Player Matchup

Cthulhu
Cthulhu
ANTRAX2014
Cthulhu
Level 84
God Stats
58W - 48L
1,564 SR
Queue Stats
323W - 275L
1,468 Elo+
Party 1
Ra
Ra
DeadMan-_Gravity
Ra
Level 97
God Stats
1W - 0L
1,428 SR
Queue Stats
42W - 30L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
DoomAllDayLong
Gilgamesh
Level 59
God Stats
27W - 26L
1,221 SR
Queue Stats
337W - 367L
1,321 Elo+
Solo
Heimdallr
Heimdallr
GGN CHONG
Heimdallr
Level 63
God Stats
3W - 0L
1,631 SR
Queue Stats
129W - 120L
1,442 Elo+
Solo
King Arthur
King Arthur
TylarzzSG
King Arthur
Level 88
God Stats
71W - 69L
1,289 SR
Queue Stats
717W - 672L
1,481 Elo+
Party 1
Team Averages
Level 78
1,427 SR
1,438 Elo+

VS

Team Averages
Level 95
1,544 SR
1,475 Elo+
Charybdis
Charybdis
King_Sweet9
Charybdis
Level 76
God Stats
9W - 9L
1,689 SR
Queue Stats
318W - 289L
1,450 Elo+
Solo
Lancelot
Lancelot
Lemonking7996
Lancelot
Level 61
God Stats
9W - 5L
1,743 SR
Queue Stats
159W - 164L
1,463 Elo+
Solo
Shiva
Shiva
MelbourneBuegs
Shiva
Level 128
God Stats
1W - 6L
1,382 SR
Queue Stats
33W - 38L
1,354 Elo+
Solo
Raijin
Raijin
mbsss95
Raijin
Level 68
God Stats
64W - 69L
1,407 SR
Queue Stats
247W - 242L
1,363 Elo+
Solo
Achilles
Achilles
soulpun8621
Achilles
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,743 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANTRAX2014
Cthulhu
13
3 / 0 / 5
7,773
486
9,898
10,004
7,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 1 / 3
8,480
530
6,184
9,479
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
DoomAllDayLong
Gilgamesh
10
0 / 3 / 5
6,696
419
1,456
13,157
6,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
GGN CHONG
Heimdallr
13
4 / 2 / 5
8,129
508
7,406
9,788
3,950
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
TylarzzSG
King Arthur
16
5 / 0 / 1
9,474
592
14,827
15,288
16,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
King_Sweet9
Charybdis
12
0 / 3 / 2
6,650
416
2,643
10,925
4,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
Lemonking7996
Lancelot
14
2 / 2 / 3
7,981
499
8,447
12,090
5,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 1
7,621
476
6,857
13,376
8,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
mbsss95
Raijin
12
3 / 3 / 2
7,593
475
5,580
9,350
4,555
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
soulpun8621
Achilles
12
0 / 4 / 0
6,705
419
7,490
17,085
16,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
6
6
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ANTRAX2014
Cthulhu
3
0
5
5.5
W
2
1
3
3.5
W
Gilgamesh
DoomAllDayLong
Gilgamesh
0
3
5
0.83
W
Heimdallr
GGN CHONG
Heimdallr
4
2
5
3.25
L
Charybdis
King_Sweet9
Charybdis
0
3
2
0.33
L
Lancelot
Lemonking7996
Lancelot
2
2
3
1.75
L
1
2
1
0.75
W
King Arthur
TylarzzSG
King Arthur
5
0
1
5.5
L
Raijin
mbsss95
Raijin
3
3
2
1.33
L
Achilles
soulpun8621
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,771
Damage
31,017
57,716
Taken
62,826
38,174
Mitigated
38,471
10,692
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ANTRAX2014
Cthulhu
9,898
476
438
723
10,004
7,224
0
2,329
7,450
39,608
686
W
6,184
1,634
45
2,146
9,479
4,082
442
85
9,380
66,615
0
W
Gilgamesh
DoomAllDayLong
Gilgamesh
1,456
356
0
1,692
13,157
6,712
126
884
12,143
0
34,445
W
Heimdallr
GGN CHONG
Heimdallr
7,406
2,876
0
2,484
9,788
3,950
667
1,404
8,222
0
41,251
L
Charybdis
King_Sweet9
Charybdis
2,643
787
0
4,263
10,925
4,003
0
2,584
8,035
0
42,384
L
Lancelot
Lemonking7996
Lancelot
8,447
1,619
0
1,290
12,090
5,145
0
2,513
9,441
0
68,228
L
6,857
1,118
0
1,827
13,376
8,263
0
4,626
8,644
0
59,622
W
King Arthur
TylarzzSG
King Arthur
14,827
1,437
0
3,164
15,288
16,206
0
555
13,711
1,125
74,213
L
Raijin
mbsss95
Raijin
5,580
506
137
1,635
9,350
4,555
0
3,630
5,470
48,241
0
L
Achilles
soulpun8621
Achilles
7,490
2,547
0
4,936
17,085
16,505
0
1,683
15,148
0
43,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
36,550
414
Minions Killed
432
0
Camps Cleared
0
1,516,826
Distance Traveled
1,629,743
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,773
486
49
3
0
326,272
0
W
Ra
8,480
530
130
8
0
281,852
1
W
Gilgamesh
6,696
419
58
4
0
308,684
1
W
Heimdallr
8,129
508
71
4
0
294,822
0
L
Charybdis
6,650
416
67
4
0
334,076
0
L
Lancelot
7,981
499
98
6
0
400,956
0
L
Shiva
7,621
476
89
6
0
338,316
0
W
King Arthur
9,474
592
106
7
0
305,196
1
L
Raijin
7,593
475
96
6
0
285,903
0
L
Achilles
6,705
419
82
5
0
270,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role