Player Matchup

Danzaburou
Danzaburou
BIB_VeEtrOx
Danzaburou
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 99L
1,294 Elo+
Party 3
Geb
Geb
BOLS-ghost12
Geb
Level 113
God Stats
35W - 26L
1,694 SR
Queue Stats
200W - 192L
1,672 Elo+
Party 1
Fenrir
Fenrir
Emperor_Lucian
Fenrir
Level 88
God Stats
17W - 20L
1,559 SR
Queue Stats
513W - 491L
1,600 Elo+
Party 1
Chang'e
Chang'e
ViKinGz KuRaMa
Chang'e
Level 83
God Stats
4W - 9L
1,310 SR
Queue Stats
372W - 407L
1,432 Elo+
Solo
Aphrodite
Aphrodite
X-lApexl-X
Aphrodite
Level 97
God Stats
3W - 2L
1,403 SR
Queue Stats
85W - 99L
1,313 Elo+
Party 3
Team Averages
Level 94
1,493 SR
1,462 Elo+

VS

Team Averages
Level 100
1,484 SR
1,424 Elo+
Poseidon
Poseidon
Alvaritoo_Fdez
Poseidon
Level 69
God Stats
4W - 8L
1,500 SR
Queue Stats
59W - 60L
1,426 Elo+
Solo
Pele
Pele
Black_Governor
Pele
Level 123
God Stats
31W - 17L
1,510 SR
Queue Stats
160W - 166L
1,418 Elo+
Party 2
King Arthur
King Arthur
Hichemkhamsa
King Arthur
Level 85
God Stats
77W - 80L
1,409 SR
Queue Stats
788W - 766L
1,400 Elo+
Solo
Heimdallr
Heimdallr
Sof_59000
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,480 Elo+
Party 2
Freya
Freya
carlissuss
Freya
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 55L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIB_VeEtrOx
Danzaburou
13
2 / 6 / 6
8,155
480
10,777
12,648
4,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 4 / 2
8,065
474
5,162
14,616
12,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 0
9,283
546
11,499
12,266
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 1
8,254
486
5,860
11,151
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
X-lApexl-X
Aphrodite
15
0 / 1 / 3
9,011
530
7,888
12,250
7,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
5 / 4 / 0
8,937
526
5,683
10,016
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 4
6,468
380
3,383
10,055
6,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Hichemkhamsa
King Arthur
13
0 / 2 / 3
8,094
476
8,967
17,419
14,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Sof_59000
Heimdallr
13
5 / 1 / 2
8,511
501
10,814
13,042
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
14
5 / 3 / 5
8,789
517
9,435
13,493
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
15
15
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Poseidon
5
4
0
1.25
W
Danzaburou
BIB_VeEtrOx
Danzaburou
2
6
6
0.83
W
3
4
2
1
L
0
4
4
0.5
W
7
2
0
3.5
L
King Arthur
Hichemkhamsa
King Arthur
0
2
3
0.75
L
Heimdallr
Sof_59000
Heimdallr
5
1
2
6
W
2
2
1
1.25
W
Aphrodite
X-lApexl-X
Aphrodite
0
1
3
1.5
L
Freya
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,186
Damage
38,282
62,931
Taken
64,025
34,518
Mitigated
36,026
23,087
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
5,683
764
0
2,126
10,016
3,797
0
3,569
6,365
70,433
0
W
Danzaburou
BIB_VeEtrOx
Danzaburou
10,777
4,451
229
3,106
12,648
4,886
194
2,574
10,072
0
57,092
W
5,162
660
58
1,308
14,616
12,392
103
2,066
12,550
31,001
0
L
3,383
869
0
2,297
10,055
6,020
0
1,779
8,276
0
24,912
W
11,499
3,095
0
2,526
12,266
5,832
0
3,079
9,187
0
62,232
L
King Arthur
Hichemkhamsa
King Arthur
8,967
703
0
3,510
17,419
14,029
0
6,874
9,868
0
56,253
L
Heimdallr
Sof_59000
Heimdallr
10,814
5,556
0
5,274
13,042
5,361
333
2,900
10,142
0
58,292
W
5,860
779
603
5,785
11,151
3,958
0
4,873
6,278
62,061
0
W
Aphrodite
X-lApexl-X
Aphrodite
7,888
1,455
1,041
8,431
12,250
7,450
189
2,065
10,185
64,888
0
L
Freya
9,435
2,658
0
4,756
13,493
6,819
622
3,467
9,997
52,550
11,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,768
Gold Earned
40,799
421
Minions Killed
413
0
Camps Cleared
0
1,699,988
Distance Traveled
1,462,084
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,937
526
108
6
0
307,423
0
W
Danzaburou
8,155
480
81
5
0
350,676
9
W
Geb
8,065
474
36
2
0
327,403
1
L
Pele
6,468
380
37
2
0
243,622
0
W
Fenrir
9,283
546
88
5
0
404,408
0
L
King Arthur
8,094
476
95
6
0
316,521
0
L
Heimdallr
8,511
501
85
5
0
265,204
0
W
Chang'e
8,254
486
92
5
0
344,552
0
W
Aphrodite
9,011
530
124
7
0
272,949
5
L
Freya
8,789
517
88
5
0
329,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role