Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BigSassyMan1
Achilles
Level 64
God Stats
12W - 14L
1,418 SR
Queue Stats
239W - 229L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
HiImAlec86
Baron Samedi
Level 158
God Stats
4W - 2L
1,865 SR
Queue Stats
119W - 96L
1,564 Elo+
Solo
Atlas
Atlas
Khurvash
Atlas
Level 94
God Stats
1W - 0L
1,954 SR
Queue Stats
31W - 28L
1,503 Elo+
Solo
Skadi
Skadi
loud_corner1
Skadi
Level 65
God Stats
34W - 21L
1,653 SR
Queue Stats
433W - 418L
1,487 Elo+
Solo
Team Averages
Level 94
1,678 SR
1,506 Elo+

VS

Team Averages
Level 142
1,517 SR
1,499 Elo+
Scylla
Scylla
LoneWolfKing078
Scylla
Level 266
God Stats
14W - 15L
1,440 SR
Queue Stats
682W - 747L
1,587 Elo+
Solo
Martichoras
Martichoras
PoP a P1LL
Martichoras
Level 119
God Stats
31W - 39L
1,529 SR
Queue Stats
588W - 582L
1,462 Elo+
Solo
King Arthur
King Arthur
UwUKing7094
King Arthur
Level 98
God Stats
1W - 2L
1,725 SR
Queue Stats
85W - 76L
1,559 Elo+
Party 1
Ne Zha
Ne Zha
kamiTrev
Ne Zha
Level 80
God Stats
1W - 1L
1,725 SR
Queue Stats
33W - 46L
1,415 Elo+
Party 1
Atlas
Atlas
taygarrett999
Atlas
Level 148
God Stats
0W - 3L
1,164 SR
Queue Stats
219W - 269L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
6 / 0 / 2
6,410
641
4,948
8,474
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
BigSassyMan1
Achilles
11
3 / 0 / 0
6,236
624
6,549
8,712
7,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
HiImAlec86
Baron Samedi
11
1 / 0 / 2
5,892
589
3,093
5,276
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Khurvash
Atlas
10
1 / 0 / 5
5,799
580
4,599
7,129
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 0 / 2
5,510
551
3,026
3,673
1,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,911
491
3,629
4,235
1,281
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Martichoras
PoP a P1LL
Martichoras
8
0 / 2 / 0
4,626
463
2,923
5,529
2,016
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
UwUKing7094
King Arthur
9
0 / 2 / 0
5,283
528
4,896
9,794
6,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
kamiTrev
Ne Zha
8
0 / 3 / 0
4,771
477
1,631
9,111
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,749
475
2,646
8,298
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
11
Kills
0
0
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
0
2
7
W
Achilles
BigSassyMan1
Achilles
3
0
0
3
W
Baron Samedi
HiImAlec86
Baron Samedi
1
0
2
2
W
Atlas
Khurvash
Atlas
1
0
5
3.5
L
0
2
0
0
L
Martichoras
PoP a P1LL
Martichoras
0
2
0
0
L
King Arthur
UwUKing7094
King Arthur
0
2
0
0
L
Ne Zha
kamiTrev
Ne Zha
0
3
0
0
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,215
Damage
15,725
33,264
Taken
36,967
20,310
Mitigated
17,879
10,136
Healing
5,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,948
1,661
0
2,069
8,474
3,926
0
2,048
6,240
0
42,518
W
Achilles
BigSassyMan1
Achilles
6,549
1,859
0
3,008
8,712
7,431
0
0
8,712
0
41,297
W
Baron Samedi
HiImAlec86
Baron Samedi
3,093
343
89
1,468
5,276
2,707
0
1,412
3,751
43,007
0
W
Atlas
Khurvash
Atlas
4,599
2,146
0
2,789
7,129
5,033
0
2,131
4,830
20,541
0
L
3,629
400
0
500
4,235
1,281
0
1,457
2,778
30,975
0
L
Martichoras
PoP a P1LL
Martichoras
2,923
1,444
0
1,803
5,529
2,016
0
1,277
4,252
0
30,077
L
King Arthur
UwUKing7094
King Arthur
4,896
851
0
983
9,794
6,353
0
0
9,179
0
34,788
L
Ne Zha
kamiTrev
Ne Zha
1,631
605
0
669
9,111
3,057
0
1,372
7,651
0
29,701
W
3,026
686
0
713
3,673
1,213
60
565
3,108
0
41,459
L
2,646
1,109
176
1,578
8,298
5,172
0
3,656
4,642
15,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
24,340
320
Minions Killed
251
0
Camps Cleared
0
958,081
Distance Traveled
936,208
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,410
641
53
5
0
220,319
0
W
Achilles
6,236
624
72
7
0
179,441
0
W
Baron Samedi
5,892
589
94
9
0
182,865
2
W
Atlas
5,799
580
33
3
0
197,429
1
L
Scylla
4,911
491
64
6
0
168,186
1
L
Martichoras
4,626
463
50
5
0
172,295
3
L
King Arthur
5,283
528
60
6
0
208,676
0
L
Ne Zha
4,771
477
60
6
0
206,520
0
W
Skadi
5,510
551
68
7
0
178,027
4
L
Atlas
4,749
475
17
2
0
180,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role