Player Matchup

Baron Samedi
Baron Samedi
AshyTiiger
Baron Samedi
Level 108
God Stats
18W - 15L
1,516 SR
Queue Stats
753W - 706L
1,482 Elo+
Solo
King Arthur
King Arthur
FTGxTIM3RDAxFHR
King Arthur
Level 5
God Stats
1W - 0L
1,757 SR
Queue Stats
5W - 4L
1,272 Elo+
Party 2
Sol
Sol
OhAriBtw
Sol
Level 102
God Stats
60W - 37L
1,620 SR
Queue Stats
103W - 109L
1,528 Elo+
Solo
Olorun
Olorun
SamSamAzTx
Olorun
Level 147
God Stats
2W - 3L
1,712 SR
Queue Stats
140W - 122L
1,565 Elo+
Party 2
Horus
Horus
camburger1111
Horus
Level 53
God Stats
1W - 0L
1,502 SR
Queue Stats
33W - 28L
1,475 Elo+
Solo
Team Averages
Level 83
1,621 SR
1,464 Elo+

VS

Team Averages
Level 83
1,459 SR
1,451 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DarkArchr
Zhong Kui
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 33L
1,376 Elo+
Party 1
Surtr
Surtr
ProfStyxx
Surtr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 30L
1,355 Elo+
Party 1
Medusa
Medusa
Rarahz
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Ares
Ares
boog54678
Ares
Level 84
God Stats
0W - 2L
1,295 SR
Queue Stats
79W - 76L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AshyTiiger
Baron Samedi
14
5 / 1 / 0
9,328
622
9,300
8,685
7,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

King Arthur
FTGxTIM3RDAxFHR
King Arthur
14
2 / 7 / 3
8,062
537
6,069
16,481
7,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 2 / 1
8,341
556
11,491
12,215
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
SamSamAzTx
Olorun
14
3 / 2 / 4
8,734
582
9,649
11,257
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 5
7,924
528
5,365
12,593
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
7 / 2 / 1
9,174
612
8,174
14,356
7,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
DarkArchr
Zhong Kui
12
1 / 4 / 2
7,111
474
10,981
12,294
10,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
ProfStyxx
Surtr
12
0 / 4 / 1
6,544
436
2,118
12,327
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Rarahz
Medusa
14
2 / 2 / 2
7,905
527
12,297
12,931
5,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
12
3 / 2 / 5
7,634
509
4,740
15,252
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
14
Kills
13
14
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
2
1
3.75
W
Baron Samedi
AshyTiiger
Baron Samedi
5
1
0
5
L
Zhong Kui
DarkArchr
Zhong Kui
1
4
2
0.5
W
King Arthur
FTGxTIM3RDAxFHR
King Arthur
2
7
3
0.5
W
2
2
1
1.25
L
Surtr
ProfStyxx
Surtr
0
4
1
0.13
L
Medusa
Rarahz
Medusa
2
2
2
1.5
W
Olorun
SamSamAzTx
Olorun
3
2
4
2.5
L
Ares
3
2
5
2.75
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,874
Damage
38,310
61,231
Taken
67,160
34,870
Mitigated
43,918
19,090
Healing
32,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,174
1,565
0
15,123
14,356
7,668
0
3,215
11,141
0
80,599
W
Baron Samedi
AshyTiiger
Baron Samedi
9,300
733
0
3,042
8,685
7,223
646
193
8,492
60,353
0
L
Zhong Kui
DarkArchr
Zhong Kui
10,981
1,138
0
4,453
12,294
10,922
425
6,748
5,546
47,141
0
W
King Arthur
FTGxTIM3RDAxFHR
King Arthur
6,069
1,107
0
1,075
16,481
7,158
9
3,051
13,430
0
68,622
W
11,491
5,414
0
5,822
12,215
5,361
1,577
2,029
10,186
65,963
7,853
L
Surtr
ProfStyxx
Surtr
2,118
497
0
3,553
12,327
6,199
0
8,506
3,821
140
27,735
L
Medusa
Rarahz
Medusa
12,297
6,305
0
5,107
12,931
5,899
0
5,239
7,692
0
68,850
W
Olorun
SamSamAzTx
Olorun
9,649
3,933
200
4,229
11,257
4,672
0
7,280
3,977
61,605
0
L
Ares
4,740
705
197
4,017
15,252
13,230
0
6,002
9,250
20,633
0
W
5,365
2,566
897
3,825
12,593
10,456
0
3,491
9,102
0
18,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,389
Gold Earned
38,368
453
Minions Killed
384
0
Camps Cleared
0
1,466,141
Distance Traveled
1,522,097
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,174
612
122
8
0
342,341
0
W
Baron Samedi
9,328
622
107
7
0
243,675
5
L
Zhong Kui
7,111
474
74
5
0
286,332
0
W
King Arthur
8,062
537
98
7
0
333,828
0
W
Sol
8,341
556
125
8
0
263,446
0
L
Surtr
6,544
436
51
3
0
292,519
0
L
Medusa
7,905
527
107
7
0
299,971
0
W
Olorun
8,734
582
114
8
0
300,773
3
L
Ares
7,634
509
30
2
0
300,934
4
W
Horus
7,924
528
9
1
0
324,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role