Player Matchup

Lancelot
Lancelot
Boomeri
Lancelot
Level 49
God Stats
14W - 24L
1,500 SR
Queue Stats
80W - 139L
1,400 Elo+
Party 2
Izanami
Izanami
Kärry87420
Izanami
Level 29
God Stats
88W - 123L
1,430 SR
Queue Stats
101W - 154L
1,400 Elo+
Party 2
Chang'e
Chang'e
Neontumppi
Chang'e
Level 57
God Stats
6W - 8L
1,391 SR
Queue Stats
112W - 162L
1,424 Elo+
Party 2
Geb
Geb
monkejenmonke
Geb
Level 62
God Stats
13W - 10L
1,640 SR
Queue Stats
186W - 229L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
tuikka
Sun Wukong
Level 56
God Stats
15W - 16L
1,670 SR
Queue Stats
127W - 169L
1,434 Elo+
Party 2
Team Averages
Level 51
1,526 SR
1,422 Elo+

VS

Team Averages
Level 100
1,662 SR
1,528 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
LIPRIKOL
Tsukuyomi
Level 144
God Stats
29W - 23L
1,626 SR
Queue Stats
144W - 119L
1,519 Elo+
Party 1
Neith
Neith
Lopry
Neith
Level 109
God Stats
5W - 5L
1,770 SR
Queue Stats
101W - 87L
1,519 Elo+
Party 1
Chang'e
Chang'e
Reveo
Chang'e
Level 65
God Stats
2W - 0L
1,498 SR
Queue Stats
8W - 4L
1,569 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SyIvali
Morgan Le Fay
Level 57
God Stats
6W - 1L
1,915 SR
Queue Stats
48W - 40L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Boomeri
Lancelot
13
3 / 4 / 0
7,846
523
5,190
14,871
6,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Kärry87420
Izanami
13
0 / 3 / 0
7,256
484
5,027
8,164
2,913
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
Neontumppi
Chang'e
11
0 / 3 / 1
6,464
431
4,294
11,615
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 1 / 2
6,856
457
6,243
11,085
8,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
tuikka
Sun Wukong
13
1 / 3 / 1
8,069
538
6,611
13,856
11,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 2 / 1
8,495
566
10,208
14,260
16,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
LIPRIKOL
Tsukuyomi
15
4 / 1 / 5
8,783
586
8,392
11,251
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Lopry
Neith
15
2 / 1 / 0
8,405
560
7,877
11,164
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Reveo
Chang'e
11
1 / 1 / 3
7,205
480
3,967
6,068
2,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
SyIvali
Morgan Le Fay
15
3 / 0 / 4
8,592
573
12,937
7,409
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
14
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
1
1.75
L
Lancelot
Boomeri
Lancelot
3
4
0
0.75
L
Izanami
Kärry87420
Izanami
0
3
0
0
W
Tsukuyomi
LIPRIKOL
Tsukuyomi
4
1
5
6.5
W
Neith
Lopry
Neith
2
1
0
2
L
Chang'e
Neontumppi
Chang'e
0
3
1
0.17
W
Chang'e
Reveo
Chang'e
1
1
3
2.5
W
Morgan Le Fay
SyIvali
Morgan Le Fay
3
0
4
5
L
0
1
2
1
L
Sun Wukong
tuikka
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,365
Damage
43,381
59,591
Taken
50,152
34,758
Mitigated
31,247
14,402
Healing
16,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,208
1,327
0
2,810
14,260
16,436
165
18
14,242
1,782
67,795
L
Lancelot
Boomeri
Lancelot
5,190
1,841
0
350
14,871
6,770
0
3,380
11,307
0
67,080
L
Izanami
Kärry87420
Izanami
5,027
3,426
0
2,271
8,164
2,913
334
626
7,538
0
69,320
W
Tsukuyomi
LIPRIKOL
Tsukuyomi
8,392
2,307
0
2,818
11,251
4,683
73
2,820
8,431
0
79,713
W
Neith
Lopry
Neith
7,877
2,929
0
4,241
11,164
4,341
836
1,694
9,470
0
74,659
L
Chang'e
Neontumppi
Chang'e
4,294
265
547
2,981
11,615
4,547
0
6,478
4,821
41,567
0
W
Chang'e
Reveo
Chang'e
3,967
424
2,635
2,924
6,068
2,561
35
1,921
4,147
23,931
0
W
Morgan Le Fay
SyIvali
Morgan Le Fay
12,937
1,894
0
1,052
7,409
3,226
187
4,144
3,265
65,036
0
L
6,243
554
0
3,826
11,085
8,799
0
4,742
6,087
21,912
0
L
Sun Wukong
tuikka
Sun Wukong
6,611
1,983
0
4,427
13,856
11,729
0
2,031
11,695
0
55,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,491
Gold Earned
41,480
459
Minions Killed
507
0
Camps Cleared
0
1,403,025
Distance Traveled
1,511,705
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,495
566
99
7
0
279,048
0
L
Lancelot
7,846
523
106
7
0
343,162
0
L
Izanami
7,256
484
131
9
0
263,730
0
W
Tsukuyomi
8,783
586
119
8
0
382,188
0
W
Neith
8,405
560
133
9
0
249,414
0
L
Chang'e
6,464
431
81
5
0
286,070
1
W
Chang'e
7,205
480
42
3
0
289,410
6
W
Morgan Le Fay
8,592
573
114
8
0
311,645
2
L
Geb
6,856
457
20
1
0
252,204
2
L
Sun Wukong
8,069
538
121
8
0
257,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role