Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Vanderlexx13
Nike
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,408 Elo+
Solo
Janus
Janus
betoito
Janus
Level 69
God Stats
6W - 4L
1,469 SR
Queue Stats
105W - 103L
1,459 Elo+
Party 2
Cupid
Cupid
tayalat
Cupid
Level 142
God Stats
14W - 13L
1,518 SR
Queue Stats
190W - 174L
1,493 Elo+
Party 2
Team Averages
Level 111
1,497 SR
1,472 Elo+

VS

Team Averages
Level 97
1,573 SR
1,370 Elo+
Atlas
Atlas
DerSchutze
Atlas
Level 83
God Stats
0W - 1L
1,698 SR
Queue Stats
3W - 6L
1,214 Elo+
Party 1
Anubis
Anubis
Holypally77
Anubis
Level 109
God Stats
1W - 1L
1,796 SR
Queue Stats
1W - 4L
1,398 Elo+
Party 1
Danzaburou
Danzaburou
TORTU345
Danzaburou
Level 78
God Stats
33W - 23L
1,602 SR
Queue Stats
86W - 91L
1,413 Elo+
Solo
Fenrir
Fenrir
gbthekid21
Fenrir
Level 89
God Stats
4W - 5L
1,183 SR
Queue Stats
92W - 101L
1,428 Elo+
Solo
King Arthur
King Arthur
ramsey160
King Arthur
Level 126
God Stats
3W - 4L
1,587 SR
Queue Stats
6W - 6L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 1 / 0
5,976
747
5,014
8,143
5,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
 
Bakasura
10
0 / 2 / 2
5,387
673
3,979
8,627
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 1 / 1
5,836
730
4,613
7,444
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
betoito
Janus
9
1 / 1 / 1
4,911
614
2,679
4,626
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
tayalat
Cupid
10
0 / 0 / 0
5,758
720
825
3,099
1,072
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
3 / 0 / 1
4,892
612
2,916
6,647
3,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
8
0 / 3 / 3
4,671
584
4,124
5,470
2,355
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
TORTU345
Danzaburou
1
0 / 0 / 0
3,108
389
0
0
0
Fenrir
gbthekid21
Fenrir
9
1 / 2 / 1
4,807
601
2,604
7,665
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ramsey160
King Arthur
9
1 / 2 / 0
4,434
554
5,013
7,843
5,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
5
5
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
0
2
W
Bakasura
 
Bakasura
0
2
2
0.5
L
Atlas
3
0
1
3.5
L
Anubis
0
3
3
0.5
L
Danzaburou
TORTU345
Danzaburou
0
0
0
0
W
4
1
1
4.5
W
Janus
betoito
Janus
1
1
1
1.5
L
Fenrir
gbthekid21
Fenrir
1
2
1
0.75
L
King Arthur
ramsey160
King Arthur
1
2
0
0.5
W
Cupid
tayalat
Cupid
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
14,657
31,939
Taken
27,625
13,775
Mitigated
13,972
9,680
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,014
444
0
2,090
8,143
5,558
0
0
8,143
0
43,228
W
Bakasura
 
Bakasura
3,979
2,576
0
1,902
8,627
3,155
0
1,317
7,310
0
39,445
L
Atlas
2,916
1,269
0
992
6,647
3,246
0
1,015
5,442
11,355
0
L
Anubis
4,124
328
0
988
5,470
2,355
0
1,196
4,157
38,720
0
L
Danzaburou
TORTU345
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
4,613
421
0
3,388
7,444
2,877
0
3,398
4,046
0
19,221
W
Janus
betoito
Janus
2,679
216
0
750
4,626
1,113
0
2,241
2,385
28,661
0
L
Fenrir
gbthekid21
Fenrir
2,604
1,081
0
1,542
7,665
2,459
0
282
6,666
0
27,961
L
King Arthur
ramsey160
King Arthur
5,013
598
0
0
7,843
5,912
0
0
7,843
0
25,561
W
Cupid
tayalat
Cupid
825
492
0
1,550
3,099
1,072
372
196
2,903
0
41,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
21,912
325
Minions Killed
160
0
Camps Cleared
0
881,838
Distance Traveled
670,500
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,976
747
75
9
0
160,700
0
W
Bakasura
5,387
673
78
10
0
193,765
0
L
Atlas
4,892
612
9
1
0
163,652
2
L
Anubis
4,671
584
62
8
0
157,009
0
L
Danzaburou
3,108
389
0
0
0
0
0
W
Nike
5,836
730
19
2
0
203,974
2
W
Janus
4,911
614
69
9
0
163,755
1
L
Fenrir
4,807
601
54
7
0
182,279
0
L
King Arthur
4,434
554
35
4
0
167,560
0
W
Cupid
5,758
720
84
11
0
159,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role