Player Matchup

Mulan
Mulan
JHRKampery0
Mulan
Level 155
God Stats
29W - 17L
1,661 SR
Queue Stats
628W - 580L
1,551 Elo+
Solo
Cupid
Cupid
Kingbalrus
Cupid
Level 149
God Stats
5W - 5L
1,500 SR
Queue Stats
134W - 165L
1,523 Elo+
Solo
Ne Zha
Ne Zha
Lunar0
Ne Zha
Level 109
God Stats
4W - 2L
1,677 SR
Queue Stats
78W - 69L
1,580 Elo+
Party 1
Chaac
Chaac
NovaAngel
Chaac
Level 122
God Stats
4W - 4L
1,604 SR
Queue Stats
164W - 155L
1,540 Elo+
Solo
Scylla
Scylla
xRoguexRaiderx
Scylla
Level 152
God Stats
2W - 2L
1,687 SR
Queue Stats
130W - 97L
1,659 Elo+
Party 1
Team Averages
Level 137
1,626 SR
1,571 Elo+

VS

Team Averages
Level 121
1,569 SR
1,563 Elo+
Fafnir
Fafnir
BoyBlaster
Fafnir
Level 59
God Stats
1W - 2L
1,211 SR
Queue Stats
137W - 150L
1,523 Elo+
Solo
Cernunnos
Cernunnos
Duycartoon
Cernunnos
Level 112
God Stats
73W - 69L
1,619 SR
Queue Stats
199W - 179L
1,563 Elo+
Solo
The Morrigan
The Morrigan
HolyElmo
The Morrigan
Level 164
God Stats
1W - 0L
1,744 SR
Queue Stats
202W - 198L
1,601 Elo+
Solo
Fenrir
Fenrir
SamuLr
Fenrir
Level 155
God Stats
16W - 12L
1,666 SR
Queue Stats
474W - 433L
1,622 Elo+
Solo
King Arthur
King Arthur
Superlogy
King Arthur
Level 114
God Stats
15W - 14L
1,604 SR
Queue Stats
27W - 23L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,554
472
5,697
15,680
9,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
16
3 / 0 / 3
9,437
590
7,489
8,315
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Lunar0
Ne Zha
14
4 / 4 / 4
8,560
535
7,099
17,079
7,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
NovaAngel
Chaac
13
2 / 3 / 7
8,378
524
8,961
18,302
16,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
4 / 1 / 4
8,975
561
8,850
7,419
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BoyBlaster
Fafnir
11
0 / 4 / 2
7,277
455
4,537
13,022
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Duycartoon
Cernunnos
13
0 / 3 / 2
7,285
455
6,999
10,915
4,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
HolyElmo
The Morrigan
15
4 / 4 / 2
9,105
569
10,731
8,828
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
SamuLr
Fenrir
14
4 / 1 / 4
8,391
524
7,671
14,928
9,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

King Arthur
Superlogy
King Arthur
15
4 / 2 / 3
9,150
572
16,079
16,118
15,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
12
12
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BoyBlaster
Fafnir
0
4
2
0.25
W
Cernunnos
Duycartoon
Cernunnos
0
3
2
0.33
W
The Morrigan
HolyElmo
The Morrigan
4
4
2
1.25
L
1
4
0
0.25
L
Cupid
3
0
3
4.5
L
Ne Zha
Lunar0
Ne Zha
4
4
4
1.5
L
Chaac
NovaAngel
Chaac
2
3
7
1.83
W
Fenrir
SamuLr
Fenrir
4
1
4
6
W
King Arthur
Superlogy
King Arthur
4
2
3
2.75
L
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,096
Damage
46,017
66,795
Taken
63,811
40,019
Mitigated
46,730
22,160
Healing
12,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BoyBlaster
Fafnir
4,537
1,052
0
3,322
13,022
13,864
0
2,325
10,697
18,232
0
W
Cernunnos
Duycartoon
Cernunnos
6,999
3,860
0
4,475
10,915
4,169
789
680
10,235
0
58,836
W
The Morrigan
HolyElmo
The Morrigan
10,731
2,372
0
1,495
8,828
3,756
150
2,717
6,071
73,737
1,642
L
5,697
1,136
0
6,325
15,680
9,035
0
74
15,606
0
45,536
L
Cupid
7,489
4,124
784
5,992
8,315
3,537
2,099
1,170
7,123
0
85,471
L
Ne Zha
Lunar0
Ne Zha
7,099
1,732
0
2,875
17,079
7,999
262
2,824
14,097
0
72,044
L
Chaac
NovaAngel
Chaac
8,961
1,496
0
5,701
18,302
16,788
192
6,653
11,429
0
34,662
W
Fenrir
SamuLr
Fenrir
7,671
1,892
0
1,044
14,928
9,064
0
1,968
12,960
315
59,249
W
King Arthur
Superlogy
King Arthur
16,079
1,804
0
2,050
16,118
15,877
379
1,262
14,856
928
65,682
L
8,850
1,075
0
483
7,419
2,660
392
3,127
4,140
74,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,904
Gold Earned
41,208
484
Minions Killed
438
0
Camps Cleared
0
1,479,313
Distance Traveled
1,577,328
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,277
455
20
1
0
305,247
5
W
Cernunnos
7,285
455
99
6
0
296,236
0
W
The Morrigan
9,105
569
148
9
0
302,943
3
L
Mulan
7,554
472
77
5
0
186,786
2
L
Cupid
9,437
590
142
9
0
291,724
2
L
Ne Zha
8,560
535
94
6
0
339,595
2
L
Chaac
8,378
524
49
3
0
337,296
2
W
Fenrir
8,391
524
83
5
0
348,431
4
W
King Arthur
9,150
572
88
6
0
324,471
0
L
Scylla
8,975
561
122
8
0
323,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role