Player Matchup

Sun Wukong
Sun Wukong
ArrowGoch
Sun Wukong
Level 126
God Stats
7W - 6L
1,535 SR
Queue Stats
150W - 149L
1,436 Elo+
Solo
Nu Wa
Nu Wa
CrftyPlays
Nu Wa
Level 89
God Stats
24W - 21L
1,557 SR
Queue Stats
51W - 51L
1,549 Elo+
Party 1
Fenrir
Fenrir
GROMreej
Fenrir
Level 109
God Stats
5W - 3L
1,637 SR
Queue Stats
41W - 32L
1,577 Elo+
Party 1
Team Averages
Level 108
1,577 SR
1,521 Elo+

VS

Team Averages
Level 101
1,364 SR
1,463 Elo+
Cthulhu
Cthulhu
DoggoneRabbit20
Cthulhu
Level 174
God Stats
3W - 3L
1,492 SR
Queue Stats
36W - 22L
1,623 Elo+
Solo
Poseidon
Poseidon
HotKittenz
Poseidon
Level 124
God Stats
2W - 3L
1,294 SR
Queue Stats
65W - 62L
1,485 Elo+
Party 2
Neith
Neith
MOJOsJOJOs
Neith
Level 4
God Stats
9W - 5L
1,305 SR
Queue Stats
11W - 9L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArrowGoch
Sun Wukong
14
5 / 0 / 12
11,206
800
11,154
14,318
13,588
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
14
3 / 1 / 13
10,799
771
13,628
7,824
3,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
GROMreej
Fenrir
15
9 / 2 / 5
11,962
854
12,309
13,021
7,455
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,498
678
9,886
16,321
16,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
HotKittenz
Poseidon
12
1 / 8 / 2
10,034
717
7,146
13,915
2,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
11
1 / 6 / 2
9,302
664
6,625
9,914
2,889
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
3
3
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ArrowGoch
Sun Wukong
5
0
12
11
W
Nu Wa
3
1
13
9.5
L
1
3
2
0.67
W
Fenrir
GROMreej
Fenrir
9
2
5
5.75
L
Poseidon
HotKittenz
Poseidon
1
8
2
0.25
L
Neith
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,091
Damage
23,657
35,163
Taken
40,150
24,297
Mitigated
22,046
9,681
Healing
5,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ArrowGoch
Sun Wukong
11,154
2,214
0
6,137
14,318
13,588
0
6,997
7,217
0
35,076
W
Nu Wa
13,628
3,771
0
370
7,824
3,254
0
5,097
2,727
44,183
0
L
9,886
454
420
3,484
16,321
16,298
0
6,662
9,493
35,664
0
W
Fenrir
GROMreej
Fenrir
12,309
4,454
0
3,174
13,021
7,455
0
5,343
7,663
0
48,988
L
Poseidon
HotKittenz
Poseidon
7,146
759
0
1,075
13,915
2,859
0
3,200
10,637
46,281
0
L
Neith
6,625
2,703
0
603
9,914
2,889
0
4,057
5,857
0
24,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,967
Gold Earned
28,834
173
Minions Killed
152
0
Camps Cleared
0
791,263
Distance Traveled
689,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,206
800
52
4
0
273,364
0
W
Nu Wa
10,799
771
62
4
0
238,384
0
L
Cthulhu
9,498
678
42
3
0
256,116
0
W
Fenrir
11,962
854
59
4
0
279,515
0
L
Poseidon
10,034
717
70
5
0
226,454
0
L
Neith
9,302
664
40
3
0
207,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role