Player Matchup

Ares
Ares
 
Ares
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DrGalen
Chaac
Level 124
God Stats
2W - 4L
1,299 SR
Queue Stats
77W - 71L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
Lordakon
Baron Samedi
Level 227
God Stats
2W - 1L
1,501 SR
Queue Stats
246W - 206L
1,598 Elo+
Party 1
Loki
Loki
Mercile55Max
Loki
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
496W - 436L
1,566 Elo+
Solo
Danzaburou
Danzaburou
darkvoltanis
Danzaburou
Level 122
God Stats
1W - 1L
1,525 SR
Queue Stats
3W - 1L
1,633 Elo+
Party 1
Team Averages
Level 140
1,465 SR
1,567 Elo+

VS

Team Averages
Level 147
1,534 SR
1,485 Elo+
Bacchus
Bacchus
Amazil
Bacchus
Level 151
God Stats
4W - 9L
1,409 SR
Queue Stats
301W - 325L
1,510 Elo+
Party 2
Thoth
Thoth
GingerArcher
Thoth
Level 159
God Stats
0W - 1L
1,521 SR
Queue Stats
174W - 171L
1,484 Elo+
Solo
Odin
Odin
MapleSyrupPotato
Odin
Level 156
God Stats
3W - 4L
1,396 SR
Queue Stats
562W - 538L
1,515 Elo+
Solo
Fenrir
Fenrir
baryl348
Fenrir
Level 158
God Stats
7W - 4L
1,877 SR
Queue Stats
364W - 366L
1,500 Elo+
Party 2
Medusa
Medusa
gipper2
Medusa
Level 109
God Stats
11W - 11L
1,467 SR
Queue Stats
179W - 206L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 2 / 9
8,594
537
10,934
13,113
14,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
DrGalen
Chaac
15
0 / 0 / 3
9,343
584
9,462
15,445
19,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Lordakon
Baron Samedi
15
2 / 3 / 6
9,153
572
8,570
12,421
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

16
8 / 2 / 5
9,965
623
10,999
14,547
6,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
darkvoltanis
Danzaburou
14
5 / 2 / 6
9,346
584
9,739
10,635
5,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Amazil
Bacchus
11
1 / 3 / 3
7,303
456
4,443
12,098
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 4 / 1
8,112
507
9,698
10,317
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 0 / 0
8,763
548
7,859
14,128
16,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
baryl348
Fenrir
13
5 / 6 / 1
8,316
520
9,657
18,350
8,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
gipper2
Medusa
12
1 / 5 / 3
7,245
453
6,257
11,989
4,186
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
9
9
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
9
3.75
L
Bacchus
Amazil
Bacchus
1
3
3
0.83
W
Chaac
DrGalen
Chaac
0
0
3
1.5
L
2
4
1
0.63
W
Baron Samedi
Lordakon
Baron Samedi
2
3
6
1.67
L
0
0
0
0
W
8
2
5
5.25
L
Fenrir
baryl348
Fenrir
5
6
1
0.92
W
Danzaburou
darkvoltanis
Danzaburou
5
2
6
4
L
Medusa
gipper2
Medusa
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,704
Damage
37,914
66,161
Taken
66,882
51,697
Mitigated
45,038
18,509
Healing
16,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,934
308
0
2,728
13,113
14,028
0
2,384
10,729
20,382
0
L
Bacchus
Amazil
Bacchus
4,443
541
0
3,504
12,098
12,480
0
5,538
6,382
18,861
0
W
Chaac
DrGalen
Chaac
9,462
1,508
0
6,014
15,445
19,884
0
138
15,307
0
78,639
L
9,698
313
0
2,240
10,317
3,340
0
4,451
5,526
82,074
0
W
Baron Samedi
Lordakon
Baron Samedi
8,570
889
1,190
3,269
12,421
5,862
0
7,758
4,663
70,839
0
L
7,859
1,932
0
5,512
14,128
16,531
0
0
14,128
2,004
78,307
W
10,999
4,505
0
1,576
14,547
6,595
0
2,611
11,936
0
91,156
L
Fenrir
baryl348
Fenrir
9,657
2,539
0
2,384
18,350
8,501
0
6,233
12,017
0
56,513
W
Danzaburou
darkvoltanis
Danzaburou
9,739
4,269
0
3,732
10,635
5,328
212
2,116
8,519
0
77,561
L
Medusa
gipper2
Medusa
6,257
2,622
0
2,915
11,989
4,186
15
2,644
9,219
0
53,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,401
Gold Earned
39,739
502
Minions Killed
479
0
Camps Cleared
0
1,661,251
Distance Traveled
1,598,006
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,594
537
8
1
0
326,633
2
L
Bacchus
7,303
456
22
1
0
340,634
0
W
Chaac
9,343
584
122
8
0
296,763
2
L
Thoth
8,112
507
135
8
0
298,783
4
W
Baron Samedi
9,153
572
133
8
0
324,479
8
L
Odin
8,763
548
159
10
0
289,819
0
W
Loki
9,965
623
121
8
0
390,794
4
L
Fenrir
8,316
520
76
5
0
345,865
0
W
Danzaburou
9,346
584
118
7
0
322,582
0
L
Medusa
7,245
453
87
5
0
322,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role