Player Matchup

Ymir
Ymir
 
Ymir
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Asneetch
Nu Wa
Level 157
God Stats
8W - 5L
1,650 SR
Queue Stats
24W - 24L
1,546 Elo+
Party 1
Surtr
Surtr
MCJABBERx
Surtr
Level 128
God Stats
4W - 5L
1,234 SR
Queue Stats
16W - 15L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
PantyPurifier
Baron Samedi
Level 130
God Stats
59W - 38L
1,667 SR
Queue Stats
321W - 286L
1,641 Elo+
Solo
Hou Yi
Hou Yi
ShoeEatsYou
Hou Yi
Level 113
God Stats
9W - 6L
1,648 SR
Queue Stats
201W - 192L
1,474 Elo+
Solo
Team Averages
Level 139
1,540 SR
1,537 Elo+

VS

Team Averages
Level 139
1,483 SR
1,553 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
TrueMexican54321
Thanatos
Level 88
God Stats
9W - 10L
1,517 SR
Queue Stats
47W - 32L
1,595 Elo+
Solo
Chaac
Chaac
Valkyrabbit
Chaac
Level 105
God Stats
2W - 3L
1,478 SR
Queue Stats
402W - 399L
1,514 Elo+
Solo
Tiamat
Tiamat
drewskii08
Tiamat
Level 125
God Stats
1W - 7L
1,278 SR
Queue Stats
172W - 167L
1,510 Elo+
Solo
Janus
Janus
我大意了丶没有闪啊
Janus
Level 150
God Stats
1W - 2L
1,639 SR
Queue Stats
154W - 68L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 1 / 7
8,963
1,280
4,890
11,570
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Asneetch
Nu Wa
13
1 / 1 / 8
7,671
1,096
8,673
2,257
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
MCJABBERx
Surtr
13
1 / 0 / 8
7,415
1,059
8,914
8,400
6,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
PantyPurifier
Baron Samedi
13
4 / 0 / 7
9,049
1,293
9,765
5,787
3,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
13
3 / 0 / 7
8,577
1,225
6,098
4,198
1,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

382

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
0 / 2 / 1
6,953
993
3,700
14,643
15,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

12
2 / 5 / 0
7,457
1,065
4,713
11,553
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 0 / 0
6,307
901
0
402
181
Tiamat
drewskii08
Tiamat
12
0 / 3 / 1
7,173
1,025
6,125
8,085
4,875
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 2 / 1
7,119
1,017
11,191
5,959
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
12
Kills
2
2
Deaths
12
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
7
6.5
L
Cabrakan
 
Cabrakan
0
2
1
0.25
W
Nu Wa
Asneetch
Nu Wa
1
1
8
5
W
Surtr
MCJABBERx
Surtr
1
0
8
5
W
Baron Samedi
PantyPurifier
Baron Samedi
4
0
7
7.5
W
Hou Yi
3
0
7
6.5
L
2
5
0
0.4
L
0
0
0
0
L
Tiamat
drewskii08
Tiamat
0
3
1
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,340
Damage
25,729
32,212
Taken
40,642
23,895
Mitigated
28,220
9,484
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,890
933
0
1,510
11,570
11,670
0
5,718
5,780
17,365
0
L
Cabrakan
 
Cabrakan
3,700
282
0
408
14,643
15,298
0
8,237
6,147
7,286
0
W
Nu Wa
Asneetch
Nu Wa
8,673
2,174
0
0
2,257
828
0
1,853
404
26,979
0
W
Surtr
MCJABBERx
Surtr
8,914
3,144
0
1,886
8,400
6,522
0
6,010
2,390
413
18,315
W
Baron Samedi
PantyPurifier
Baron Samedi
9,765
587
2,909
2,810
5,787
3,173
0
5,019
768
15,605
0
W
Hou Yi
6,098
3,297
0
369
4,198
1,702
0
2,377
1,821
0
16,978
L
4,713
423
0
2,503
11,553
5,223
0
7,057
4,496
0
14,524
L
0
0
0
0
402
181
0
402
0
0
0
L
Tiamat
drewskii08
Tiamat
6,125
43
0
418
8,085
4,875
0
4,475
3,610
33,685
0
L
11,191
419
0
0
5,959
2,643
0
3,564
2,395
34,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
35,009
141
Minions Killed
157
6
Camps Cleared
5
722,047
Distance Traveled
521,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,963
1,280
32
5
0
147,305
0
L
Cabrakan
6,953
993
9
1
1
103,051
0
W
Nu Wa
7,671
1,096
46
7
0
132,246
0
W
Surtr
7,415
1,059
22
3
3
150,716
0
W
Baron Samedi
9,049
1,293
14
2
2
138,763
0
W
Hou Yi
8,577
1,225
27
4
1
153,017
0
L
Thanatos
7,457
1,065
17
2
2
140,569
0
L
Chaac
6,307
901
0
0
0
0
0
L
Tiamat
7,173
1,025
52
7
2
138,026
0
L
Janus
7,119
1,017
79
11
0
140,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role