Player Matchup

Sobek
Sobek
TAS Carton
Sobek
Level 108
God Stats
12W - 11L
1,410 SR
Queue Stats
691W - 692L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
TAS Fresh
Nu Wa
Level 79
God Stats
3W - 5L
1,300 SR
Queue Stats
180W - 206L
1,443 Elo+
Party 1
Set
Set
TAS Gueks88
Set
Level 123
God Stats
1W - 4L
1,142 SR
Queue Stats
485W - 502L
1,442 Elo+
Party 1
Cernunnos
Cernunnos
TAS Rhumbo
Cernunnos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 39L
1,336 Elo+
Party 1
Cupid
Cupid
TAS Tang l
Cupid
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,474 Elo+
Party 1
Team Averages
Level 79
1,370 SR
1,432 Elo+

VS

Team Averages
Level 122
1,433 SR
1,492 Elo+
Thanatos
Thanatos
 
Thanatos
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlterYuno
Cthulhu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,445 Elo+
Party 2
Zeus
Zeus
Egis89
Zeus
Level 151
God Stats
5W - 5L
1,165 SR
Queue Stats
746W - 761L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 6 / 10
7,990
726
6,467
18,885
18,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
TAS Fresh
Nu Wa
15
2 / 4 / 9
8,115
738
10,331
8,771
3,872
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 6
8,637
785
11,991
11,617
6,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
TAS Rhumbo
Cernunnos
15
3 / 6 / 7
8,462
769
9,547
12,858
6,069
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
18
5 / 7 / 4
9,579
871
11,052
13,993
6,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
12 / 4 / 10
10,218
929
10,771
12,835
6,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
 
Ix Chel
16
3 / 3 / 8
9,116
829
9,225
13,756
5,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
 
Mulan
14
3 / 4 / 19
8,877
807
9,699
18,772
17,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
AlterYuno
Cthulhu
17
6 / 1 / 19
9,641
876
11,273
14,300
13,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
Egis89
Zeus
17
5 / 2 / 11
9,912
901
18,148
8,558
3,798
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
96
14
Kills
29
29
Deaths
14
36
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
4
10
4.25
W
Ix Chel
 
Ix Chel
3
3
8
2.33
W
Mulan
 
Mulan
3
4
19
3.13
W
Cthulhu
AlterYuno
Cthulhu
6
1
19
15.5
W
Zeus
Egis89
Zeus
5
2
11
5.25
L
Sobek
0
6
10
0.83
L
Nu Wa
TAS Fresh
Nu Wa
2
4
9
1.63
L
4
6
6
1.17
L
Cernunnos
TAS Rhumbo
Cernunnos
3
6
7
1.08
L
Cupid
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,388
Damage
59,116
66,124
Taken
68,221
42,808
Mitigated
46,678
13,347
Healing
32,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,771
2,024
1,071
5,208
12,835
6,471
1,258
2,545
10,222
0
16,728
W
Ix Chel
 
Ix Chel
9,225
2,200
6,613
5,982
13,756
5,704
380
4,182
9,502
30,708
0
W
Mulan
 
Mulan
9,699
1,260
2,327
4,569
18,772
17,592
264
3,572
14,896
0
13,721
W
Cthulhu
AlterYuno
Cthulhu
11,273
521
2,325
3,032
14,300
13,113
78
4,619
9,681
22,133
1,192
W
Zeus
Egis89
Zeus
18,148
1,157
672
947
8,558
3,798
310
2,136
6,378
39,455
0
L
Sobek
6,467
412
1,591
3,109
18,885
18,964
0
10,014
8,848
10,656
0
L
Nu Wa
TAS Fresh
Nu Wa
10,331
3,230
951
581
8,771
3,872
0
4,355
4,416
27,583
0
L
11,991
5,384
399
1,370
11,617
6,978
0
5,816
5,801
0
18,385
L
Cernunnos
TAS Rhumbo
Cernunnos
9,547
4,623
0
743
12,858
6,069
0
7,670
5,095
0
18,783
L
Cupid
11,052
5,047
2,232
2,371
13,993
6,925
0
9,557
4,262
0
22,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,783
Gold Earned
47,764
105
Minions Killed
144
0
Camps Cleared
0
997,323
Distance Traveled
1,123,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,218
929
8
1
0
248,659
0
W
Ix Chel
9,116
829
32
3
0
207,976
0
W
Mulan
8,877
807
18
2
0
200,048
0
W
Cthulhu
9,641
876
30
3
0
245,351
0
W
Zeus
9,912
901
56
5
0
221,305
0
L
Sobek
7,990
726
7
1
0
216,430
0
L
Nu Wa
8,115
738
33
3
0
191,163
0
L
Set
8,637
785
14
1
0
205,768
0
L
Cernunnos
8,462
769
19
2
0
190,325
0
L
Cupid
9,579
871
32
3
0
193,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role