Player Matchup

Thanatos
Thanatos
Punisher8849
Thanatos
Level 46
God Stats
0W - 4L
1,099 SR
Queue Stats
74W - 77L
1,444 Elo+
Solo
Vulcan
Vulcan
V-nom62
Vulcan
Level 88
God Stats
7W - 14L
1,427 SR
Queue Stats
356W - 477L
1,484 Elo+
Solo
Sylvanus
Sylvanus
XelaXelaKICK
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,372 Elo+
Party 2
Sun Wukong
Sun Wukong
frostsbot
Sun Wukong
Level 15
God Stats
8W - 5L
1,500 SR
Queue Stats
20W - 25L
1,372 Elo+
Party 2
Hachiman
Hachiman
nimsis
Hachiman
Level 129
God Stats
0W - 1L
1,296 SR
Queue Stats
16W - 21L
1,478 Elo+
Solo
Team Averages
Level 81
1,364 SR
1,430 Elo+

VS

Team Averages
Level 92
1,735 SR
1,444 Elo+
Ne Zha
Ne Zha
BIgsense
Ne Zha
Level 26
God Stats
3W - 1L
1,642 SR
Queue Stats
15W - 19L
1,409 Elo+
Party 1
Merlin
Merlin
Chaos-lordi
Merlin
Level 156
God Stats
2W - 0L
1,875 SR
Queue Stats
36W - 36L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Donczyslaw
Cthulhu
Level 159
God Stats
3W - 1L
1,816 SR
Queue Stats
106W - 92L
1,495 Elo+
Solo
Heimdallr
Heimdallr
Finalsmilie2k
Heimdallr
Level 88
God Stats
2W - 0L
1,842 SR
Queue Stats
46W - 46L
1,460 Elo+
Party 1
Tyr
Tyr
Messerjekkt
Tyr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 33L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Punisher8849
Thanatos
15
0 / 4 / 1
9,674
440
6,233
24,991
10,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
V-nom62
Vulcan
14
0 / 8 / 0
9,316
423
9,895
16,438
7,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
XelaXelaKICK
Sylvanus
13
0 / 2 / 1
9,232
420
4,842
12,893
10,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
frostsbot
Sun Wukong
14
3 / 7 / 0
9,432
429
13,268
24,751
23,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
nimsis
Hachiman
17
0 / 0 / 0
10,533
479
2,672
9,462
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BIgsense
Ne Zha
18
5 / 1 / 9
11,897
541
13,731
18,496
8,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
18
10 / 0 / 7
12,627
574
18,333
12,324
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Donczyslaw
Cthulhu
16
2 / 0 / 10
11,252
511
9,654
19,946
24,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Finalsmilie2k
Heimdallr
19
2 / 0 / 6
12,711
578
8,140
7,346
4,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
0 / 2 / 7
11,043
502
7,365
17,768
18,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
19
21
Deaths
3
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BIgsense
Ne Zha
5
1
9
9.5
W
Merlin
10
0
7
13.5
W
Cthulhu
Donczyslaw
Cthulhu
2
0
10
7
W
Heimdallr
Finalsmilie2k
Heimdallr
2
0
6
5
W
0
2
7
1.75
L
Thanatos
Punisher8849
Thanatos
0
4
1
0.13
L
Vulcan
V-nom62
Vulcan
0
8
0
0
L
Sylvanus
XelaXelaKICK
Sylvanus
0
2
1
0.25
L
Sun Wukong
frostsbot
Sun Wukong
3
7
0
0.43
L
Hachiman
nimsis
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,910
Damage
57,223
88,535
Taken
75,880
56,897
Mitigated
61,724
35,133
Healing
24,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BIgsense
Ne Zha
13,731
3,672
0
5,640
18,496
8,540
395
4,100
14,332
0
96,988
W
Merlin
18,333
842
0
4,355
12,324
5,438
0
6,011
6,313
97,622
0
W
Cthulhu
Donczyslaw
Cthulhu
9,654
579
3,533
4,135
19,946
24,687
320
7,975
11,971
41,505
0
W
Heimdallr
Finalsmilie2k
Heimdallr
8,140
3,543
0
1,679
7,346
4,246
5,093
786
6,412
0
133,876
W
7,365
1,446
0
4,994
17,768
18,813
0
2,662
14,906
0
64,129
L
Thanatos
Punisher8849
Thanatos
6,233
2,073
0
17,590
24,991
10,743
0
6,969
18,022
0
83,668
L
Vulcan
V-nom62
Vulcan
9,895
2,058
0
2,942
16,438
7,031
854
9,716
6,722
78,195
0
L
Sylvanus
XelaXelaKICK
Sylvanus
4,842
1,083
3,694
4,096
12,893
10,904
0
4,948
7,821
31,834
0
L
Sun Wukong
frostsbot
Sun Wukong
13,268
2,467
0
2,213
24,751
23,592
241
5,334
19,417
0
58,339
L
Hachiman
nimsis
Hachiman
2,672
1,056
0
4,598
9,462
4,627
0
981
8,481
0
96,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,187
Gold Earned
59,530
519
Minions Killed
600
0
Camps Cleared
0
2,033,571
Distance Traveled
2,175,018
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,897
541
131
6
0
496,352
0
W
Merlin
12,627
574
149
7
0
424,265
10
W
Cthulhu
11,252
511
57
3
0
397,348
0
W
Heimdallr
12,711
578
183
8
0
434,797
4
W
Tyr
11,043
502
80
4
0
422,256
2
L
Thanatos
9,674
440
117
5
0
429,131
0
L
Vulcan
9,316
423
115
5
0
415,220
4
L
Sylvanus
9,232
420
40
2
0
374,368
8
L
Sun Wukong
9,432
429
69
3
0
399,876
0
L
Hachiman
10,533
479
178
8
0
414,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role