Player Matchup

Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
CarloG1738
Shiva
Level 107
God Stats
39W - 68L
1,500 SR
Queue Stats
66W - 114L
1,478 Elo+
Party 2
Ganesha
Ganesha
I niaC I
Ganesha
Level 103
God Stats
14W - 12L
1,562 SR
Queue Stats
147W - 199L
1,504 Elo+
Party 2
Zeus
Zeus
MandingoMather
Zeus
Level 136
God Stats
2W - 1L
1,761 SR
Queue Stats
82W - 117L
1,470 Elo+
Party 2
Hou Yi
Hou Yi
OriginalMather
Hou Yi
Level 148
God Stats
3W - 2L
1,671 SR
Queue Stats
48W - 94L
1,460 Elo+
Party 2
Team Averages
Level 123
1,599 SR
1,483 Elo+

VS

Team Averages
Level 126
1,616 SR
1,530 Elo+
Cernunnos
Cernunnos
Cataprac
Cernunnos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 150L
1,550 Elo+
Solo
Bakasura
Bakasura
IamSasag
Bakasura
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 118L
1,482 Elo+
Party 1
Janus
Janus
Swagman5555
Janus
Level 146
God Stats
12W - 12L
1,619 SR
Queue Stats
275W - 271L
1,539 Elo+
Party 1
Tyr
Tyr
invincible2705
Tyr
Level 145
God Stats
6W - 5L
1,761 SR
Queue Stats
309W - 313L
1,522 Elo+
Party 1
Horus
Horus
sakyumi
Horus
Level 115
God Stats
2W - 3L
1,701 SR
Queue Stats
172W - 156L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 2 / 3
8,609
615
11,125
13,935
4,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
15
2 / 0 / 2
9,087
649
13,269
11,838
8,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
I niaC I
Ganesha
13
1 / 1 / 8
8,132
581
3,821
10,804
8,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 2 / 2
9,080
649
7,854
6,899
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 1
8,413
601
6,749
8,873
3,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cataprac
Cernunnos
11
1 / 5 / 2
6,770
484
7,831
13,236
4,448
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
IamSasag
Bakasura
12
3 / 5 / 3
7,151
511
6,061
15,230
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 5
7,268
519
5,100
7,230
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 0
7,512
537
5,571
16,276
14,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
sakyumi
Horus
10
2 / 1 / 4
7,182
513
5,925
11,533
8,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
16
Kills
6
7
Deaths
17
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
3
3.75
W
Shiva
2
0
2
3
L
Cernunnos
Cataprac
Cernunnos
1
5
2
0.4
W
Ganesha
I niaC I
Ganesha
1
1
8
5
L
Bakasura
IamSasag
Bakasura
3
5
3
0.9
W
3
2
2
2
W
4
2
1
2.25
L
0
4
5
0.63
L
0
2
0
0
L
Horus
sakyumi
Horus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,818
Damage
30,488
52,349
Taken
63,505
27,799
Mitigated
35,540
15,211
Healing
18,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,125
3,775
0
3,260
13,935
4,922
11
3,261
10,125
0
69,366
W
Shiva
13,269
1,666
17
4,302
11,838
8,409
0
437
11,241
0
79,260
L
Cernunnos
Cataprac
Cernunnos
7,831
3,816
0
3,475
13,236
4,448
584
1,590
11,646
0
53,190
W
Ganesha
I niaC I
Ganesha
3,821
138
0
2,367
10,804
8,773
0
862
9,655
21,744
0
L
Bakasura
IamSasag
Bakasura
6,061
3,599
0
1,890
15,230
5,731
75
1,883
13,347
0
38,596
W
7,854
622
0
997
6,899
2,383
0
1,240
5,339
73,093
0
W
6,749
3,876
0
4,268
8,873
3,312
1,068
7
8,729
0
62,543
L
5,100
43
0
391
7,230
2,585
0
3,365
3,865
54,396
0
L
5,571
844
0
7,450
16,276
14,667
0
6
16,270
868
64,618
L
Horus
sakyumi
Horus
5,925
3,069
2,006
3,232
11,533
8,109
24
4,708
6,612
0
14,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,321
Gold Earned
35,883
503
Minions Killed
402
0
Camps Cleared
0
1,451,809
Distance Traveled
1,396,932
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,609
615
100
7
0
325,729
0
W
Shiva
9,087
649
120
9
0
317,721
0
L
Cernunnos
6,770
484
86
6
0
241,691
0
W
Ganesha
8,132
581
2
0
0
280,477
8
L
Bakasura
7,151
511
63
5
0
296,358
0
W
Zeus
9,080
649
155
11
0
268,319
0
W
Hou Yi
8,413
601
126
9
0
259,563
1
L
Janus
7,268
519
118
8
0
286,975
1
L
Tyr
7,512
537
121
9
0
280,267
1
L
Horus
7,182
513
14
1
0
291,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role