Player Matchup

Hun Batz
Hun Batz
Crimvikin
Hun Batz
Level 67
God Stats
16W - 8L
1,779 SR
Queue Stats
552W - 572L
1,488 Elo+
Party 2
Surtr
Surtr
Leamanruss420
Surtr
Level 123
God Stats
9W - 9L
1,401 SR
Queue Stats
381W - 378L
1,498 Elo+
Party 2
Cernunnos
Cernunnos
Wiid Cookies
Cernunnos
Level 125
God Stats
1W - 1L
1,698 SR
Queue Stats
118W - 130L
1,489 Elo+
Solo
Yu Huang
Yu Huang
loseryouto
Yu Huang
Level 101
God Stats
3W - 5L
1,449 SR
Queue Stats
185W - 182L
1,486 Elo+
Party 2
Apollo
Apollo
xxDUKEMANExx
Apollo
Level 147
God Stats
5W - 6L
1,471 SR
Queue Stats
777W - 800L
1,405 Elo+
Solo
Team Averages
Level 113
1,560 SR
1,473 Elo+

VS

Team Averages
Level 87
1,472 SR
1,460 Elo+
Izanami
Izanami
Malicecin
Izanami
Level 42
God Stats
3W - 3L
1,314 SR
Queue Stats
64W - 82L
1,422 Elo+
Party 1
Surtr
Surtr
NghtTmeRmblr
Surtr
Level 147
God Stats
4W - 0L
1,647 SR
Queue Stats
132W - 135L
1,508 Elo+
Solo
Xbalanque
Xbalanque
ShadowOfTorment
Xbalanque
Level 121
God Stats
5W - 3L
1,385 SR
Queue Stats
334W - 308L
1,444 Elo+
Party 1
Ymir
Ymir
swollenbittman
Ymir
Level 88
God Stats
3W - 0L
1,694 SR
Queue Stats
31W - 41L
1,467 Elo+
Solo
Set
Set
wolf luckey 7
Set
Level 39
God Stats
1W - 0L
1,322 SR
Queue Stats
91W - 90L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Crimvikin
Hun Batz
14
0 / 9 / 10
8,187
630
9,772
16,475
11,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 5 / 8
8,496
654
11,295
21,006
31,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cernunnos
Wiid Cookies
Cernunnos
16
1 / 6 / 14
9,405
723
14,324
15,115
7,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Yu Huang
loseryouto
Yu Huang
18
10 / 6 / 6
10,702
823
17,924
13,256
7,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Apollo
17
4 / 5 / 6
9,659
743
12,196
13,627
7,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Malicecin
Izanami
19
9 / 3 / 19
11,626
894
17,325
15,904
10,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 21
9,704
746
11,683
19,538
28,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
ShadowOfTorment
Xbalanque
20
10 / 2 / 13
12,067
928
19,363
12,443
7,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
2 / 5 / 18
10,519
809
11,388
21,223
31,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
9 / 3 / 13
11,427
879
10,901
14,528
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
115
17
Kills
31
31
Deaths
17
44
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Crimvikin
Hun Batz
0
9
10
0.56
L
2
5
8
1.2
W
Izanami
Malicecin
Izanami
9
3
19
6.17
W
1
4
21
2.88
W
Xbalanque
ShadowOfTorment
Xbalanque
10
2
13
8.25
L
Cernunnos
Wiid Cookies
Cernunnos
1
6
14
1.33
L
Yu Huang
loseryouto
Yu Huang
10
6
6
2.17
W
2
5
18
2.2
W
9
3
13
5.17
L
Apollo
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,511
Damage
70,660
79,479
Taken
83,636
64,979
Mitigated
90,649
15,962
Healing
28,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Crimvikin
Hun Batz
9,772
1,256
722
349
16,475
11,446
117
3,767
12,439
0
20,462
L
11,295
3,494
1,802
4,605
21,006
31,379
0
3,917
16,438
464
17,545
W
Izanami
Malicecin
Izanami
17,325
11,950
1,888
3,960
15,904
10,132
2,848
3,382
12,507
0
39,461
W
11,683
3,250
974
4,955
19,538
28,386
613
3,850
15,452
3,314
20,695
W
Xbalanque
ShadowOfTorment
Xbalanque
19,363
9,882
1,678
4,322
12,443
7,979
1,895
2,376
9,977
0
46,250
L
Cernunnos
Wiid Cookies
Cernunnos
14,324
5,154
818
1,639
15,115
7,454
521
2,220
12,416
0
29,471
L
Yu Huang
loseryouto
Yu Huang
17,924
2,287
687
686
13,256
7,261
117
1,840
10,878
36,126
0
W
11,388
2,435
1,610
2,280
21,223
31,196
384
4,989
15,888
20,079
0
W
10,901
3,782
2,056
4,591
14,528
12,956
1,982
4,133
10,149
0
24,548
L
Apollo
12,196
8,591
1,603
3,051
13,627
7,439
507
1,237
11,863
0
27,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,449
Gold Earned
55,343
169
Minions Killed
188
0
Camps Cleared
0
1,067,732
Distance Traveled
1,183,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,187
630
27
2
0
202,558
0
L
Surtr
8,496
654
24
2
0
221,292
0
W
Izanami
11,626
894
49
4
0
219,080
0
W
Surtr
9,704
746
28
2
0
244,697
0
W
Xbalanque
12,067
928
58
4
0
242,079
0
L
Cernunnos
9,405
723
39
3
0
204,131
0
L
Yu Huang
10,702
823
37
3
0
214,242
0
W
Ymir
10,519
809
28
2
0
222,327
0
W
Set
11,427
879
25
2
0
254,901
0
L
Apollo
9,659
743
42
3
0
225,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role