Player Matchup

Cerberus
Cerberus
BelCouillZebuth
Cerberus
Level 168
God Stats
1W - 2L
1,448 SR
Queue Stats
259W - 185L
1,578 Elo+
Party 2
Anubis
Anubis
PacManDu03
Anubis
Level 153
God Stats
10W - 7L
1,584 SR
Queue Stats
200W - 173L
1,617 Elo+
Solo
Serqet
Serqet
Saint-Rat
Serqet
Level 158
God Stats
16W - 8L
1,702 SR
Queue Stats
325W - 193L
1,680 Elo+
Party 2
Team Averages
Level 160
1,578 SR
1,625 Elo+

VS

Team Averages
Level 155
1,532 SR
1,587 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
KaZuRo54300
Thoth
Level 155
God Stats
12W - 7L
1,444 SR
Queue Stats
44W - 41L
1,607 Elo+
Solo
Achilles
Achilles
NepNepNepNepX2
Achilles
Level 157
God Stats
51W - 32L
1,652 SR
Queue Stats
428W - 327L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 0 / 7
8,084
674
4,227
9,986
10,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
PacManDu03
Anubis
13
3 / 0 / 4
9,248
771
9,438
6,193
2,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Saint-Rat
Serqet
12
4 / 0 / 3
8,867
739
7,409
7,098
5,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 0
7,276
606
1,341
10,467
8,969
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
7,693
641
8,562
5,007
1,254
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
0 / 2 / 0
7,536
628
4,663
9,826
10,547
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
W
Cerberus
0
0
7
3.5
L
0
2
0
0
L
Achilles
0
2
0
0
W
Anubis
PacManDu03
Anubis
3
0
4
5
W
Serqet
Saint-Rat
Serqet
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
14,566
23,277
Taken
25,300
19,079
Mitigated
20,770
5,358
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,341
610
399
1,210
10,467
8,969
0
5,147
4,722
0
10,270
W
Cerberus
4,227
76
0
1,342
9,986
10,211
0
2,902
7,084
17,883
0
L
8,562
248
0
380
5,007
1,254
0
3,798
983
48,005
0
L
Achilles
4,663
454
0
1,602
9,826
10,547
0
5,399
4,399
0
21,433
W
Anubis
PacManDu03
Anubis
9,438
601
0
3,368
6,193
2,958
54
3,319
2,778
62,570
0
W
Serqet
Saint-Rat
Serqet
7,409
1,632
0
648
7,098
5,910
0
2,695
4,387
185
24,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,199
Gold Earned
22,505
166
Minions Killed
105
0
Camps Cleared
0
595,455
Distance Traveled
669,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,276
606
21
2
0
220,386
0
W
Cerberus
8,084
674
34
3
0
175,436
0
L
Thoth
7,693
641
55
5
0
217,081
0
L
Achilles
7,536
628
29
2
0
232,309
0
W
Anubis
9,248
771
90
8
0
197,572
0
W
Serqet
8,867
739
42
4
0
222,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role