Player Matchup

Zhong Kui
Zhong Kui
Cordobro
Zhong Kui
Level 85
God Stats
0W - 2L
1,275 SR
Queue Stats
37W - 34L
1,517 Elo+
Party 1
Discordia
Discordia
Sammyboy951
Discordia
Level 81
God Stats
18W - 18L
1,522 SR
Queue Stats
346W - 334L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Wicedude
Kuzenbo
Level 6
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 2L
1,154 Elo+
Party 1
Serqet
Serqet
klinkerxd
Serqet
Level 13
God Stats
1W - 5L
1,156 SR
Queue Stats
4W - 6L
1,315 Elo+
Party 1
Apollo
Apollo
wermane
Apollo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,430 Elo+
Party 1
Team Averages
Level 44
1,354 SR
1,372 Elo+

VS

Team Averages
Level 90
1,535 SR
1,416 Elo+
Xing Tian
Xing Tian
D4rklyss
Xing Tian
Level 111
God Stats
7W - 4L
1,579 SR
Queue Stats
467W - 411L
1,501 Elo+
Solo
Cernunnos
Cernunnos
GuyLikeHaz
Cernunnos
Level 40
God Stats
4W - 11L
1,357 SR
Queue Stats
46W - 54L
1,330 Elo+
Party 2
Anubis
Anubis
Lowlifeswine
Anubis
Level 149
God Stats
35W - 17L
1,569 SR
Queue Stats
700W - 641L
1,491 Elo+
Solo
Mulan
Mulan
jammy-cooker67
Mulan
Level 28
God Stats
6W - 8L
1,497 SR
Queue Stats
28W - 38L
1,273 Elo+
Party 2
Gilgamesh
Gilgamesh
namechanged9505
Gilgamesh
Level 124
God Stats
11W - 4L
1,676 SR
Queue Stats
140W - 126L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cordobro
Zhong Kui
16
3 / 4 / 1
10,371
576
15,864
17,548
18,961
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Sammyboy951
Discordia
16
3 / 4 / 4
9,226
513
7,935
10,271
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Wicedude
Kuzenbo
12
0 / 5 / 5
7,350
408
9,511
14,924
21,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
klinkerxd
Serqet
12
1 / 5 / 2
8,251
458
4,570
13,386
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
wermane
Apollo
14
5 / 5 / 1
8,663
481
9,566
16,029
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D4rklyss
Xing Tian
15
7 / 0 / 6
10,138
563
5,640
13,918
14,103
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cernunnos
GuyLikeHaz
Cernunnos
16
3 / 4 / 9
9,308
517
11,779
15,188
6,334
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
17
6 / 5 / 2
10,693
594
13,207
14,233
9,020
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 1
8,069
448
2,995
10,819
8,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
namechanged9505
Gilgamesh
16
6 / 3 / 8
9,580
532
12,675
18,376
8,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
12
Kills
23
23
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Cordobro
Zhong Kui
3
4
1
0.88
W
Xing Tian
D4rklyss
Xing Tian
7
0
6
10
W
Cernunnos
GuyLikeHaz
Cernunnos
3
4
9
1.88
W
Anubis
6
5
2
1.4
L
Discordia
Sammyboy951
Discordia
3
4
4
1.25
L
Kuzenbo
Wicedude
Kuzenbo
0
5
5
0.5
W
1
1
1
1.5
L
Serqet
klinkerxd
Serqet
1
5
2
0.4
W
Gilgamesh
namechanged9505
Gilgamesh
6
3
8
3.33
L
Apollo
wermane
Apollo
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,446
Damage
46,296
72,158
Taken
72,534
55,998
Mitigated
46,137
13,286
Healing
23,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Cordobro
Zhong Kui
15,864
1,911
0
7,744
17,548
18,961
328
7,686
9,383
87,960
0
W
Xing Tian
D4rklyss
Xing Tian
5,640
449
0
3,622
13,918
14,103
0
6,343
6,777
26,840
0
W
Cernunnos
GuyLikeHaz
Cernunnos
11,779
5,294
0
5,810
15,188
6,334
1,161
3,769
10,763
0
75,303
W
Anubis
13,207
1,294
0
7,247
14,233
9,020
102
9,762
4,431
102,305
0
L
Discordia
Sammyboy951
Discordia
7,935
500
0
500
10,271
3,121
0
6,262
4,001
54,664
0
L
Kuzenbo
Wicedude
Kuzenbo
9,511
2,317
0
951
14,924
21,907
202
1,710
13,146
27,218
261
W
2,995
248
0
3,677
10,819
8,214
321
5,210
5,609
0
42,169
L
Serqet
klinkerxd
Serqet
4,570
1,527
0
250
13,386
5,369
0
2,116
11,266
0
62,073
W
Gilgamesh
namechanged9505
Gilgamesh
12,675
4,851
0
2,729
18,376
8,466
0
6,657
11,010
0
74,657
L
Apollo
wermane
Apollo
9,566
6,251
0
3,841
16,029
6,640
2,913
1,066
14,963
0
62,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,861
Gold Earned
47,788
426
Minions Killed
468
0
Camps Cleared
0
1,757,213
Distance Traveled
1,801,103
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,371
576
132
7
0
278,819
0
W
Xing Tian
10,138
563
36
2
0
417,455
2
W
Cernunnos
9,308
517
100
6
0
311,951
0
W
Anubis
10,693
594
180
10
0
355,215
5
L
Discordia
9,226
513
83
5
0
323,538
1
L
Kuzenbo
7,350
408
34
2
0
358,797
0
W
Mulan
8,069
448
61
3
0
291,734
0
L
Serqet
8,251
458
90
5
0
429,392
0
W
Gilgamesh
9,580
532
91
5
0
424,748
0
L
Apollo
8,663
481
87
5
0
366,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role