Player Matchup

King Arthur
King Arthur
Silver I
CoronaTimeBaby
King Arthur
Silver I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 68L
1,275 MMR
Solo
Thanatos
Thanatos
Bronze IV
DCsLaMboY123
Thanatos
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,287 MMR
Solo
Neith
Neith
Silver IV
ExpensiveAirHead
Neith
Silver IV
Level 100
God Stats
9W - 9L
1,402 SR
Queue Stats
94W - 96L
1,129 MMR
Party 2
Ymir
Ymir
Silver IV
JustBooduh
Ymir
Silver IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,462 MMR
Party 2
Scylla
Scylla
Silver I
nuejbvuwbnclo
Scylla
Silver I
Level 84
God Stats
4W - 4L
1,668 SR
Queue Stats
41W - 48L
1,269 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,514 SR
1,284 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,636 SR
1,362 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver I
 
Rama
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
BeanIsMean
Bellona
Silver I
Level 123
God Stats
6W - 5L
1,750 SR
Queue Stats
199W - 214L
1,278 MMR
Solo
Fenrir
Fenrir
Gold V
V_Okamii_V
Fenrir
Gold V
Level 159
God Stats
74W - 50L
1,593 SR
Queue Stats
143W - 137L
1,270 MMR
Party 1
Discordia
Discordia
Gold I
kcstriker
Discordia
Gold I
Level 139
God Stats
11W - 7L
1,836 SR
Queue Stats
476W - 465L
1,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CoronaTimeBaby
King Arthur
10
1 / 5 / 0
6,273
448
6,691
14,963
10,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
DCsLaMboY123
Thanatos
8
0 / 3 / 1
5,435
388
2,149
8,132
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
1 / 4 / 1
6,137
438
4,930
7,716
1,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 1
6,341
453
5,044
8,589
6,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 0 / 0
7,143
510
3,937
5,996
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TyrAphroditeThorAwilixMartichoras

VS

Bans
GebDanzaburouAchillesMercuryHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 1 / 4
6,859
490
4,529
7,821
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
 
Rama
11
2 / 1 / 1
6,797
486
2,679
6,316
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
BeanIsMean
Bellona
14
4 / 1 / 3
8,527
609
9,871
13,964
14,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
V_Okamii_V
Fenrir
14
4 / 0 / 4
7,996
571
8,034
12,287
5,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
kcstriker
Discordia
14
2 / 0 / 1
7,772
555
4,527
7,307
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
4
4
W
Rama
 
Rama
2
1
1
2.5
W
Bellona
BeanIsMean
Bellona
4
1
3
5.5
L
King Arthur
CoronaTimeBaby
King Arthur
1
5
0
0.2
L
Thanatos
DCsLaMboY123
Thanatos
0
3
1
0.17
L
1
4
1
0.38
L
1
2
1
0.75
W
Fenrir
V_Okamii_V
Fenrir
4
0
4
6
W
Discordia
kcstriker
Discordia
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,751
Damage
29,640
45,396
Taken
47,695
25,110
Mitigated
32,606
9,701
Healing
20,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,529
1,874
231
1,740
7,821
7,832
446
2,852
4,969
16,182
0
W
Rama
 
Rama
2,679
2,457
0
3,033
6,316
2,263
1,030
1,495
4,821
0
30,439
W
Bellona
BeanIsMean
Bellona
9,871
4,366
0
6,246
13,964
14,447
490
737
13,151
0
56,426
L
King Arthur
CoronaTimeBaby
King Arthur
6,691
678
0
2,021
14,963
10,980
0
2,407
12,348
0
42,135
L
Thanatos
DCsLaMboY123
Thanatos
2,149
424
0
3,819
8,132
3,569
0
2,155
5,977
0
30,083
L
4,930
1,087
0
815
7,716
1,842
0
272
7,444
0
37,254
L
5,044
2,002
796
1,500
8,589
6,724
0
2,141
6,448
29,758
0
W
Fenrir
V_Okamii_V
Fenrir
8,034
3,997
0
6,098
12,287
5,675
0
1,776
10,511
0
64,143
W
Discordia
kcstriker
Discordia
4,527
234
0
3,167
7,307
2,389
0
2,238
5,069
71,813
0
L
3,937
437
0
750
5,996
1,995
0
2,427
3,569
64,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
37,951
328
Minions Killed
375
0
Camps Cleared
0
1,188,797
Distance Traveled
1,243,052
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,859
490
8
1
0
242,177
0
W
Rama
6,797
486
50
4
0
154,175
0
W
Bellona
8,527
609
98
7
0
275,488
3
L
King Arthur
6,273
448
59
4
0
269,917
0
L
Thanatos
5,435
388
52
4
0
197,984
1
L
Neith
6,137
438
60
4
0
232,127
2
L
Ymir
6,341
453
47
3
0
213,558
0
W
Fenrir
7,996
571
91
7
0
312,566
0
W
Discordia
7,772
555
128
9
0
258,646
3
L
Scylla
7,143
510
110
8
0
275,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role