Player Matchup

Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
BA Antipathy
Ishtar
Gold III
Level 179
God Stats
22W - 21L
1,466 SR
Queue Stats
645W - 654L
1,621 MMR
Party 1
Mulan
Mulan
Gold II
Dschweinzger
Mulan
Gold II
Level 143
God Stats
2W - 1L
1,781 SR
Queue Stats
186W - 178L
1,610 MMR
Solo
Geb
Geb
Platinum I
Nateofthefaces
Geb
Platinum I
Level 197
God Stats
10W - 11L
1,736 SR
Queue Stats
273W - 267L
1,637 MMR
Party 1
Chaac
Chaac
Platinum IV
PrinceDeku
Chaac
Platinum IV
Level 124
God Stats
4W - 1L
1,861 SR
Queue Stats
265W - 242L
1,680 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,669 SR
1,610 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,702 SR
1,576 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum V
Howie7859
Ix Chel
Platinum V
Level 136
God Stats
6W - 1L
1,910 SR
Queue Stats
181W - 176L
1,647 MMR
Solo
Pele
Pele
Gold I
Natty10
Pele
Gold I
Level 67
God Stats
8W - 7L
1,661 SR
Queue Stats
79W - 75L
1,585 MMR
Solo
Tyr
Tyr
Platinum V
clenis
Tyr
Platinum V
Level 64
God Stats
5W - 1L
1,938 SR
Queue Stats
51W - 55L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
1 / 1 / 0
3,239
648
1,896
3,932
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
6
1 / 0 / 0
3,719
744
1,152
2,387
766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,350
670
1,025
2,794
1,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

5
0 / 0 / 1
3,519
704
1,001
3,733
1,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
7
0 / 0 / 0
3,696
739
187
1,639
924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThorAchillesSun Wukong

VS

Bans
SusanoErlang ShenHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 1
3,342
668
1,753
2,920
1,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
 
Hachiman
5
0 / 1 / 1
2,992
598
2,738
2,528
676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
Howie7859
Ix Chel
6
0 / 1 / 0
3,332
666
1,998
1,970
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Natty10
Pele
6
0 / 0 / 0
3,387
677
336
3,685
990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
clenis
Tyr
1
0 / 0 / 0
2,421
484
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
0
1
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
0
1
L
Bacchus
 
Bacchus
0
0
1
0.5
L
Hachiman
 
Hachiman
0
1
1
0.5
W
Ishtar
1
0
0
1
W
0
0
0
0
L
Ix Chel
Howie7859
Ix Chel
0
1
0
0
W
0
0
1
0.5
L
Pele
Natty10
Pele
0
0
0
0
W
Chaac
0
0
0
0
L
Tyr
clenis
Tyr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,261
Damage
6,825
14,485
Taken
11,103
5,622
Mitigated
3,962
6,544
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
1,896
1,184
0
2,028
3,932
1,046
12
909
3,023
0
16,433
L
Bacchus
 
Bacchus
1,753
509
0
1,526
2,920
1,826
0
539
2,381
8,333
0
L
Hachiman
 
Hachiman
2,738
1,959
0
1,080
2,528
676
0
462
2,066
0
13,681
W
Ishtar
1,152
935
0
1,116
2,387
766
0
1,662
725
0
16,732
W
1,025
223
0
578
2,794
1,051
0
431
2,363
0
17,422
L
Ix Chel
Howie7859
Ix Chel
1,998
215
50
846
1,970
470
0
0
1,970
19,697
0
W
1,001
150
493
1,437
3,733
1,835
0
749
2,984
7,330
0
L
Pele
Natty10
Pele
336
61
0
1,293
3,685
990
0
0
3,685
0
17,548
W
Chaac
187
0
0
892
1,639
924
0
0
1,639
0
17,388
L
Tyr
clenis
Tyr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,523
Gold Earned
15,474
145
Minions Killed
113
0
Camps Cleared
0
483,787
Distance Traveled
432,123
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,239
648
34
7
0
78,737
0
L
Bacchus
3,342
668
11
2
0
105,124
2
L
Hachiman
2,992
598
24
5
0
89,279
0
W
Ishtar
3,719
744
33
7
0
86,765
0
W
Mulan
3,350
670
31
6
0
107,545
0
L
Ix Chel
3,332
666
40
8
0
95,371
0
W
Geb
3,519
704
14
3
0
106,549
1
L
Pele
3,387
677
38
8
0
112,322
0
W
Chaac
3,696
739
33
7
0
104,191
0
L
Tyr
2,421
484
0
0
0
30,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role