Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Donny201
Danzaburou
Level 86
God Stats
1W - 1L
1,748 SR
Queue Stats
21W - 18L
1,493 Elo+
Party 1
Thor
Thor
Foosinie
Thor
Level 101
God Stats
2W - 4L
1,263 SR
Queue Stats
137W - 128L
1,436 Elo+
Party 1
Surtr
Surtr
Mapache Mx
Surtr
Level 85
God Stats
13W - 14L
1,503 SR
Queue Stats
21W - 30L
1,413 Elo+
Party 1
Fenrir
Fenrir
mashingun53
Fenrir
Level 87
God Stats
5W - 7L
1,515 SR
Queue Stats
45W - 54L
1,419 Elo+
Party 1
Team Averages
Level 92
1,506 SR
1,452 Elo+

VS

Team Averages
Level 92
1,564 SR
1,474 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ForestDragonSK
Aphrodite
Level 65
God Stats
15W - 8L
1,536 SR
Queue Stats
119W - 105L
1,431 Elo+
Solo
Surtr
Surtr
TheEvergrimOwl
Surtr
Level 104
God Stats
21W - 13L
1,616 SR
Queue Stats
348W - 329L
1,537 Elo+
Party 2
Hachiman
Hachiman
kidsage7456
Hachiman
Level 46
God Stats
208W - 194L
1,458 SR
Queue Stats
604W - 602L
1,368 Elo+
Solo
Bakasura
Bakasura
temp-15582550
Bakasura
Level 64
God Stats
10W - 6L
1,709 SR
Queue Stats
192W - 171L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 2 / 1
5,837
449
3,200
5,195
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Donny201
Danzaburou
10
1 / 3 / 3
6,620
509
5,615
8,333
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
9
1 / 3 / 2
5,978
460
4,827
11,405
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Surtr
12
1 / 6 / 1
6,647
511
8,414
14,352
10,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
10
1 / 2 / 1
6,459
497
1,343
7,575
3,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 1 / 1
6,740
518
4,569
6,800
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
ForestDragonSK
Aphrodite
11
0 / 0 / 7
6,992
538
3,152
6,308
2,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 1 / 1
9,619
740
11,065
14,836
7,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
kidsage7456
Hachiman
13
1 / 2 / 5
7,533
579
4,403
9,807
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
temp-15582550
Bakasura
13
8 / 2 / 3
8,248
634
9,787
12,887
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
16
16
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
Danzaburou
Donny201
Danzaburou
1
3
3
0.83
L
Thor
1
3
2
0.67
W
Aphrodite
ForestDragonSK
Aphrodite
0
0
7
3.5
L
Surtr
1
6
1
0.25
W
6
1
1
6.5
W
Hachiman
kidsage7456
Hachiman
1
2
5
1.75
L
Fenrir
1
2
1
0.75
W
Bakasura
temp-15582550
Bakasura
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,399
Damage
32,976
46,860
Taken
50,638
23,069
Mitigated
22,705
9,730
Healing
25,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,200
86
102
979
5,195
2,169
0
2,591
2,340
24,657
0
W
Baron Samedi
 
Baron Samedi
4,569
150
0
2,439
6,800
3,274
0
1,685
5,115
40,000
0
L
Danzaburou
Donny201
Danzaburou
5,615
1,631
0
2,084
8,333
2,859
0
1,802
6,251
0
36,392
L
Thor
4,827
426
0
843
11,405
3,973
0
1,830
9,049
0
33,446
W
Aphrodite
ForestDragonSK
Aphrodite
3,152
676
4,170
4,566
6,308
2,766
401
654
5,654
23,251
0
L
Surtr
8,414
3,805
0
3,472
14,352
10,081
252
385
13,967
1,466
52,510
W
11,065
4,720
0
7,622
14,836
7,562
1,419
825
14,011
642
86,037
W
Hachiman
kidsage7456
Hachiman
4,403
2,145
0
3,166
9,807
3,817
410
620
9,187
0
60,062
L
Fenrir
1,343
379
1,101
1,149
7,575
3,987
0
1,518
5,847
125
17,085
W
Bakasura
temp-15582550
Bakasura
9,787
6,879
0
3,276
12,887
5,286
1,524
1,546
11,341
0
45,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,541
Gold Earned
39,132
266
Minions Killed
414
0
Camps Cleared
0
1,245,107
Distance Traveled
1,359,408
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,837
449
34
3
0
206,120
3
W
Baron Samedi
6,740
518
71
5
0
269,929
4
L
Danzaburou
6,620
509
64
5
0
252,565
3
L
Thor
5,978
460
54
4
0
276,467
1
W
Aphrodite
6,992
538
42
3
0
261,078
0
L
Surtr
6,647
511
87
7
0
248,658
1
W
Surtr
9,619
740
144
11
0
277,981
0
W
Hachiman
7,533
579
80
6
0
237,969
2
L
Fenrir
6,459
497
27
2
0
261,297
1
W
Bakasura
8,248
634
77
6
0
312,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role