Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Cooldude5431
Izanami
Level 7
God Stats
8W - 13L
1,549 SR
Queue Stats
20W - 24L
1,486 Elo+
Party 2
Cu Chulainn
Cu Chulainn
landeez
Cu Chulainn
Level 44
God Stats
1W - 7L
1,181 SR
Queue Stats
2W - 9L
1,056 Elo+
Solo
Team Averages
Level 80
1,446 SR
1,409 Elo+

VS

Team Averages
Level 108
1,531 SR
1,484 Elo+
Chang'e
Chang'e
BellowOfDragons
Chang'e
Level 122
God Stats
101W - 83L
1,486 SR
Queue Stats
301W - 307L
1,480 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DeceptiveSide
Cu Chulainn
Level 90
God Stats
5W - 5L
1,540 SR
Queue Stats
138W - 153L
1,497 Elo+
Party 1
Serqet
Serqet
Jackisbored999
Serqet
Level 149
God Stats
4W - 4L
1,408 SR
Queue Stats
379W - 387L
1,485 Elo+
Party 1
Anubis
Anubis
JustShmammy
Anubis
Level 134
God Stats
8W - 10L
1,772 SR
Queue Stats
200W - 212L
1,511 Elo+
Party 1
Izanami
Izanami
hotshot4922
Izanami
Level 44
God Stats
30W - 25L
1,450 SR
Queue Stats
184W - 171L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 4 / 0
6,649
554
4,845
12,694
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
 
Tiamat
11
2 / 5 / 4
6,276
523
5,795
9,638
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
 
Cthulhu
8
1 / 1 / 4
5,546
462
5,336
13,516
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Cooldude5431
Izanami
9
0 / 2 / 1
5,434
453
1,473
5,150
1,750
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
landeez
Cu Chulainn
11
2 / 4 / 5
6,378
532
6,388
14,530
7,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,886
574
7,128
9,003
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
DeceptiveSide
Cu Chulainn
11
4 / 2 / 3
6,721
560
7,588
8,906
6,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 3 / 7
7,197
600
4,950
10,429
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
13
7 / 1 / 5
8,406
701
14,319
9,870
4,409
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
hotshot4922
Izanami
11
0 / 0 / 0
6,228
519
3,640
6,037
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
9
Kills
16
16
Deaths
9
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
0
1
L
Tiamat
 
Tiamat
2
5
4
0.8
L
Cthulhu
 
Cthulhu
1
1
4
3
W
1
3
2
0.67
L
Izanami
Cooldude5431
Izanami
0
2
1
0.25
W
Cu Chulainn
DeceptiveSide
Cu Chulainn
4
2
3
2.75
W
4
3
7
2.5
W
Anubis
7
1
5
9.5
W
Izanami
hotshot4922
Izanami
0
0
0
0
L
Cu Chulainn
landeez
Cu Chulainn
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,837
Damage
37,625
55,528
Taken
44,245
26,730
Mitigated
20,966
10,875
Healing
16,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,845
1,615
0
1,761
12,694
3,819
0
5,697
6,703
0
38,528
L
Tiamat
 
Tiamat
5,795
526
0
1,978
9,638
4,611
0
4,483
4,628
40,328
0
L
Cthulhu
 
Cthulhu
5,336
515
251
4,038
13,516
8,791
0
3,687
9,498
22,340
0
W
7,128
869
312
3,713
9,003
3,166
752
1,156
7,847
47,563
0
L
Izanami
Cooldude5431
Izanami
1,473
1,120
0
633
5,150
1,750
272
0
5,150
0
32,342
W
Cu Chulainn
DeceptiveSide
Cu Chulainn
7,588
1,325
138
2,796
8,906
6,714
102
2,749
6,093
0
34,549
W
4,950
855
0
1,038
10,429
4,573
0
2,279
8,136
0
37,535
W
Anubis
14,319
927
0
6,163
9,870
4,409
640
3,614
6,256
69,443
0
W
Izanami
hotshot4922
Izanami
3,640
2,503
0
2,367
6,037
2,104
615
1,534
4,503
0
47,172
L
Cu Chulainn
landeez
Cu Chulainn
6,388
810
0
2,214
14,530
7,759
102
7,448
6,906
0
41,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
35,438
271
Minions Killed
340
0
Camps Cleared
0
1,175,908
Distance Traveled
1,186,565
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,649
554
63
5
0
261,806
0
L
Tiamat
6,276
523
66
6
0
221,250
0
L
Cthulhu
5,546
462
21
2
0
255,733
1
W
Chang'e
6,886
574
63
5
0
216,818
0
L
Izanami
5,434
453
63
5
0
196,549
0
W
Cu Chulainn
6,721
560
40
3
0
247,161
2
W
Serqet
7,197
600
55
5
0
263,789
2
W
Anubis
8,406
701
108
9
0
228,286
0
W
Izanami
6,228
519
74
6
0
230,511
0
L
Cu Chulainn
6,378
532
58
5
0
240,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role