Player Matchup

Surtr
Surtr
Silver II
DemonDT29
Surtr
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,544 MMR
Solo
Izanami
Izanami
Bronze III
DomesticCabbage
Izanami
Bronze III
Level 63
God Stats
0W - 2L
1,522 SR
Queue Stats
2W - 2L
1,580 MMR
Solo
Aphrodite
Aphrodite
Silver II
Mystyafro309
Aphrodite
Silver II
Level 165
God Stats
6W - 8L
1,561 SR
Queue Stats
14W - 12L
1,614 MMR
Solo
Susano
Susano
Bronze III
Nierly__
Susano
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
TekGigaYT
Bacchus
Gold III
Level 125
God Stats
4W - 4L
1,513 SR
Queue Stats
417W - 427L
1,569 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,519 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,569 SR
1,556 MMR
Rama
Rama
Gold III
Cloud Banks
Rama
Gold III
Level 222
God Stats
486W - 420L
1,560 SR
Queue Stats
620W - 630L
1,482 MMR
Solo
Mulan
Mulan
Gold III
Franktrain724
Mulan
Gold III
Level 165
God Stats
12W - 11L
1,623 SR
Queue Stats
123W - 120L
1,520 MMR
Solo
Ne Zha
Ne Zha
Gold II
ITzJust_Drewww
Ne Zha
Gold II
Level 182
God Stats
7W - 16L
1,446 SR
Queue Stats
663W - 671L
1,612 MMR
Solo
Scylla
Scylla
Gold III
ROCKYVXII
Scylla
Gold III
Level 69
God Stats
1W - 0L
1,380 SR
Queue Stats
53W - 51L
1,592 MMR
Solo
Terra
Terra
Gold II
Ztrix_Ekugbe
Terra
Gold II
Level 126
God Stats
2W - 2L
1,835 SR
Queue Stats
180W - 179L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DemonDT29
Surtr
14
1 / 2 / 0
8,112
507
8,522
13,700
12,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 2 / 0
7,861
491
5,805
9,186
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Mystyafro309
Aphrodite
11
0 / 3 / 0
7,160
448
5,645
9,523
3,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Susano
Nierly__
Susano
14
0 / 1 / 1
7,757
485
5,567
12,023
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
TekGigaYT
Bacchus
12
0 / 4 / 0
7,259
454
6,161
15,390
18,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesJanusArtioAnubis

VS

Bans
He BoBakasuraHerculesHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,072
567
8,583
11,474
4,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 1 / 1
10,156
635
10,746
13,450
12,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
4 / 0 / 5
8,437
527
7,506
11,193
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
ROCKYVXII
Scylla
13
1 / 0 / 2
7,720
483
5,593
7,844
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 9
8,354
522
5,377
11,165
10,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
12
12
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Surtr
DemonDT29
Surtr
1
2
0
0.5
L
1
2
0
0.5
W
2
1
1
2.5
W
4
0
5
6.5
L
Aphrodite
Mystyafro309
Aphrodite
0
3
0
0
L
Susano
Nierly__
Susano
0
1
1
0.5
W
Scylla
ROCKYVXII
Scylla
1
0
2
2
L
Bacchus
TekGigaYT
Bacchus
0
4
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,700
Damage
37,805
59,822
Taken
55,126
41,972
Mitigated
37,149
19,154
Healing
23,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,583
6,496
0
5,671
11,474
4,702
241
959
10,515
0
73,495
L
Surtr
DemonDT29
Surtr
8,522
4,303
0
4,858
13,700
12,080
0
180
13,520
673
60,683
L
5,805
4,080
0
2,245
9,186
3,438
495
1,745
7,441
0
73,314
W
10,746
1,435
0
9,550
13,450
12,927
0
661
12,769
377
94,888
W
7,506
1,462
0
2,045
11,193
5,393
812
3,820
7,373
0
68,729
L
Aphrodite
Mystyafro309
Aphrodite
5,645
310
2,575
4,949
9,523
3,535
0
4,908
4,615
62,431
0
L
Susano
Nierly__
Susano
5,567
941
0
680
12,023
4,880
0
256
11,767
0
72,585
W
Scylla
ROCKYVXII
Scylla
5,593
963
0
1,071
7,844
3,642
0
4,703
3,141
68,750
0
L
Bacchus
TekGigaYT
Bacchus
6,161
600
0
3,847
15,390
18,039
0
4,198
11,192
23,312
0
W
5,377
998
1,236
3,786
11,165
10,485
13
2,247
8,918
22,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
43,739
472
Minions Killed
538
0
Camps Cleared
0
1,533,242
Distance Traveled
1,579,734
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,072
567
112
7
0
288,802
4
L
Surtr
8,112
507
98
6
0
316,028
2
L
Izanami
7,861
491
134
8
0
288,292
0
W
Mulan
10,156
635
178
11
0
306,629
1
W
Ne Zha
8,437
527
97
6
0
338,304
1
L
Aphrodite
7,160
448
109
7
0
256,494
0
L
Susano
7,757
485
101
6
0
356,460
2
W
Scylla
7,720
483
124
8
0
302,801
2
L
Bacchus
7,259
454
30
2
0
315,968
4
W
Terra
8,354
522
27
2
0
343,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role