Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
KrólJebacz
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Atlas
Atlas
Tonan1313
Atlas
Level 79
God Stats
21W - 18L
1,561 SR
Queue Stats
237W - 214L
1,547 Elo+
Party 2
Fenrir
Fenrir
Youtwo007
Fenrir
Level 100
God Stats
17W - 10L
1,807 SR
Queue Stats
182W - 152L
1,578 Elo+
Party 2
Xbalanque
Xbalanque
Zentsuko
Xbalanque
Level 101
God Stats
0W - 1L
1,446 SR
Queue Stats
54W - 55L
1,496 Elo+
Solo
Team Averages
Level 73
1,563 SR
1,524 Elo+

VS

Team Averages
Level 115
1,384 SR
1,467 Elo+
Set
Set
J1ffr0
Set
Level 127
God Stats
12W - 16L
1,454 SR
Queue Stats
209W - 233L
1,468 Elo+
Party 4
Sun Wukong
Sun Wukong
Kreuvette
Sun Wukong
Level 38
God Stats
7W - 8L
1,410 SR
Queue Stats
7W - 13L
1,313 Elo+
Party 1
Scylla
Scylla
XeroTix7
Scylla
Level 144
God Stats
8W - 12L
1,237 SR
Queue Stats
396W - 378L
1,454 Elo+
Party 1
Terra
Terra
ramzo18
Terra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,625 Elo+
Solo
Danzaburou
Danzaburou
werh22
Danzaburou
Level 123
God Stats
5W - 8L
1,319 SR
Queue Stats
419W - 446L
1,474 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 3 / 1
7,161
477
2,977
6,380
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 9 / 0
5,726
382
4,366
11,916
3,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
Tonan1313
Atlas
11
1 / 6 / 2
7,005
467
5,134
15,181
7,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Youtwo007
Fenrir
14
4 / 3 / 2
8,281
552
7,078
14,896
6,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
Zentsuko
Xbalanque
12
0 / 3 / 1
6,954
464
5,912
12,177
4,803
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
J1ffr0
Set
15
6 / 1 / 3
8,989
599
5,427
12,671
8,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Kreuvette
Sun Wukong
12
1 / 3 / 2
7,629
509
6,424
13,502
9,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
XeroTix7
Scylla
15
7 / 1 / 3
8,978
599
14,381
8,333
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Terra
ramzo18
Terra
13
1 / 1 / 8
8,233
549
2,825
8,777
6,610
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
werh22
Danzaburou
15
9 / 1 / 1
9,972
665
12,551
13,929
6,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
24
24
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
1
0.83
W
Set
J1ffr0
Set
6
1
3
7.5
W
Sun Wukong
Kreuvette
Sun Wukong
1
3
2
0.67
L
0
9
0
0
L
Atlas
Tonan1313
Atlas
1
6
2
0.33
W
Scylla
XeroTix7
Scylla
7
1
3
8.5
L
Fenrir
Youtwo007
Fenrir
4
3
2
1.67
L
Xbalanque
Zentsuko
Xbalanque
0
3
1
0.17
W
Terra
ramzo18
Terra
1
1
8
5
W
Danzaburou
werh22
Danzaburou
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,467
Damage
41,608
60,550
Taken
57,212
24,209
Mitigated
35,393
10,203
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,977
309
0
414
6,380
2,140
0
4,114
2,266
43,937
0
W
Set
J1ffr0
Set
5,427
2,338
0
951
12,671
8,847
540
1,057
11,614
0
80,020
W
Sun Wukong
Kreuvette
Sun Wukong
6,424
1,555
0
2,625
13,502
9,995
1,223
3,807
9,695
0
46,470
L
4,366
2,209
262
1,414
11,916
3,316
0
4,369
7,547
0
23,378
L
Atlas
Tonan1313
Atlas
5,134
2,326
0
1,080
15,181
7,463
0
3,997
11,184
37,831
0
W
Scylla
XeroTix7
Scylla
14,381
1,629
0
587
8,333
3,086
914
2,170
6,163
67,514
0
L
Fenrir
Youtwo007
Fenrir
7,078
2,896
0
2,237
14,896
6,487
325
2,769
12,127
0
64,102
L
Xbalanque
Zentsuko
Xbalanque
5,912
2,254
0
4,796
12,177
4,803
587
1,996
10,181
0
50,831
W
Terra
ramzo18
Terra
2,825
485
1,910
2,930
8,777
6,610
783
1,190
7,523
24,810
0
W
Danzaburou
werh22
Danzaburou
12,551
6,420
0
7,122
13,929
6,855
1,096
333
13,596
0
73,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,127
Gold Earned
43,801
370
Minions Killed
461
0
Camps Cleared
0
1,274,692
Distance Traveled
1,510,868
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,161
477
85
6
0
208,069
2
W
Set
8,989
599
132
9
0
341,001
0
W
Sun Wukong
7,629
509
67
4
0
287,666
0
L
Cupid
5,726
382
38
3
0
269,148
0
L
Atlas
7,005
467
54
4
0
239,350
0
W
Scylla
8,978
599
111
7
0
296,383
1
L
Fenrir
8,281
552
100
7
0
314,174
1
L
Xbalanque
6,954
464
93
6
0
243,951
0
W
Terra
8,233
549
46
3
0
323,753
6
W
Danzaburou
9,972
665
105
7
0
262,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role