraSatzrn
Anhur
Level 70
God Stats
2W - 1L
1,777 SR
Queue Stats
58W - 51L
1,450 Elo+
Solo
Team Averages
Level 80
1,579 SR
1,471 Elo+

VS

Team Averages
Level 94
1,549 SR
1,345 Elo+
Nu Wa
Nu Wa
DannySaidWhat
Nu Wa
Level 17
God Stats
0W - 1L
1,339 SR
Queue Stats
6W - 12L
1,062 Elo+
Party 1
Cerberus
Cerberus
Feddy op8569
Cerberus
Level 129
God Stats
3W - 6L
1,464 SR
Queue Stats
205W - 204L
1,399 Elo+
Party 1
Erlang Shen
Erlang Shen
Guardian of War
Erlang Shen
Level 157
God Stats
5W - 4L
1,714 SR
Queue Stats
190W - 173L
1,433 Elo+
Solo
Xbalanque
Xbalanque
King Mickey96
Xbalanque
Level 141
God Stats
60W - 43L
1,707 SR
Queue Stats
495W - 473L
1,520 Elo+
Solo
King Arthur
King Arthur
LITTLE DEMON04
King Arthur
Level 25
God Stats
7W - 7L
1,523 SR
Queue Stats
40W - 64L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 1 / 0
6,788
617
3,307
7,258
3,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
BW x FLYNN
Anubis
12
4 / 0 / 2
6,969
634
7,418
6,714
2,992
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 0 / 2
5,604
509
2,253
5,645
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 3
5,663
515
2,892
5,323
3,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 0 / 1
5,336
485
1,963
6,128
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,571
416
1,499
6,206
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Feddy op8569
Cerberus
9
0 / 1 / 1
5,737
522
4,207
7,700
4,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Guardian of War
Erlang Shen
9
1 / 0 / 0
5,455
496
1,771
8,194
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
King Mickey96
Xbalanque
11
1 / 1 / 0
6,506
591
3,405
5,228
1,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
LITTLE DEMON04
King Arthur
8
0 / 3 / 1
4,878
443
2,797
7,053
3,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
2
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
0
2
W
Anubis
BW x FLYNN
Anubis
4
0
2
5
L
0
3
0
0
L
Cerberus
Feddy op8569
Cerberus
0
1
1
0.5
L
Erlang Shen
Guardian of War
Erlang Shen
1
0
0
1
L
Xbalanque
King Mickey96
Xbalanque
1
1
0
1
L
King Arthur
LITTLE DEMON04
King Arthur
0
3
1
0.17
W
0
0
2
1
W
2
1
3
3.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,833
Damage
13,679
31,068
Taken
34,381
13,584
Mitigated
16,719
13,090
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,307
1,745
70
1,240
7,258
3,964
86
0
7,258
0
50,981
W
Anubis
BW x FLYNN
Anubis
7,418
395
0
3,902
6,714
2,992
0
3,896
2,818
63,064
0
L
1,499
1,113
0
0
6,206
1,504
0
5,316
890
9,059
0
L
Cerberus
Feddy op8569
Cerberus
4,207
381
0
1,848
7,700
4,906
0
4,615
3,085
28,929
0
L
Erlang Shen
Guardian of War
Erlang Shen
1,771
731
86
3,440
8,194
4,779
0
1,211
6,983
0
33,595
L
Xbalanque
King Mickey96
Xbalanque
3,405
919
0
1,656
5,228
1,599
849
482
4,746
0
50,184
L
King Arthur
LITTLE DEMON04
King Arthur
2,797
591
0
348
7,053
3,931
0
1,132
5,921
0
22,354
W
2,253
276
0
3,788
5,645
1,579
0
498
5,147
41,486
0
W
2,892
802
0
2,076
5,323
3,281
0
1,330
3,993
18,961
0
W
1,963
1,419
0
2,014
6,128
1,768
0
0
6,128
0
26,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,360
Gold Earned
27,147
333
Minions Killed
269
0
Camps Cleared
0
1,069,382
Distance Traveled
1,022,578
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,788
617
87
8
0
193,468
0
W
Anubis
6,969
634
110
10
0
203,104
0
L
Nu Wa
4,571
416
16
1
0
156,026
0
L
Cerberus
5,737
522
74
7
0
221,638
0
L
Erlang Shen
5,455
496
52
5
0
253,909
2
L
Xbalanque
6,506
591
93
8
0
194,328
6
L
King Arthur
4,878
443
34
3
0
196,677
0
W
He Bo
5,604
509
65
6
0
243,991
3
W
Athena
5,663
515
25
2
0
242,061
2
W
Anhur
5,336
485
46
4
0
186,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role