Player Matchup

King Arthur
King Arthur
Bluepro77
King Arthur
Level 105
God Stats
8W - 24L
1,382 SR
Queue Stats
151W - 256L
1,395 Elo+
Party 1
Lancelot
Lancelot
Carlosmlndz503
Lancelot
Level 90
God Stats
1W - 5L
1,352 SR
Queue Stats
117W - 150L
1,416 Elo+
Party 1
Ymir
Ymir
RamirezelCrak
Ymir
Level 145
God Stats
0W - 2L
1,257 SR
Queue Stats
160W - 273L
1,419 Elo+
Party 1
Vulcan
Vulcan
maxgamer1004394
Vulcan
Level 122
God Stats
13W - 17L
1,552 SR
Queue Stats
140W - 250L
1,350 Elo+
Party 1
Hachiman
Hachiman
porrnhunter45
Hachiman
Level 29
God Stats
2W - 5L
1,498 SR
Queue Stats
155W - 238L
1,445 Elo+
Party 1
Team Averages
Level 98
1,408 SR
1,405 Elo+

VS

Team Averages
Level 72
1,500 SR
1,555 Elo+
Terra
Terra
CC Frostbyte
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,803 Elo+
Party 2
Sun Wukong
Sun Wukong
HampterDoggo
Sun Wukong
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,516 Elo+
Party 2
Ullr
Ullr
PackageWackage
Ullr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 25L
1,536 Elo+
Party 3
Kali
Kali
Threapers
Kali
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 42L
1,550 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Wingsayy
Morgan Le Fay
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bluepro77
King Arthur
15
1 / 0 / 0
8,832
552
9,235
12,067
13,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
14
2 / 2 / 2
8,318
520
5,215
12,530
5,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 3
7,916
495
4,197
9,663
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 4 / 1
7,760
485
6,859
8,641
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
porrnhunter45
Hachiman
12
2 / 2 / 1
7,574
473
9,451
8,993
3,527
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,773
423
2,407
12,354
10,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
HampterDoggo
Sun Wukong
15
0 / 1 / 0
8,298
519
6,391
12,846
10,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 2
6,752
422
6,825
10,922
4,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kali
16
6 / 1 / 1
9,441
590
7,341
17,540
8,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
Wingsayy
Morgan Le Fay
14
2 / 1 / 4
8,200
513
11,083
6,879
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
8
8
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bluepro77
King Arthur
1
0
0
1
W
0
2
1
0.25
L
Lancelot
2
2
2
1.5
W
Sun Wukong
HampterDoggo
Sun Wukong
0
1
0
0
W
0
1
2
1
L
1
0
3
2.5
W
Kali
6
1
1
6.5
W
Morgan Le Fay
Wingsayy
Morgan Le Fay
2
1
4
4
L
0
4
1
0.13
L
Hachiman
porrnhunter45
Hachiman
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,957
Damage
34,047
51,894
Taken
60,541
34,314
Mitigated
36,583
14,415
Healing
18,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bluepro77
King Arthur
9,235
594
0
3,422
12,067
13,267
150
360
11,707
87
66,565
W
2,407
761
345
1,924
12,354
10,919
0
3,094
9,260
25,364
0
L
Lancelot
5,215
1,019
0
4,058
12,530
5,624
0
3,666
8,864
0
62,823
W
Sun Wukong
HampterDoggo
Sun Wukong
6,391
1,542
0
3,773
12,846
10,653
35
87
12,759
0
67,034
W
6,825
2,843
0
1,209
10,922
4,277
0
1,310
9,612
0
41,541
L
4,197
978
0
2,897
9,663
8,801
12
3,801
5,862
22,977
0
W
Kali
7,341
4,523
0
10,402
17,540
8,411
7
3,152
14,388
0
82,156
W
Morgan Le Fay
Wingsayy
Morgan Le Fay
11,083
244
0
618
6,879
2,323
0
3,521
3,358
65,175
0
L
6,859
3,633
0
377
8,641
3,095
133
4,528
4,113
56,452
0
L
Hachiman
porrnhunter45
Hachiman
9,451
5,379
0
3,661
8,993
3,527
1,988
1,281
7,712
0
54,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,400
Gold Earned
39,464
440
Minions Killed
468
0
Camps Cleared
0
1,624,998
Distance Traveled
1,642,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,832
552
109
7
0
332,280
0
W
Terra
6,773
423
37
2
0
324,870
0
L
Lancelot
8,318
520
110
7
0
404,073
0
W
Sun Wukong
8,298
519
123
8
0
294,089
0
W
Ullr
6,752
422
70
4
0
324,735
0
L
Ymir
7,916
495
43
3
0
304,456
0
W
Kali
9,441
590
128
8
0
376,570
0
W
Morgan Le Fay
8,200
513
110
7
0
322,301
0
L
Vulcan
7,760
485
93
6
0
313,905
0
L
Hachiman
7,574
473
85
5
0
270,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role