Player Matchup

Zhong Kui
Zhong Kui
Djikus
Zhong Kui
Level 128
God Stats
6W - 4L
1,500 SR
Queue Stats
143W - 127L
1,579 Elo+
Party 1
Artemis
Artemis
Dr death3301
Artemis
Level 121
God Stats
7W - 6L
1,591 SR
Queue Stats
356W - 340L
1,548 Elo+
Solo
Horus
Horus
Grëy
Horus
Level 107
God Stats
61W - 31L
1,647 SR
Queue Stats
268W - 268L
1,433 Elo+
Solo
Achilles
Achilles
Xeno1018
Achilles
Level 128
God Stats
4W - 3L
1,703 SR
Queue Stats
255W - 228L
1,556 Elo+
Party 1
Mulan
Mulan
robotabo
Mulan
Level 145
God Stats
7W - 4L
1,793 SR
Queue Stats
197W - 181L
1,566 Elo+
Solo
Team Averages
Level 126
1,647 SR
1,536 Elo+

VS

Team Averages
Level 103
1,464 SR
1,467 Elo+
Tiamat
Tiamat
 
Tiamat
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Divine-Impulze
Sobek
Level 155
God Stats
2W - 1L
1,537 SR
Queue Stats
70W - 107L
1,463 Elo+
Party 2
Olorun
Olorun
JukeGalore
Olorun
Level 65
God Stats
37W - 26L
1,584 SR
Queue Stats
103W - 118L
1,464 Elo+
Party 2
Vamana
Vamana
Keaunga
Vamana
Level 86
God Stats
3W - 6L
1,571 SR
Queue Stats
87W - 100L
1,476 Elo+
Party 2
Charybdis
Charybdis
TinyRat990
Charybdis
Level 45
God Stats
2W - 4L
1,128 SR
Queue Stats
49W - 75L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Djikus
Zhong Kui
13
2 / 4 / 2
8,128
542
10,176
13,394
11,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Dr death3301
Artemis
14
0 / 2 / 0
7,298
487
5,358
8,729
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
Grëy
Horus
10
0 / 4 / 3
6,733
449
4,216
13,737
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Xeno1018
Achilles
15
0 / 0 / 0
8,572
571
7,165
10,408
8,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
robotabo
Mulan
14
2 / 4 / 2
8,079
539
8,297
14,599
8,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 1 / 7
8,603
574
10,697
9,573
8,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 6
8,473
565
7,972
17,023
16,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
JukeGalore
Olorun
15
5 / 2 / 4
8,974
598
8,371
10,959
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Keaunga
Vamana
15
1 / 0 / 2
8,746
583
3,420
11,886
12,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
TinyRat990
Charybdis
16
4 / 0 / 3
9,767
651
8,755
7,881
3,233
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
14
14
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
7
4.5
W
3
1
6
6
L
Zhong Kui
Djikus
Zhong Kui
2
4
2
0.75
L
Artemis
Dr death3301
Artemis
0
2
0
0
L
Horus
Grëy
Horus
0
4
3
0.38
W
Olorun
JukeGalore
Olorun
5
2
4
3.5
W
Vamana
Keaunga
Vamana
1
0
2
2
W
Charybdis
TinyRat990
Charybdis
4
0
3
5.5
L
Achilles
Xeno1018
Achilles
0
0
0
0
L
Mulan
robotabo
Mulan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,212
Damage
39,215
60,867
Taken
57,322
42,038
Mitigated
45,079
18,030
Healing
27,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,697
1,003
0
2,032
9,573
8,535
28
2,677
6,812
69,655
0
W
7,972
609
2,021
8,000
17,023
16,055
0
5,181
11,686
31,087
0
L
Zhong Kui
Djikus
Zhong Kui
10,176
724
0
4,648
13,394
11,314
0
9,516
3,878
60,827
0
L
Artemis
Dr death3301
Artemis
5,358
1,904
0
4,336
8,729
3,190
234
820
7,909
0
60,265
L
Horus
Grëy
Horus
4,216
1,460
771
3,382
13,737
10,431
0
8,265
5,304
1,528
12,938
W
Olorun
JukeGalore
Olorun
8,371
3,342
540
5,862
10,959
4,971
860
1,776
9,135
70,743
0
W
Vamana
Keaunga
Vamana
3,420
1,411
0
3,685
11,886
12,285
737
1,590
10,296
0
65,298
W
Charybdis
TinyRat990
Charybdis
8,755
4,483
0
5,309
7,881
3,233
50
92
7,789
0
84,547
L
Achilles
Xeno1018
Achilles
7,165
919
0
2,372
10,408
8,202
0
2,378
8,030
628
72,968
L
Mulan
robotabo
Mulan
8,297
1,513
0
2,521
14,599
8,901
0
5,928
8,615
0
78,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,810
Gold Earned
44,563
489
Minions Killed
544
0
Camps Cleared
0
1,419,500
Distance Traveled
1,552,440
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,603
574
125
8
0
306,500
4
W
Sobek
8,473
565
23
2
0
291,647
5
L
Zhong Kui
8,128
542
110
7
0
286,410
1
L
Artemis
7,298
487
97
6
0
238,707
0
L
Horus
6,733
449
35
2
0
266,742
4
W
Olorun
8,974
598
112
7
0
335,988
2
W
Vamana
8,746
583
125
8
0
302,815
0
W
Charybdis
9,767
651
159
11
0
315,490
3
L
Achilles
8,572
571
134
9
0
293,572
0
L
Mulan
8,079
539
113
8
0
334,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role