Player Matchup

Rama
Rama
MCDARRYKING
Rama
Level 104
God Stats
6W - 2L
1,777 SR
Queue Stats
165W - 162L
1,514 Elo+
Party 2
Ymir
Ymir
MCDARRYQUEEN
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
MafiaSquadGaming
Merlin
Level 109
God Stats
17W - 12L
1,796 SR
Queue Stats
215W - 198L
1,560 Elo+
Party 2
Chaac
Chaac
TanwolfXx
Chaac
Level 109
God Stats
1W - 1L
1,762 SR
Queue Stats
55W - 59L
1,417 Elo+
Solo
Apollo
Apollo
glastvia
Apollo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 98L
1,543 Elo+
Solo
Team Averages
Level 89
1,667 SR
1,507 Elo+

VS

Team Averages
Level 67
1,606 SR
1,629 Elo+
Ra
Ra
 
Ra
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Belchor44
Loki
Level 88
God Stats
59W - 38L
1,819 SR
Queue Stats
60W - 39L
1,724 Elo+
Solo
Surtr
Surtr
CptImbaxe
Surtr
Level 67
God Stats
4W - 2L
1,777 SR
Queue Stats
10W - 9L
1,708 Elo+
Party 1
Heimdallr
Heimdallr
melgibsonv2
Heimdallr
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,708 Elo+
Party 1
Hun Batz
Hun Batz
waxenartist
Hun Batz
Level 68
God Stats
9W - 8L
1,436 SR
Queue Stats
156W - 128L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 3
8,039
536
9,771
10,338
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 3
7,064
471
1,448
7,074
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 1 / 1
8,011
534
8,750
7,008
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
TanwolfXx
Chaac
13
0 / 4 / 1
7,686
512
5,046
11,544
11,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
glastvia
Apollo
13
2 / 1 / 2
7,466
498
5,575
11,040
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 1 / 3
8,084
539
4,404
8,657
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
3 / 1 / 0
8,711
581
5,011
9,518
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
CptImbaxe
Surtr
12
2 / 3 / 2
6,735
449
7,087
10,531
7,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
melgibsonv2
Heimdallr
11
2 / 4 / 0
6,550
437
6,789
10,863
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
waxenartist
Hun Batz
13
1 / 2 / 0
7,273
485
3,993
13,972
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
10
Kills
8
8
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
3
1.5
W
Loki
3
1
0
3
W
Surtr
CptImbaxe
Surtr
2
3
2
1
L
5
1
3
6.5
L
0
1
3
1.5
L
3
1
1
3.5
L
Chaac
TanwolfXx
Chaac
0
4
1
0.13
L
Apollo
glastvia
Apollo
2
1
2
3
W
Heimdallr
melgibsonv2
Heimdallr
2
4
0
0.5
W
Hun Batz
waxenartist
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,590
Damage
27,284
47,004
Taken
53,541
29,749
Mitigated
24,490
16,296
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,404
352
671
3,775
8,657
3,490
309
3,662
4,995
62,656
0
W
Loki
5,011
1,943
0
1,820
9,518
4,091
0
124
9,394
0
70,879
W
Surtr
CptImbaxe
Surtr
7,087
2,404
0
926
10,531
7,008
0
1,979
8,552
262
20,693
L
9,771
7,918
0
6,020
10,338
4,192
399
137
10,201
0
59,821
L
1,448
303
0
2,163
7,074
5,955
286
19
7,055
16,753
0
L
8,750
236
0
1,670
7,008
3,086
649
2,556
4,379
68,001
0
L
Chaac
TanwolfXx
Chaac
5,046
1,575
0
3,460
11,544
11,953
0
486
11,058
0
52,333
L
Apollo
glastvia
Apollo
5,575
3,395
0
2,983
11,040
4,563
570
1,404
9,556
0
64,866
W
Heimdallr
melgibsonv2
Heimdallr
6,789
3,709
0
3,041
10,863
4,497
0
2,487
8,376
0
43,418
W
Hun Batz
waxenartist
Hun Batz
3,993
1,183
0
6,664
13,972
5,404
0
2,026
11,946
0
75,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,266
Gold Earned
37,353
449
Minions Killed
455
0
Camps Cleared
0
1,410,965
Distance Traveled
1,512,847
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,084
539
118
8
0
306,404
0
W
Loki
8,711
581
124
8
0
316,883
5
W
Surtr
6,735
449
24
2
0
286,373
6
L
Rama
8,039
536
114
8
0
254,336
0
L
Ymir
7,064
471
25
2
0
300,709
0
L
Merlin
8,011
534
124
8
0
296,542
6
L
Chaac
7,686
512
90
6
0
282,362
2
L
Apollo
7,466
498
96
6
0
277,016
0
W
Heimdallr
6,550
437
71
5
0
255,044
0
W
Hun Batz
7,273
485
118
8
0
348,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role