Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BEASTHUSKY
Medusa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,326 Elo+
Party 1
Chang'e
Chang'e
ChaosVulpix
Chang'e
Level 84
God Stats
6W - 10L
1,496 SR
Queue Stats
28W - 26L
1,505 Elo+
Solo
Maui
Maui
TakuachAbe
Maui
Level 72
God Stats
1W - 3L
1,833 SR
Queue Stats
3W - 10L
1,422 Elo+
Party 1
Loki
Loki
slipknotjor
Loki
Level 149
God Stats
5W - 5L
1,489 SR
Queue Stats
58W - 44L
1,515 Elo+
Solo
Team Averages
Level 111
1,564 SR
1,453 Elo+

VS

Team Averages
Level 103
1,427 SR
1,452 Elo+
Fenrir
Fenrir
Anri-of-Astora-S
Fenrir
Level 38
God Stats
3W - 3L
1,401 SR
Queue Stats
42W - 29L
1,553 Elo+
Solo
Bacchus
Bacchus
Grimfatality
Bacchus
Level 128
God Stats
4W - 3L
1,299 SR
Queue Stats
632W - 731L
1,511 Elo+
Solo
Hades
Hades
HOMICIDE N TOWN
Hades
Level 95
God Stats
6W - 1L
1,500 SR
Queue Stats
12W - 12L
1,248 Elo+
Solo
Surtr
Surtr
JeffreyJoey
Surtr
Level 155
God Stats
19W - 10L
1,575 SR
Queue Stats
146W - 122L
1,530 Elo+
Solo
Medusa
Medusa
Young Lakai
Medusa
Level 99
God Stats
1W - 2L
1,361 SR
Queue Stats
64W - 67L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 5 / 4
7,120
1,187
6,847
9,349
3,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
BEASTHUSKY
Medusa
12
1 / 1 / 5
6,848
1,141
7,254
8,210
3,139
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ChaosVulpix
Chang'e
9
0 / 0 / 0
4,158
693
0
0
0
11
0 / 4 / 3
6,359
1,060
2,462
9,837
8,967
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 2 / 2
8,130
1,355
6,316
6,762
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

322

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
7,327
1,221
7,629
4,471
2,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Grimfatality
Bacchus
12
2 / 0 / 10
7,132
1,189
5,588
5,583
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 7
6,890
1,148
5,290
4,195
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 8
7,725
1,288
6,749
7,605
7,242
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
2 / 5 / 9
7,104
1,184
6,239
8,444
3,321
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
7
Kills
12
12
Deaths
7
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
5
4
0.8
W
2
1
10
7
L
Medusa
BEASTHUSKY
Medusa
1
1
5
3.5
L
Chang'e
ChaosVulpix
Chang'e
0
0
0
0
W
Bacchus
Grimfatality
Bacchus
2
0
10
7
W
2
0
7
5.5
W
4
1
8
8
L
0
4
3
0.38
W
Medusa
2
5
9
1.3
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,879
Damage
31,495
34,158
Taken
30,298
18,174
Mitigated
22,417
586
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,847
1,248
0
0
9,349
3,544
0
2,157
7,148
15,447
0
W
7,629
2,927
0
969
4,471
2,608
0
1,507
2,964
0
15,547
L
Medusa
BEASTHUSKY
Medusa
7,254
3,550
0
213
8,210
3,139
0
3,081
4,864
0
21,897
L
Chang'e
ChaosVulpix
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Grimfatality
Bacchus
5,588
1,032
0
1,046
5,583
7,095
0
1,546
4,013
14,539
0
W
5,290
439
1,514
636
4,195
2,151
0
1,160
3,035
16,209
0
W
6,749
2,160
0
1,067
7,605
7,242
0
2,077
5,528
250
13,344
L
2,462
725
0
0
9,837
8,967
0
4,171
5,463
7,859
0
W
Medusa
6,239
1,991
261
317
8,444
3,321
0
3,097
5,347
0
21,925
L
6,316
1,760
0
373
6,762
2,524
0
1,235
5,345
0
31,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
36,178
124
Minions Killed
116
6
Camps Cleared
6
434,071
Distance Traveled
633,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,120
1,187
19
3
2
100,954
0
W
Fenrir
7,327
1,221
15
3
4
146,846
0
L
Medusa
6,848
1,141
39
7
0
104,987
0
L
Chang'e
4,158
693
0
0
0
0
0
W
Bacchus
7,132
1,189
17
3
0
135,075
0
W
Hades
6,890
1,148
36
6
1
126,841
0
W
Surtr
7,725
1,288
15
3
0
122,349
0
L
Maui
6,359
1,060
11
2
0
89,982
0
W
Medusa
7,104
1,184
33
6
1
102,663
0
L
Loki
8,130
1,355
55
9
4
138,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role