Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
ExTaZz_StoRaK
Vulcan
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 84L
1,497 Elo+
Solo
Ganesha
Ganesha
Lewisonbottom
Ganesha
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,359 Elo+
Party 2
Ne Zha
Ne Zha
Owen2005pro
Ne Zha
Level 84
God Stats
4W - 8L
1,397 SR
Queue Stats
444W - 492L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
temp-414450
Sun Wukong
Level 143
God Stats
17W - 17L
1,475 SR
Queue Stats
204W - 228L
1,514 Elo+
Party 1
Team Averages
Level 118
1,474 SR
1,479 Elo+

VS

Team Averages
Level 104
1,477 SR
1,478 Elo+
Ra
Ra
Faster_Flame
Ra
Level 119
God Stats
4W - 9L
1,309 SR
Queue Stats
484W - 485L
1,479 Elo+
Solo
Nemesis
Nemesis
Jennylarossella
Nemesis
Level 144
God Stats
2W - 7L
1,547 SR
Queue Stats
80W - 104L
1,416 Elo+
Solo
Hera
Hera
Manchuurian
Hera
Level 139
God Stats
43W - 33L
1,548 SR
Queue Stats
75W - 68L
1,461 Elo+
Solo
Ymir
Ymir
a1010hero
Ymir
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,552 Elo+
Solo
Danzaburou
Danzaburou
pepoychris99
Danzaburou
Level 44
God Stats
20W - 26L
1,480 SR
Queue Stats
197W - 212L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 1
7,232
603
7,132
5,408
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 2
7,600
633
4,584
4,444
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
11
0 / 0 / 5
7,146
596
2,931
4,319
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
13
3 / 0 / 1
7,304
609
2,840
11,058
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
temp-414450
Sun Wukong
14
4 / 0 / 0
8,375
698
4,189
8,435
6,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,458
538
2,323
6,096
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,043
504
2,139
7,068
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 0
6,445
537
4,637
5,568
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
9
0 / 2 / 0
5,740
478
2,107
9,199
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
pepoychris99
Danzaburou
9
0 / 3 / 0
5,441
453
2,756
6,143
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
12
Kills
0
0
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
1
4.5
W
1
0
2
2
L
0
3
0
0
L
0
1
0
0
W
Ganesha
0
0
5
2.5
L
0
3
0
0
W
Ne Zha
3
0
1
3.5
L
Ymir
0
2
0
0
L
Danzaburou
pepoychris99
Danzaburou
0
3
0
0
W
Sun Wukong
temp-414450
Sun Wukong
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,676
Damage
13,962
33,664
Taken
34,074
18,938
Mitigated
13,910
15,334
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,132
5,334
0
3,814
5,408
2,097
224
633
4,735
0
70,103
W
4,584
923
0
500
4,444
1,589
309
1,368
3,076
66,863
0
L
2,323
194
89
1,345
6,096
1,764
0
3,610
2,486
58,475
0
L
2,139
905
0
863
7,068
2,428
0
1,016
6,052
0
50,628
W
Ganesha
2,931
457
0
1,887
4,319
3,517
0
1,531
2,728
14,971
0
L
4,637
858
0
958
5,568
1,612
0
0
5,568
48,819
0
W
Ne Zha
2,840
1,067
0
6,270
11,058
5,713
0
987
10,071
42
59,139
L
Ymir
2,107
753
0
836
9,199
6,251
0
1,735
7,448
28,926
0
L
Danzaburou
pepoychris99
Danzaburou
2,756
1,016
0
954
6,143
1,855
0
1,180
4,963
0
29,280
W
Sun Wukong
temp-414450
Sun Wukong
4,189
931
0
2,863
8,435
6,022
27
4,637
3,798
0
65,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,657
Gold Earned
30,127
511
Minions Killed
405
0
Camps Cleared
0
1,199,681
Distance Traveled
1,178,208
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,232
603
160
13
0
186,816
0
W
Vulcan
7,600
633
122
10
0
235,898
0
L
Ra
6,458
538
113
9
0
231,895
0
L
Nemesis
6,043
504
88
7
0
274,144
0
W
Ganesha
7,146
596
2
0
0
211,298
0
L
Hera
6,445
537
101
8
0
235,466
0
W
Ne Zha
7,304
609
98
8
0
281,495
0
L
Ymir
5,740
478
38
3
0
237,855
0
L
Danzaburou
5,441
453
65
5
0
198,848
6
W
Sun Wukong
8,375
698
129
11
0
284,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role