Player Matchup

Cthulhu
Cthulhu
ItzZzArchive
Cthulhu
Level 104
God Stats
4W - 4L
1,749 SR
Queue Stats
39W - 35L
1,557 Elo+
Party 1
Chang'e
Chang'e
Levispeasant
Chang'e
Level 121
God Stats
4W - 7L
1,689 SR
Queue Stats
56W - 69L
1,482 Elo+
Party 1
Izanami
Izanami
SpaceCowboy061
Izanami
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,503 Elo+
Party 1
Hun Batz
Hun Batz
johtohoe
Hun Batz
Level 86
God Stats
1W - 1L
1,529 SR
Queue Stats
11W - 13L
1,549 Elo+
Party 1
Achilles
Achilles
kronosray
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
Team Averages
Level 84
1,593 SR
1,472 Elo+

VS

Team Averages
Level 81
1,544 SR
1,534 Elo+
Ullr
Ullr
FailingWumbology
Ullr
Level 135
God Stats
119W - 86L
1,566 SR
Queue Stats
234W - 213L
1,538 Elo+
Party 2
Mercury
Mercury
Jungler0nly
Mercury
Level 11
God Stats
3W - 0L
1,685 SR
Queue Stats
27W - 23L
1,654 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
StealthFUl
Morgan Le Fay
Level 8
God Stats
4W - 5L
1,474 SR
Queue Stats
14W - 38L
1,384 Elo+
Party 2
Cu Chulainn
Cu Chulainn
That0neBiscit
Cu Chulainn
Level 177
God Stats
20W - 25L
1,461 SR
Queue Stats
211W - 189L
1,555 Elo+
Solo
Atlas
Atlas
Thebigmoney0502
Atlas
Level 76
God Stats
3W - 1L
1,534 SR
Queue Stats
179W - 161L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItzZzArchive
Cthulhu
12
0 / 1 / 2
8,220
484
8,364
14,150
11,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Levispeasant
Chang'e
14
1 / 1 / 1
7,804
459
4,131
10,221
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 0
7,278
428
2,660
12,237
4,751
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
johtohoe
Hun Batz
13
2 / 3 / 1
7,687
452
6,945
15,442
7,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
kronosray
Achilles
12
0 / 3 / 1
7,155
421
5,125
12,088
13,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,417
613
7,075
6,732
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mercury
Jungler0nly
Mercury
17
1 / 0 / 1
9,942
585
2,259
11,667
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
StealthFUl
Morgan Le Fay
12
1 / 2 / 3
7,750
456
6,322
7,522
3,166
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
That0neBiscit
Cu Chulainn
15
7 / 0 / 2
10,331
608
15,780
18,154
16,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 3
8,792
517
6,587
11,336
10,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
13
13
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Cthulhu
ItzZzArchive
Cthulhu
0
1
2
1
W
Mercury
Jungler0nly
Mercury
1
0
1
1.5
L
Chang'e
Levispeasant
Chang'e
1
1
1
1.5
L
0
5
0
0
W
Morgan Le Fay
StealthFUl
Morgan Le Fay
1
2
3
1.25
W
Cu Chulainn
That0neBiscit
Cu Chulainn
7
0
2
8
W
2
1
3
3.5
L
Hun Batz
johtohoe
Hun Batz
2
3
1
0.83
L
Achilles
kronosray
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,225
Damage
38,023
64,138
Taken
55,411
41,193
Mitigated
38,844
20,719
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,075
1,974
0
395
6,732
3,500
2,057
1,477
5,255
0
100,715
L
Cthulhu
ItzZzArchive
Cthulhu
8,364
755
2,581
5,015
14,150
11,397
0
4,363
9,787
38,336
782
W
Mercury
Jungler0nly
Mercury
2,259
1,629
0
1,370
11,667
5,151
0
1,135
10,532
0
105,416
L
Chang'e
Levispeasant
Chang'e
4,131
633
1,793
6,331
10,221
4,092
525
5,424
4,797
53,587
0
L
2,660
1,906
0
1,200
12,237
4,751
0
1,768
10,469
0
42,679
W
Morgan Le Fay
StealthFUl
Morgan Le Fay
6,322
866
0
167
7,522
3,166
0
2,984
4,493
35,602
0
W
Cu Chulainn
That0neBiscit
Cu Chulainn
15,780
2,448
0
1,596
18,154
16,762
301
3,252
14,213
1,654
77,575
W
6,587
2,507
0
3,261
11,336
10,265
0
3,913
7,288
29,234
0
L
Hun Batz
johtohoe
Hun Batz
6,945
2,505
0
830
15,442
7,097
0
1,963
13,479
0
70,027
L
Achilles
kronosray
Achilles
5,125
900
0
2,969
12,088
13,856
0
617
11,471
0
37,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,144
Gold Earned
47,232
389
Minions Killed
507
0
Camps Cleared
0
1,693,372
Distance Traveled
1,825,106
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,417
613
163
10
0
358,135
0
L
Cthulhu
8,220
484
63
4
0
383,287
0
W
Mercury
9,942
585
150
9
0
442,035
0
L
Chang'e
7,804
459
101
6
0
283,871
3
L
Izanami
7,278
428
79
5
0
323,854
0
W
Morgan Le Fay
7,750
456
52
3
0
354,456
0
W
Cu Chulainn
10,331
608
106
6
0
336,331
1
W
Atlas
8,792
517
36
2
0
334,149
0
L
Hun Batz
7,687
452
97
6
0
369,299
0
L
Achilles
7,155
421
49
3
0
333,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role