Player Matchup

Guan Yu
Guan Yu
Silver I
BeanIsMean
Guan Yu
Silver I
Level 123
God Stats
1W - 5L
1,376 SR
Queue Stats
199W - 214L
1,288 MMR
Solo
Anubis
Anubis
Silver II
BorrayoA
Anubis
Silver II
Level 107
God Stats
4W - 4L
1,515 SR
Queue Stats
56W - 78L
1,271 MMR
Solo
Mulan
Mulan
Gold V
ChRiSss619
Mulan
Gold V
Level 144
God Stats
13W - 15L
1,622 SR
Queue Stats
108W - 118L
1,305 MMR
Solo
Pele
Pele
Silver II
UN_Tripp_
Pele
Silver II
Level 108
God Stats
30W - 34L
1,566 SR
Queue Stats
74W - 88L
1,297 MMR
Solo
Neith
Neith
Gold V
ricksntricks
Neith
Gold V
Level 94
God Stats
83W - 84L
1,544 SR
Queue Stats
113W - 110L
1,305 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,525 SR
1,293 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,592 SR
1,244 MMR
Hercules
Hercules
Silver II
Agent_Winters
Hercules
Silver II
Level 149
God Stats
57W - 73L
1,457 SR
Queue Stats
342W - 366L
1,046 MMR
Solo
Odin
Odin
Silver I
GENARO MORALES
Odin
Silver I
Level 156
God Stats
12W - 14L
1,766 SR
Queue Stats
648W - 677L
1,308 MMR
Solo
Xbalanque
Xbalanque
Silver II
LuxSlime
Xbalanque
Silver II
Level 87
God Stats
101W - 77L
1,587 SR
Queue Stats
172W - 177L
1,309 MMR
Solo
Scylla
Scylla
Silver I
Rigby0307
Scylla
Silver I
Level 159
God Stats
1W - 3L
1,830 SR
Queue Stats
511W - 530L
1,317 MMR
Solo
Cthulhu
Cthulhu
Gold V
kgkommodo
Cthulhu
Gold V
Level 158
God Stats
3W - 4L
1,318 SR
Queue Stats
87W - 102L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeanIsMean
Guan Yu
13
1 / 6 / 2
8,687
434
5,522
16,594
16,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
BorrayoA
Anubis
15
1 / 6 / 4
9,238
462
10,986
14,898
6,710
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
18
1 / 0 / 3
10,709
535
21,788
20,299
27,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
18
5 / 2 / 2
10,811
541
12,140
17,548
7,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
0 / 2 / 4
9,638
482
10,158
14,707
6,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
NemesisTyrAchillesAwilix

VS

Bans
HachimanVamanaAo KuangMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Agent_Winters
Hercules
16
0 / 2 / 1
10,071
504
11,459
24,938
39,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 2 / 7
10,630
532
9,964
18,206
11,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
LuxSlime
Xbalanque
17
5 / 2 / 4
10,823
541
15,725
13,932
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Rigby0307
Scylla
16
6 / 1 / 7
10,550
528
14,696
11,828
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
kgkommodo
Cthulhu
15
1 / 2 / 9
9,624
481
8,413
19,769
17,858
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
8
Kills
16
16
Deaths
9
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
Agent_Winters
Hercules
0
2
1
0.25
L
Guan Yu
BeanIsMean
Guan Yu
1
6
2
0.33
L
Anubis
BorrayoA
Anubis
1
6
4
0.5
L
Mulan
1
0
3
2.5
W
4
2
7
3.75
W
Xbalanque
LuxSlime
Xbalanque
5
2
4
3.5
W
Scylla
Rigby0307
Scylla
6
1
7
9.5
L
Pele
5
2
2
3
W
Cthulhu
kgkommodo
Cthulhu
1
2
9
2.75
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,594
Damage
60,257
84,046
Taken
88,673
65,206
Mitigated
78,200
24,742
Healing
25,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Agent_Winters
Hercules
11,459
3,642
0
9,754
24,938
39,907
0
872
23,790
4,904
74,565
L
Guan Yu
BeanIsMean
Guan Yu
5,522
518
581
3,350
16,594
16,862
0
8,145
8,449
2,033
19,565
L
Anubis
BorrayoA
Anubis
10,986
395
0
4,609
14,898
6,710
0
8,058
6,675
73,605
0
L
Mulan
21,788
2,699
0
5,874
20,299
27,711
0
3,389
16,820
0
100,384
W
9,964
1,937
0
5,221
18,206
11,123
0
2,026
16,180
0
99,868
W
Xbalanque
LuxSlime
Xbalanque
15,725
8,564
0
2,534
13,932
5,885
1,841
673
13,259
0
88,394
W
Scylla
Rigby0307
Scylla
14,696
718
0
1,000
11,828
3,427
560
5,989
5,839
74,883
0
L
Pele
12,140
2,854
0
5,032
17,548
7,325
0
4,020
13,300
0
113,232
W
Cthulhu
kgkommodo
Cthulhu
8,413
623
2,451
4,336
19,769
17,858
160
2,695
17,074
42,226
0
L
10,158
4,780
0
5,296
14,707
6,598
1,742
2,597
12,110
0
94,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,083
Gold Earned
51,698
561
Minions Killed
554
0
Camps Cleared
0
1,869,521
Distance Traveled
1,968,030
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,071
504
123
6
0
329,341
3
L
Guan Yu
8,687
434
30
2
0
336,481
4
L
Anubis
9,238
462
110
6
0
344,286
0
L
Mulan
10,709
535
149
7
0
384,831
0
W
Odin
10,630
532
128
6
0
462,446
0
W
Xbalanque
10,823
541
145
7
0
372,196
0
W
Scylla
10,550
528
117
6
0
396,888
0
L
Pele
10,811
541
132
7
0
447,718
6
W
Cthulhu
9,624
481
41
2
0
407,159
13
L
Neith
9,638
482
140
7
0
356,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role