Player Matchup

Chaac
Chaac
Blurr_FrS
Chaac
Level 86
God Stats
7W - 8L
1,625 SR
Queue Stats
32W - 37L
1,454 Elo+
Party 1
Izanami
Izanami
Oxor_Fenris
Izanami
Level 65
God Stats
7W - 11L
1,449 SR
Queue Stats
113W - 124L
1,330 Elo+
Party 1
Kukulkan
Kukulkan
SiltySquire8815
Kukulkan
Level 69
God Stats
2W - 1L
1,711 SR
Queue Stats
49W - 49L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Trapeur_
Kuzenbo
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
326W - 310L
1,506 Elo+
Party 1
Pele
Pele
oopoli12
Pele
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 124L
1,464 Elo+
Solo
Team Averages
Level 88
1,557 SR
1,446 Elo+

VS

Team Averages
Level 119
1,504 SR
1,452 Elo+
Ne Zha
Ne Zha
CursedByMoiga
Ne Zha
Level 138
God Stats
4W - 3L
1,579 SR
Queue Stats
75W - 80L
1,476 Elo+
Solo
Ra
Ra
Optomaton
Ra
Level 129
God Stats
3W - 5L
1,372 SR
Queue Stats
175W - 159L
1,453 Elo+
Party 2
King Arthur
King Arthur
TRICKAZ2808
King Arthur
Level 128
God Stats
6W - 3L
1,464 SR
Queue Stats
179W - 165L
1,451 Elo+
Party 2
Cupid
Cupid
YeetN Delete772
Cupid
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 111L
1,452 Elo+
Party 2
Ares
Ares
parttimati
Ares
Level 94
God Stats
4W - 3L
1,603 SR
Queue Stats
573W - 552L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Blurr_FrS
Chaac
13
0 / 2 / 0
7,958
531
10,239
14,118
14,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Oxor_Fenris
Izanami
13
0 / 3 / 2
7,808
521
5,252
10,141
3,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
2 / 6 / 1
7,841
523
6,105
12,749
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Trapeur_
Kuzenbo
10
2 / 6 / 2
7,076
472
6,717
13,193
15,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
13
3 / 2 / 0
7,888
526
4,689
12,671
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 8
9,397
626
14,489
14,952
10,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
4 / 4 / 4
9,148
610
7,813
10,605
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
TRICKAZ2808
King Arthur
14
0 / 0 / 3
7,624
508
7,324
14,911
15,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
2 / 1 / 4
8,454
564
5,317
9,060
3,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 11
8,815
588
7,347
15,634
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
19
19
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
Blurr_FrS
Chaac
0
2
0
0
W
9
1
8
13
W
4
4
4
1.5
L
Izanami
Oxor_Fenris
Izanami
0
3
2
0.33
L
Kukulkan
2
6
1
0.42
W
King Arthur
TRICKAZ2808
King Arthur
0
0
3
1.5
L
Kuzenbo
Trapeur_
Kuzenbo
2
6
2
0.5
W
2
1
4
4
L
Pele
3
2
0
1.5
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,002
Damage
42,290
62,872
Taken
65,162
44,291
Mitigated
50,911
10,530
Healing
16,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Blurr_FrS
Chaac
10,239
2,635
0
3,785
14,118
14,650
0
903
13,167
0
60,589
W
14,489
4,649
0
3,425
14,952
10,225
363
3,615
11,245
0
71,157
W
7,813
1,113
504
2,692
10,605
4,847
866
4,505
6,100
66,167
0
L
Izanami
Oxor_Fenris
Izanami
5,252
3,977
54
2,180
10,141
3,654
0
1,187
8,954
0
69,250
L
Kukulkan
6,105
1,504
0
2,210
12,749
5,022
949
5,560
7,081
61,999
0
W
King Arthur
TRICKAZ2808
King Arthur
7,324
1,853
0
1,656
14,911
15,738
88
448
14,463
0
48,971
L
Kuzenbo
Trapeur_
Kuzenbo
6,717
3,292
0
1,443
13,193
15,894
0
4,905
8,088
17,833
0
W
5,317
2,569
202
5,062
9,060
3,663
1,046
1,383
7,677
0
66,289
L
Pele
4,689
1,237
0
858
12,671
5,071
0
2,367
10,238
0
55,091
W
7,347
369
0
2,588
15,634
16,438
0
5,292
10,342
28,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,571
Gold Earned
43,438
423
Minions Killed
401
0
Camps Cleared
0
1,447,938
Distance Traveled
1,459,224
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,958
531
98
7
0
274,507
2
W
Ne Zha
9,397
626
85
6
0
328,151
0
W
Ra
9,148
610
120
8
0
273,659
0
L
Izanami
7,808
521
126
8
0
285,463
2
L
Kukulkan
7,841
523
102
7
0
278,693
0
W
King Arthur
7,624
508
73
5
0
271,211
2
L
Kuzenbo
7,076
472
16
1
0
301,246
0
W
Cupid
8,454
564
99
7
0
262,491
3
L
Pele
7,888
526
81
5
0
308,029
0
W
Ares
8,815
588
24
2
0
323,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role