Player Matchup

Chernobog
Chernobog
FLAMiNGNiNJA719
Chernobog
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 99L
1,494 Elo+
Solo
Ne Zha
Ne Zha
KEGSTAND33
Ne Zha
Level 62
God Stats
5W - 3L
1,612 SR
Queue Stats
54W - 53L
1,371 Elo+
Solo
Scylla
Scylla
OffBrandJetlife
Scylla
Level 68
God Stats
14W - 12L
1,482 SR
Queue Stats
278W - 249L
1,414 Elo+
Solo
Tyr
Tyr
XaPsycho
Tyr
Level 63
God Stats
1W - 1L
1,607 SR
Queue Stats
14W - 5L
1,583 Elo+
Solo
Bacchus
Bacchus
iamjak
Bacchus
Level 86
God Stats
6W - 1L
1,842 SR
Queue Stats
130W - 127L
1,431 Elo+
Solo
Team Averages
Level 79
1,608 SR
1,459 Elo+

VS

Team Averages
Level 88
1,402 SR
1,430 Elo+
Neith
Neith
GauntBloom74223
Neith
Level 49
God Stats
6W - 1L
1,261 SR
Queue Stats
191W - 200L
1,436 Elo+
Solo
Ra
Ra
MontelTho
Ra
Level 141
God Stats
5W - 4L
1,547 SR
Queue Stats
286W - 301L
1,384 Elo+
Party 1
Yemoja
Yemoja
briandre9
Yemoja
Level 101
God Stats
110W - 128L
1,432 SR
Queue Stats
557W - 593L
1,373 Elo+
Party 1
Da Ji
Da Ji
falvaro932
Da Ji
Level 61
God Stats
2W - 4L
1,157 SR
Queue Stats
107W - 103L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
linkon_rgda1
Baron Samedi
Level 88
God Stats
318W - 289L
1,614 SR
Queue Stats
349W - 338L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FLAMiNGNiNJA719
Chernobog
1
0 / 0 / 0
3,574
188
0
0
0
Ne Zha
KEGSTAND33
Ne Zha
13
1 / 3 / 2
7,588
399
5,983
16,708
7,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 0
8,462
445
7,227
13,065
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 3 / 3
8,982
473
7,269
18,061
13,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
iamjak
Bacchus
14
2 / 3 / 1
7,574
399
4,605
15,369
17,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 2
9,697
510
3,669
13,146
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
6 / 1 / 1
11,013
580
13,176
11,183
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
briandre9
Yemoja
13
0 / 0 / 6
9,199
484
3,676
7,242
5,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Da Ji
13
2 / 2 / 3
8,056
424
8,250
6,242
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
linkon_rgda1
Baron Samedi
15
5 / 5 / 3
9,417
496
8,644
13,109
8,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
13
13
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chernobog
FLAMiNGNiNJA719
Chernobog
0
0
0
0
W
0
1
2
1
L
Ne Zha
KEGSTAND33
Ne Zha
1
3
2
0.67
W
6
1
1
6.5
L
2
4
0
0.5
L
4
3
3
1.83
W
Yemoja
briandre9
Yemoja
0
0
6
3
W
Da Ji
2
2
3
1.75
L
Bacchus
iamjak
Bacchus
2
3
1
0.83
W
Baron Samedi
linkon_rgda1
Baron Samedi
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,084
Damage
37,415
63,203
Taken
50,922
44,728
Mitigated
27,606
10,835
Healing
18,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
FLAMiNGNiNJA719
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
3,669
1,203
0
5,448
13,146
5,372
757
2,500
10,386
0
86,286
L
Ne Zha
KEGSTAND33
Ne Zha
5,983
2,815
0
2,994
16,708
7,465
311
6,199
10,286
0
51,772
W
13,176
1,260
556
4,615
11,183
5,419
1,398
6,092
4,944
95,453
0
L
7,227
445
0
2,845
13,065
5,772
0
8,041
4,888
61,625
0
L
7,269
1,251
0
1,605
18,061
13,796
48
4,757
12,607
0
44,762
W
Yemoja
briandre9
Yemoja
3,676
635
2,890
1,364
7,242
5,841
835
48
7,143
43,246
0
W
Da Ji
8,250
1,816
0
956
6,242
2,243
0
1,064
5,094
0
27,435
L
Bacchus
iamjak
Bacchus
4,605
532
0
3,391
15,369
17,695
172
5,210
9,855
35,405
0
W
Baron Samedi
linkon_rgda1
Baron Samedi
8,644
622
666
1,673
13,109
8,731
334
1,579
11,369
52,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,180
Gold Earned
47,382
288
Minions Killed
439
0
Camps Cleared
0
1,396,089
Distance Traveled
1,635,847
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
3,574
188
0
0
0
0
0
W
Neith
9,697
510
124
7
0
282,673
0
L
Ne Zha
7,588
399
68
4
0
377,531
0
W
Ra
11,013
580
155
8
0
349,514
2
L
Scylla
8,462
445
110
6
0
329,724
0
L
Tyr
8,982
473
70
4
0
363,852
0
W
Yemoja
9,199
484
54
3
0
349,249
2
W
Da Ji
8,056
424
32
2
0
310,632
0
L
Bacchus
7,574
399
40
2
0
324,982
0
W
Baron Samedi
9,417
496
74
4
0
343,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role