Player Matchup

Ishtar
Ishtar
Silver I
BEASTY824
Ishtar
Silver I
Level 126
God Stats
1W - 2L
1,263 SR
Queue Stats
43W - 39L
1,451 MMR
Solo
Ares
Ares
Gold IV
EdgyPolecat5419
Ares
Gold IV
Level 114
God Stats
15W - 6L
1,605 SR
Queue Stats
331W - 346L
1,343 MMR
Solo
Scylla
Scylla
Gold III
PinkPlusWhite
Scylla
Gold III
Level 129
God Stats
15W - 11L
1,594 SR
Queue Stats
167W - 177L
1,423 MMR
Solo
Jormungandr
Jormungandr
Gold V
ThatJuanBabe11
Jormungandr
Gold V
Level 142
God Stats
14W - 10L
1,548 SR
Queue Stats
58W - 64L
1,497 MMR
Solo
Osiris
Osiris
Silver I
lluukeb
Osiris
Silver I
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 44L
1,477 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,502 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,479 SR
1,438 MMR
Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
BurlyBoi
Medusa
Bronze III
Level 126
God Stats
0W - 1L
1,321 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Odin
Odin
Gold IV
PERFlDIOUS
Odin
Gold IV
Level 129
God Stats
0W - 2L
1,276 SR
Queue Stats
52W - 64L
1,331 MMR
Solo
Lancelot
Lancelot
Gold V
Z3R0_YB0
Lancelot
Gold V
Level 145
God Stats
1W - 1L
1,617 SR
Queue Stats
354W - 362L
1,419 MMR
Solo
Nu Wa
Nu Wa
Gold V
focusedgecko
Nu Wa
Gold V
Level 114
God Stats
7W - 3L
1,681 SR
Queue Stats
119W - 128L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BEASTY824
Ishtar
14
3 / 0 / 1
8,005
616
6,713
8,041
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 3
6,841
526
4,169
8,280
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 0 / 2
7,630
587
4,546
4,709
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
ThatJuanBabe11
Jormungandr
13
0 / 1 / 4
7,782
599
8,678
11,408
9,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Osiris
lluukeb
Osiris
13
2 / 1 / 3
7,625
587
4,638
11,501
7,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Sun WukongBakasuraRavanaJanus

VS

Bans
Ao KuangMartichorasFreyaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 1 / 1
6,188
476
8,255
10,708
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
BurlyBoi
Medusa
10
0 / 3 / 0
6,170
475
3,812
8,542
3,229
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 1
6,255
481
4,361
8,621
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Z3R0_YB0
Lancelot
11
1 / 1 / 0
6,474
498
4,826
11,076
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 0
6,832
526
5,479
6,530
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
10
Kills
2
2
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
1
0.5
W
Ishtar
BEASTY824
Ishtar
3
0
1
3.5
L
Medusa
BurlyBoi
Medusa
0
3
0
0
W
2
0
3
3.5
L
1
2
1
0.75
W
3
0
2
4
W
Jormungandr
ThatJuanBabe11
Jormungandr
0
1
4
2
L
Lancelot
Z3R0_YB0
Lancelot
1
1
0
1
L
0
3
0
0
W
Osiris
lluukeb
Osiris
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,744
Damage
26,733
43,939
Taken
45,477
28,629
Mitigated
20,359
15,130
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,255
151
512
4,143
10,708
3,947
90
6,265
4,431
45,212
0
W
Ishtar
BEASTY824
Ishtar
6,713
4,249
0
4,786
8,041
3,291
64
1,012
7,029
0
70,279
L
Medusa
BurlyBoi
Medusa
3,812
1,868
0
1,978
8,542
3,229
0
881
7,661
0
41,149
W
4,169
0
669
4,268
8,280
6,487
0
2,817
5,349
17,003
0
L
4,361
223
0
1,920
8,621
6,239
0
3,592
4,965
0
15,280
W
4,546
227
0
1,852
4,709
1,733
0
2,227
2,450
50,858
0
W
Jormungandr
ThatJuanBabe11
Jormungandr
8,678
2,875
0
3,055
11,408
9,854
567
4,863
6,125
62,462
0
L
Lancelot
Z3R0_YB0
Lancelot
4,826
1,053
0
738
11,076
4,518
0
3,534
7,350
0
48,720
L
5,479
1,191
0
1,010
6,530
2,426
225
2,735
3,677
64,652
0
W
Osiris
lluukeb
Osiris
4,638
1,784
0
500
11,501
7,264
0
2,215
9,203
0
67,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
31,919
456
Minions Killed
350
0
Camps Cleared
0
1,354,138
Distance Traveled
1,387,445
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,188
476
66
5
0
279,257
0
W
Ishtar
8,005
616
121
9
0
246,616
1
L
Medusa
6,170
475
90
7
0
252,800
0
W
Ares
6,841
526
19
1
0
262,725
1
L
Odin
6,255
481
21
2
0
286,889
2
W
Scylla
7,630
587
108
8
0
268,428
1
W
Jormungandr
7,782
599
98
8
0
245,928
2
L
Lancelot
6,474
498
71
5
0
324,339
0
L
Nu Wa
6,832
526
102
8
0
244,160
1
W
Osiris
7,625
587
110
8
0
330,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role